# Are all golfing languages friendly to Unicode?

I'm going to make a challenge involving Mahjong Tiles (U+1F000 – U+1F02F, though I'm going to use only U+1F000 – U+1F021).

🀀🀁🀂🀃🀄🀅🀆🀇🀈🀉🀊🀋🀌🀍🀎🀏🀐🀑🀒🀓🀔🀕🀖🀗🀘🀙🀚🀛🀜🀝🀞🀟🀠🀡


I'm concerned whether "major" golfing languages, such as 05AB1E, Jelly, APL, and Charcoal will handle Unicode characters easily. Should I represent the tiles in ASCII characters instead?

• Hmm, usually I'd complain about unnecessary Unicode in challenges, but for a challenge about Mahjong Tiles, these makes a lot of sense to use. Are those characters going to be used in the input, output, or both? What would the ASCII equivalent be? – xnor Feb 8 at 7:03
• @xnor They will be only used in the input, while the output will be a single integer. Their ASCII equivalent would be a 2-letter string. – Dannyu NDos Feb 8 at 7:05
• Suggestion for alternative format: list of Unicode codepoints. That way there's little advantage to that input format. – user202729 Feb 8 at 10:44