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This "sandbox" is a place where Code Golf users can get feedback on prospective challenges they wish to post to main. This is useful because writing a clear and fully specified challenge on your first try can be difficult, and there is a much better chance of your challenge being well received if you post it in the sandbox first.

Sandbox FAQ

Posting

To post to the sandbox, scroll to the bottom of this page and click "Answer This Question". Click "OK" when it asks if you really want to add another answer.

Write your challenge just as you would when actually posting it, though you can optionally add a title at the top. You may also add some notes about specific things you would like to clarify before posting it. Other users will help you improve your challenge by rating and discussing it.

When you think your challenge is ready for the public, go ahead and post it, and replace the post here with a link to the challenge and delete the sandbox post.

Discussion

The purpose of the sandbox is to give and receive feedback on posts. If you want to, feel free to give feedback to any posts you see here. Important things to comment about can include:

  • Parts of the challenge you found unclear
  • Comments addressing specific points mentioned in the proposal
  • Problems that could make the challenge uninteresting or unfit for the site

You don't need any qualifications to review sandbox posts. The target audience of most of these challenges is code golfers like you, so anything you find unclear will probably be unclear to others.

If you think one of your posts requires more feedback, but it's been ignored, you can ask for feedback in The Nineteenth Byte. It's not only allowed, but highly recommended! Be patient and try not to nag people though, you might have to ask multiple times.

It is recommended to leave your posts in the sandbox for at least several days, and until it receives upvotes and any feedback has been addressed.

Other

Search the sandbox / Browse your pending proposals

The sandbox works best if you sort posts by active.

To add an inline tag to a proposal, use shortcut link syntax with a prefix: [tag:king-of-the-hill]. To search for posts with a certain tag, include the name in quotes: "king-of-the-hill".

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Start another process in a endless loop

Your task is to start a process (no thread!) which doesn't end, but the main program mustn't end after starting the other process. You have accomplished the task, if I can see TWO processes of your program after executing it, waiting 5 secs, and then doing rather "ps -aux" or starting the Task Manager on Windows.

This will be a challenge, the answer with the shortest code would win.

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  • \$\begingroup\$ So write a fork bomb with a 4-second sleep? \$\endgroup\$ Dec 12, 2016 at 12:19
  • \$\begingroup\$ This is pretty unclear as written. Which programs are in the various processes involved? How many are involved (two, or more than two)? Which are waiting, and which are running? \$\endgroup\$
    – user62131
    Dec 13, 2016 at 1:10
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It's a prime time to metagolf!

Puzzprimes

A puzzprime is a puzzle in which you have to use primes to create a number.

Say the number is 24 - one way to create 24 (using only primes) is:

3*2*2*2 (eq. 1)

Another way is:

5*7-11 (eq. 2)

The "efficiency" of answers is calculated like so:

Let's say we take eq. 1, which is

3*2*2*2

There are 3 operators in there, and the primes used are (in decreasing order of prime size) 1*3, 3*2.

We can convert this to a polynomial using the cardinals of each of the primes:

1*3, 3*2 -> x^2 + 3x

We replace x with the amount of operators, and we get our final answer:

3^2 + 3*3 = 18 (eq. 1)

For eq. 2, the efficiency score is this:

1*11 + 1*7 + 1*5 -> x^5 + x^4 + x^3
x = 2 (operators), 2^5 + 2^4 + 2^3 = 56

The aim of a puzzprime is to score as low a score as possible.

You are allowed to use the following operators:

  • basic mathematical operators (+-*/)
  • factorial (!)
    • only normal factorials.
  • ceiling and floor (c() and f() respectively)
  • square root (s())
    • no square roots of negative numbers.
  • concatenation (2 3 -> 23)
    • each concatenation counts as an operator: 2 3 4 -> 234 is 2 operators.

Task

Your task is to generate solutions for puzzprimes for the first 200 composite numbers above 100,000 - your final score will be the sum of all 200 scores for each number, and the lowest score wins.

Specs and Rules:

  • You must complete one puzzprime in 1 hour on a modern laptop.
  • Your program must return the same value for a puzzprime every time the program is run.
  • Your program must work for all puzzprimes, not just the test cases.
  • You must provide your answer in this format:

    {language}, {score}
    {code}
    

    (Provide your answer without braces)

  • You are not allowed to hardcode any answers for the most optimal solution.

Meta:

  • Is the scoring system good enough?
  • Any clarifications in the explanation? Is there anything I need to patch up?
  • Is this a dupe?
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  • \$\begingroup\$ Have you written a brute-force implementation to see how interesting it is? I suspect that with a few exceptions for small primes the general optimal value will be p + (p + ... + p) / p + (p - p) * ppp....p with occasional variants such as p + (pp + p) / p + (p - p) * ppp....p for prime gap 12. \$\endgroup\$ Dec 12, 2016 at 12:18
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Create a script that, when run from a console, will display the text already in the console, prior to running.

Challenge

  • How will the winner of the challenge will be determined?

    The golf with the shortest length (in bytes) will win.

Example Input and Output

Input: (Shown is Windows)

Microsoft Windows [Version 10.0.14393]
(c) 2016 Microsoft Corporation. All rights reserved.

C:\Users\CSS>dir
 Volume in drive C has no label.
 Volume Serial Number is B0A1-E768

 Directory of C:\Users\CSS

11/30/2016  07:18 PM    <DIR>          .
11/30/2016  07:18 PM    <DIR>          ..
12/01/2016  04:45 PM    <DIR>          .android
10/25/2016  12:41 PM    <DIR>          .atom
11/29/2016  05:52 PM    <DIR>          .dnx
10/27/2016  09:34 PM               148 .gitconfig
11/28/2016  03:02 PM    <DIR>          .MemuHyperv
11/29/2016  05:55 PM    <DIR>          .nuget
12/01/2016  04:42 PM    <DIR>          .oracle_jre_usage
10/26/2016  11:37 PM    <DIR>          .ssh
12/04/2016  06:20 PM    <DIR>          .VirtualBox
11/29/2016  12:56 PM    <DIR>          .vscode
11/28/2016  03:53 PM             8,528 2016-11-28-20-44-28.000-VBoxSVC.exe-2608.log
11/28/2016  05:09 PM    <DIR>          Andy
11/23/2016  10:01 AM    <DIR>          Contacts
12/11/2016  11:16 PM    <DIR>          Desktop
11/30/2016  07:35 PM    <DIR>          Documents
12/11/2016  01:43 AM    <DIR>          Downloads
11/23/2016  10:01 AM    <DIR>          Favorites
11/22/2016  07:23 PM               409 fciv.err
11/22/2016  07:21 PM               266 hi
11/23/2016  10:01 AM    <DIR>          Links
11/22/2016  04:28 PM                15 me.txt
11/28/2016  03:08 PM    <DIR>          Music
10/25/2016  12:44 AM    <DIR>          OneDrive
12/09/2016  05:57 PM    <DIR>          Pictures
11/23/2016  10:01 AM    <DIR>          Saved Games
11/24/2016  08:56 PM               151 search.bat
11/23/2016  10:01 AM    <DIR>          Searches
11/07/2016  11:00 AM                11 t.bat
11/24/2016  08:55 PM                93 update.bat
11/28/2016  03:08 PM    <DIR>          Videos
               8 File(s)          9,621 bytes
              24 Dir(s)  152,887,300,096 bytes free

C:\Users\CSS>

Output:

The script must display something like the text above, in the sense that it must display exactly what was in the console before the script was called.

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Transpile Brainfuck

Brainfuck is a very basic esolang with only 8 commands, please visit the esolangs link if you do not know the language's specification. Your job will be to transpile brainfuck into your language.

For input, your code will recieve a string of brainfuck. You can assume that all [ and ] will be matched properly, but the code may contain nops (characters not part of the spec).

Output should be a program written in the same language as your program which is functionally identicall to the passed brainfuck program.

Your brainfuck implementation should have 300000, and support integers from 0 to 127. Going off the tape should wrap to the other side, and going over 127/below 0 shoudl overflow or underflow. The generated program should generate no errors. Outputting a cell with . should output that number's character in ASCII, not the decimal representation of that number.

This is , so fewest bytes wins.

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Addmod, Mulmod, Powmod


Addmod

Imagine defining the modulo operation in terms of repeated addition or subtraction, so that a mod b is found by starting with a and repeatedly adding or subtracting b until the answer is in the range [0, b).

Call this operation addmod (which is equivalent to just mod), and similarly define mulmod and powmod, where the definitions are the same apart from replacing "addition or subtraction" with "multiplication or division" and "raising to the bth power or taking the bth root".

Mulmod

a mulmod b is found by starting with a and repeatedly multiplying or dividing by b until the answer is in the range [1, b). Note the range here is not [0, b) as that would allow multiplying or dividing a number within the range without leaving the range.

Powmod

a powmod b is found by starting with a and repeatedly raising to the power of b or 1/b until the answer is in the range ( um, I'll think about this ).

For powers that give more than one result, always take the one that is positive and real.

Input

There are three input values:

  • "Dividend" (a in "a mod b").
  • "Divisor" (b in "a mod b").
  • Function indicator. This can be one of:
    1. 0 for addmod, 1 for mulmod, 2 for powmod.
    2. 1 for addmod, 2 for mulmod, 3 for powmod.

Here "number" is not necessarily a base 10 representation, but must support non-integer input.

You may take the inputs in any defined order, or as a container holding them in any defined order.

Input ranges

  • addmod: a is in (-65536, 65536), b is in (0, 65536).
  • mulmod: a is in [0, 65536), b is in (1, 65536).
  • powmod: a is in (0, 65536), b is in (1, 65536).

Where [ and ] are inclusive, and ( and ) are exclusive.

Output

A number corresponding to a mod b using the appropriate variation of mod (addmod, mulmod or powmod).

Test cases

[ To be added ]

Graphs?

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  • \$\begingroup\$ Just for the record, I'm still in favour of limiting this to mulmod. :) \$\endgroup\$ Dec 14, 2016 at 8:23
  • \$\begingroup\$ @MartinEnder I haven't ruled that out. I'm letting them all grow in parallel before deciding whether to prune. \$\endgroup\$ Dec 14, 2016 at 13:04
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Graphical Stars

Meta: this is currently pretty rough so I could get some ideas down quick. I'm also probably not using the right terminology as I'm not very familiar with graphs and graph theory. Looking for feedback.

example star

Take an input integer 50 <= n <= 300 and construct a circular graph of n points. Randomly connect them with n/2 chords. Some points will likely have more than one edge - that's fine. Then, take a regular 5-pointed star of the same diameter as the circle, and use it as a stencil. Output the inner part of the star either to the screen or an image file.

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  • \$\begingroup\$ You might want to find/make a better picture for this. The current one isn't a regular star. \$\endgroup\$
    – Geobits
    Dec 13, 2016 at 21:46
  • \$\begingroup\$ You could also change it from "n points, with n/2 connected" to "n chords", which I think might give a better aesthetic. \$\endgroup\$
    – Geobits
    Dec 13, 2016 at 21:47
  • \$\begingroup\$ @Geobits The star was taken from the header of an email Timmy got. n chords means n edges, right? Chords are generally for circles. \$\endgroup\$
    – Pavel
    Dec 13, 2016 at 21:49
  • \$\begingroup\$ @Pavel I know where it came from, but while it's good for inspiration, it's misleading if that's the only one presented. \$\endgroup\$
    – Geobits
    Dec 13, 2016 at 21:51
  • \$\begingroup\$ @Geobits Dang, you're right - the edges aren't quite straight across. I'll need to construct a different image. Thanks! \$\endgroup\$ Dec 13, 2016 at 21:55
  • \$\begingroup\$ "Output the inner part of the star either to the screen or an image file." So should the outline of the star not be output? \$\endgroup\$ Dec 14, 2016 at 8:22
  • \$\begingroup\$ @MartinEnder I see how that wording is confusing. When I have got my updated star, I'll edit that section appropriately. Thanks! \$\endgroup\$ Dec 14, 2016 at 13:25
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Radiation hardening meta-program (Cops)

Nuclear winter is coming, so you feel the need to radiation harden every program you've ever made in order to preserve your sanity during the fallout. Unfortunately, time is short, so you have to pick and choose which functionality to support.

Write a program that can take any valid program in the same language as input. Your program must then output a radiation hardened program that should do the same thing. Note that verifying that two programs are functionally equivalent is a form of the halting problem.

A counterexample will be a valid input program where the output will not be a correct, radiation-hardened version of the input. It is the job of the robber to find any such valid counterexample, showing that your meta-program is not a complete solution.


Radiation hardening meta-program (Robbers)

Nuclear winter is coming, and your buddy has gone insane. He claims he has a program that will save his sanity and preserve his life's work. You need to prove him wrong, because that's on your bucket list and time is short.

Find a valid program in the same language as the meta-program that, when given as input, the meta-program does not produce a correct, radiation-hardened version as output.

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  • \$\begingroup\$ I think it is possible, as there are standard formats for radiation hardened programs in most 2D languages. The scoring method seems reasonable. +1 \$\endgroup\$
    – FlipTack
    Dec 14, 2016 at 18:10
  • \$\begingroup\$ @Flp.Tkc The thing is that the program might be rather large to accomplish this task, and then hardening it with itself might take a long time to run. And then, how do we test programs? \$\endgroup\$
    – mbomb007
    Dec 14, 2016 at 18:49
  • \$\begingroup\$ @Flp.Tkc those standard formats often assume that the workload program itself can be expressed as a linear program. plus, 2D languages also will almost always have some weird features that can make any program very brittle with respect to any kind of modification (like reading the source code). \$\endgroup\$ Dec 14, 2016 at 18:57
  • 1
    \$\begingroup\$ @mbomb007 The main problem I see with this challenge is verifying the correctness of solutions. \$\endgroup\$ Dec 14, 2016 at 18:58
  • \$\begingroup\$ @MartinEnder Same. If someone submitted a solution, it might be really long, and the output could be many times as long as the input. Then you have to determine what inputs to test, and verify each output. \$\endgroup\$
    – mbomb007
    Dec 14, 2016 at 19:04
  • \$\begingroup\$ Perhaps we could go about it sort of like a KOTH. Write a controller that supports a bunch of languages, and it has a bunch of programs for each language that it will test and verify for a given submission, as well as running the submission on itself. I think the results would be worth it. \$\endgroup\$
    – mbomb007
    Dec 14, 2016 at 19:05
  • \$\begingroup\$ @mbomb007 Then you'll get solutions that will work exactly for these tests. \$\endgroup\$ Dec 14, 2016 at 19:07
  • \$\begingroup\$ @MartinEnder So? If someone can find a counterexample, then the answer is invalidated. \$\endgroup\$
    – mbomb007
    Dec 14, 2016 at 19:10
  • \$\begingroup\$ Then I don't see how this helps with verifying the correctness of answers. \$\endgroup\$ Dec 14, 2016 at 19:10
  • \$\begingroup\$ Let us continue this discussion in chat. \$\endgroup\$
    – mbomb007
    Dec 14, 2016 at 19:11
  • \$\begingroup\$ You need a requirement that the language is a programming language. (Otherwise, it can trivially be solved using a "language" in which all programs are cat.) \$\endgroup\$
    – user62131
    Dec 14, 2016 at 21:13
  • \$\begingroup\$ @ais523 That's really a default. \$\endgroup\$
    – mbomb007
    Dec 14, 2016 at 21:19
  • 1
    \$\begingroup\$ @mbomb007: There are multiple contradictory Meta posts about it. Until we can get our act together and come to a conclusion on it, it's best for challenges to say explicitly when it's relevant. \$\endgroup\$
    – user62131
    Dec 14, 2016 at 21:25
  • \$\begingroup\$ Nah. If it's not within the spirit of the challenge, it'll be pretty obvious and deleted soon after. \$\endgroup\$
    – mbomb007
    Dec 14, 2016 at 21:31
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Anagrammatic quine

Your task is to create a program which is a quine, with the added challenge that all permutations of characters of the program still generate the same output as the first program.

So, for example, if your program is

abc

this program must output

abc

exactly, with optional leading or trailing newlines.

Any permutations of the program's characters, so

acb
bac
bca
cab
cba

must also output abc.

Rules:

  • You must have at least 2 distinct characters in your program.
  • No comments.
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  • \$\begingroup\$ I doubt this is possible for quines longer than one or possibly two characters? \$\endgroup\$ Dec 18, 2016 at 9:51
  • \$\begingroup\$ @StewieGriffin It's always impossible until Dennis shows up and does a less than 20-byte Jelly solution. Then it's possible. TBH, I have no idea how this is going to turn out - perhaps it's going to be like a "Tetris in GoL" question? \$\endgroup\$
    – clismique
    Dec 18, 2016 at 9:57
  • \$\begingroup\$ Less than 20, sure... more than 2 (distinct) characters; I'd be very surprised. It would mean all combination of those characters must be a quine. \$\endgroup\$ Dec 18, 2016 at 10:14
  • \$\begingroup\$ @StewieGriffin In the current situation, acb outputs abc, not acb (so it's not a quine in itself). Would it be easier or harder if I make it a quine instead of a single output? \$\endgroup\$
    – clismique
    Dec 18, 2016 at 10:24
  • \$\begingroup\$ @Qwerp-Derp depends on what you want the challenge to be. Now it's like almost impossible (though I already have a solution lol, thanks esolangs.org) ; but saying 'all permutations must be quines too' make it even harder I think. \$\endgroup\$ Jul 18, 2017 at 14:01
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Interweaved quine

Your task is to create a program that, when run, returns itself as output (this is known as a quine). However, this quine must, when it is copied n times, returns the quine, but with each of its characters duplicated in place n times.

If your original program is Derp:

Derp -> Derp (must return itself as output to be a quine)

DerpDerp -> DDeerrpp
(the "Derp" is copied twice, so each character in the output has to be copied twice)

DerpDerpDerp -> DDDeeerrrppp
etc. etc.

Rules and Specs:

  • You are allowed to have leading and/or trailing newlines in your program.
  • Your program must contain at least two distinct characters (which implies that your code must be at least 2 bytes long).
  • Standard quine rules apply.
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  • \$\begingroup\$ What happens if the program is copied -1 times (ie layed out in reverse)? \$\endgroup\$
    – user41805
    Dec 21, 2016 at 10:52
  • \$\begingroup\$ @KritixiLithos It doesn't really matter, it could do whatever it wants. \$\endgroup\$
    – clismique
    Dec 21, 2016 at 11:13
  • 1
    \$\begingroup\$ The first sentence also seems unnecessarily complicated, especially for people who don't know what a quine is. How about something like "Your task is to write program which prints its own source code (a quine). However, when the program's source code is repeated N times, it should print its code with each character repeated N times instead." The examples could also be condensed into a single code block, which would allow you to add one or two more examples for clarity without using lots of vertical space. \$\endgroup\$ Dec 21, 2016 at 13:47
  • \$\begingroup\$ You should say n is guaranteed to be a positive integer larger than (or equal to) 1 \$\endgroup\$
    – FlipTack
    Dec 24, 2016 at 20:07
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ASCII TIE-Fighter Fleet Stereogram



ASCII Sterograms are pretty rare and there's been quite a few noteable ones that I've seen. However, there is one that I've had the most success with and it's also one of the more simple ones. I used to send this one to people on AIM way back when that existed. View the picture below, notice that it's 3 separate lines of "TIE-Fighters". For one to view the fleet in 3D, they must try to make 4 lines out of the 3 lines by crossing their eyes just enough to get it to line up perfectly. Once you see four lines the TIE Fighters should seem to "pop out".

Give it try:

      (-O-)      (-O-)      (-O-)
     |-O-|       |-O-|       |-O-|
    (-O-)        (-O-)        (-O-)
   |-O-|         |-O-|         |-O-|
  (-O-)          (-O-)          (-O-)
 |-O-|           |-O-|           |-O-|
(-O-)            (-O-)            (-O-) 

If you can't see what I'm talking about, try being extremely close to your monitor while viewing it. If that doesn't work, try transferring it to a notepad using "Courier" as the font. If you can't see it at all, then I apologize to you for getting your hopes up.

The Challenge

Your challenge is to take in a number 100 > n > 3 and output that many rows of TIE fighters. The fighters must be centered as shown in the example art and must alternate between the following patterns, (-o-) and |-o-| starting with (-o-). Columns should be separated initially by 6 spaces, increasing by 1 each iteration to create the forced perspective we're looking for.


This is lowest byte-count wins.

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  • \$\begingroup\$ -1 for giving me a headache :p \$\endgroup\$ Dec 22, 2016 at 21:00
  • \$\begingroup\$ @TimmyD try ANY of the others on the link I put. This one is tame in comparison haha \$\endgroup\$ Dec 23, 2016 at 1:14
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Introduction

Tic-Tac-Toe is a solved game. It is possible on current hardware to generate a complete game tree using the minimax algorithm. However, doing so is CPU and memory intensive. There are various ways of generating an incomplete game tree that will still solve the game using, for example, sorting, pruning, lookup tables and other means.

Challenge

Your task is to code a function that, given a particular game state, will construct a game tree and "solve" the game. Your function is expected to return the best possible move given the current game state and also output the game tree, along with a total count of the nodes constructed, to the console. The objective is to generate the smallest tree, by node count, while still solving the game. The function must accept at least two arguments. 1) a string representing the game state. 2) an integer representing who's turn it is to play.

The winning entry will be the one that generates the least amount of nodes while still solving the game. If there is a tie, the function that was submitted first will win, unless the subsequent entry can be shown to run 25% faster. Scoring (number of nodes), will be done only with the input given in the input example below. Note that your function is still expected to work properly given any valid tic-tac-toe game state.

Example Input and Output

The first agument passed to the function is the game state. It is represented by a string of 9 comma seperated integers. Each integer represents the state of a square on the tic-tac-toe board sequentially. 0 reprensents an empty square, 1 a square with an X and -1 a square with an O.

The second argument is the player who's turn it is to make the next move. It is an integer where 1 means player X and -1 means player O.

Input example:

"0,0,0,1,0,0,-1,0,0", 1

This example input represents the following game sate, with player X making the next move: Tic-Tac-Toe board

Output:

The function will return an integer 0-8 representing the next move.

4

The function must also output the game tree to the console and how many nodes were created.

Console

Final instructions

If you end up using look-up tables, they must be empty to begin with and be generated as the tree is being created/traversed.

Node values should be dependant on children terminal/leaf node actual values. Your are not allowed to use some kind of heuristic or simulation to evaluate a node. If a tree branch is not expanded all the way to terminal nodes, it must be because the algorithm figured out that it would be useless to do so or because it has already come across the same game state node elsewhere in the tree and can use that information instead of expanding further.

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What can I spell?

My mother-in-law has a set of wooden blocks that together spell out fRoSty The Snowman. Specifically, f, R, o, S, t, and y are all painted on separate blocks (note that R and S are capitalized). And then there's one longer block that says The Snowman.

However, each block also has a different letter on the reverse side. For example, if you flip the f block around, it shows a B. So you could instead spell out BRoSty The Snowman. (Sidenote: Googling Brosty the Snowman reveals several Twitter users with that alias. Those people are not me, and their opinions are their own. I do not endorse their comments.)

Similarly, the reverse side of the R is an e, and on the back of the t is a u.

Or actually, I'm not really sure if that's a u or an n on the other side of the t. So I guess it could really be either one!

So the full set of blocks is

f <--> B

R <--> e

o <--> M <--> W

S <--> i

t <--> u <--> n

y <--> E

The Snowman <--> xo xo xo <--> ox ox ox

Note that The Snowman has a space, and xo xo xo includes two spaces, as does ox ox ox.

Of course, when writing out a phrase you can re-order the blocks, you don't have to use every block, and you can't use a block twice. (If you like: from each block, either zero or one of the two or three options may be used.)

Finally, you can insert at most 1 space in between any two blocks. So both fRoSty The Snowman and fRoStyThe Snowman are possible, but fRoStyTheSnowman is not possible because the block with The Snowman includes a space.

So the question is, Given a phrase, can I spell it out using these blocks?

Input

A string of printable-ASCII characters, of length 1 or more. If you like, you may assume the input has only letters (A-Z a-z) and spaces .

You may also assume that the input won't begin or end in a space, and will never have multiple spaces in a row.

You may take the input as a string or array of characters or whatever is convenient and conventional in your language.

Output

You should output a Truthy value if the message can be spelled using the blocks, and a Falsey value otherwise.

Truthy Examples:

fRoSty The Snowman

fRoStyThe Snowman

SMuRfy The Snowman

fRy SuM ox ox ox

xo xo xo MRS BEn

xo xo xo MR BEn (don't need to use every block)

eW (Both e and E appear in the set of blocks)

WRiThe Snowman

R u The Snowman

y i M The Snowman Rn

BRThe Snowmano

Box ox oxy

xo xo xo

t o yS

t

Falsey Examples:

The Snowman BRoW (the o and W can't occur simultaneously)

TheSnowman (again, the block in question clearly reads The Snowman)

The snowman (input is case-sensitive)

The Snowmen

The SMuRfy Snowman

nut

tt

xo xo xo The Snowman

aaasdf

xoxoxo

yo yo yo

Ho Ho Ho

xo xo xo MR bEn

More egg nog please

Invalid inputs (you are allowed to assume such inputs will not occur):

The Snowman (adjacent multiple spaces)

(has space at the beginning/end of the string)

fRo5ty (only letters and spaces allowed)

Is there any more egg nog left?

Should we make some more egg nog?

Is there any alcohol at all in the house?

I'll be back in a bit

`` (The empty string)

Other rules

My mother-in-law's Internet access is not the best, so the shorter your code, the better. Hence, this is . Shortest code wins! You may use any of the default input and output methods, and standard loopholes are forbidden.

If you have a built-in that will do this for you, then I guess this is your chance to use it! Please feel free!

Room for improvement

Obviously, let me know if this is too close to another question, or if it's unclear.

Please let me know if you'd rather see different rules. Please feel free to propose any suggestions that would improve the challenge.

Other test cases that I need to include?

Would different formatting be more convenient?

\$\endgroup\$
3
  • \$\begingroup\$ "it could really be either one" What does that mean? \$\endgroup\$ Dec 28, 2016 at 1:56
  • \$\begingroup\$ I mean that the block could function as either a u or an n. (Because if you turn a u upside down, it becomes an n.) \$\endgroup\$
    – mathmandan
    Dec 28, 2016 at 13:37
  • \$\begingroup\$ Well, that's more clear now. \$\endgroup\$ Dec 28, 2016 at 13:41
0
\$\begingroup\$

Create an equation who's only solution is the numerical ASCII code of the equation itself

Your equation will be run as a Wolfram Alpha query with Solve prepended to it.

The equation must start with (spaces optional):

y = 
f(x)
g(x)
h(x)

Output is considered to be the string in the second box of Wolfram Alpha, after your prefix (above) is stripped. If the string is not numerical, it is disqualified.

Only these functions are allowed.

\$\endgroup\$
1
  • \$\begingroup\$ This is a duplicate of the standard quine challenge with a language restriction slapped on top. Its not uninteresting or boring but I and I would think others will vote to close this if it is posted as is. I don't have any recommendations for how to fix this, but if you want to see this answered I would suggest offering a bounty rather than posting a question. \$\endgroup\$
    – Wheat Wizard Mod
    Dec 27, 2016 at 5:25
0
\$\begingroup\$

Golf a Sound Change Applier

(Snappier title suggestions appreciated)


Background

The pronunciation of human languages changes over time. Often, sound changes follow discernable rules, with the same change applied consistently across many words in a language. For example, a lot of words that started with f in Latin now start with h in Spanish: facere -> hacer, fervere -> hervir, fīcus -> higo, and fīlius -> hijo.

Mark Rosenfelder, a well-known name in conlang circles, wrote a program called Sound Change Applier to help simulate this process. Actually, the SCA constitutes a small pattern-matching and substitution language. For this challenge, we're going to implement a pared-down version.

The language

An SCA program transforms a list of words according to a collection of sound change rules. It consists of two sections: category definitions and substitutions.

Category definitions are lines of the form V=aeiou, where V is the category name (must be a single character) and aeiou are the category entries. Categories define groups of similar speech sounds (we'll use the term "letters," though strictly speaking that's a bit misleading); for instance, the above example is the category of vowels.

Substitutions are where the magic happens. They take the form target/replacement/environment, where the constituent parts are as follows:

  • target and replacement are strings containing any number of letters and 0 or 1 category names, in any order. They represent the string to be replaced and the string to replace it with, respectively.
  • environment is a string containing exactly 1 underscore (_), representing the substitution, and any number of letters and category names, representing the required context for the substitution to take place. It can also contain the # character, representing the beginning or end of a word.

Some examples, assuming the V category from earlier:

ii/i/_    Change ii to i anywhere in a word
i/j/_V    Change i to j when followed by a vowel
u/o/_#    Change u to o at the end of a word
p//V_t    Delete p if preceded by a vowel and followed by t

Categories in substitutions

When category names are used in the environment, the environment matches if any member of the category is in the appropriate place. For example, the last rule above will delete the p from apt, opt, inept, or scripting, but not from thbpt.

The same is true when categories are used in the target but not the replacement. For example, the rule V/e/Vr_# will delete any vowel if it matches the environment: opera -> oper, sombrero -> sombrer, calamari -> calamar (but not cobra -> cobr because the environment vowel isn't matched).

However, if categories are used in both the target and replacement, the replacement letter must come from the same position in its category as the matched target letter does in its category.

For example, suppose we have these category definitions: S=ptc, Z=bdg. (These are unvoiced and voiced stops, respectively.) Then the substitution S/Z/V_V (changed unvoiced stops to voiced between vowels) represents three possible substitutions: p -> b, t -> d, and c -> g.

Execution

An SCA program accepts as input a list of words to be transformed. It goes down the list of substitutions in order, applying each one to all words in the word list. Each substitution is applied repeatedly until the environment and/or target no longer matches. Then the next substitution is applied. When all substitutions have completed, the program outputs the transformed list of words.

Miscellaneous rules

If a category is used in the replacement, a category must also be used in the target.

The replacement may be empty, but the target may not be empty.

Category names, letters, and words in the word list will never use the characters =/#_ or space.

The challenge

Write a program or function that takes an SCA program and a list of words and outputs/returns the result of running that program on those words.

You may assume that the SCA program is syntactically valid and that the words do not contain any forbidden characters. If these assumptions are broken, your code may do anything (handle it gracefully, crash, output gibberish).

I/O format

Input format is flexible. You may take the program as a multiline string or a list of strings. The category definitions and substitutions may be in the same string/list or two different strings/lists (or contained in a two-item list). The input words may be in a list or a space- or newline-delimited string. Similarly, output may be a list or a space- or newline-delimited string.

Any of the default I/O methods are acceptable. You may use different input methods for category definitions, substitutions, and input words if it makes the task easier in your language.

Linguists use many letter forms that are not present in ASCII. Therefore, your program must be able to accept Unicode characters up through U+1FFF (at least) in both the rules and the word list.

Example

Adapted from Mark Rosenfelder's site, here is a simplistic Latin-to-Portuguese converter.

Categories:

V=aeiou
L=āēīōū
C=ptcqbdgmnlrhs     
F=ie
B=ou
S=ptc
Z=bdg

Substitutions:

m//_#
i/j/_V
L/V/_
e//Vr_#
v//V_V
u/o/_#
gn/nh/_
S/Z/V_V
c/i/F_t
c/u/B_t
p//V_t
ii/i/_
e//C_rV
lj/lh/_

Given the following input list:

lēctōrem
doctōrem
focum
jocum
districtum
cīvitātem
adoptāre
opera
secundum
fīliam
pontem

the output list should be as follows:

leitor
doutor
fogo
jogo
distrito
cidade
adotar
obra
segundo
filha
ponte

This is ; the shortest code wins.

\$\endgroup\$
1
  • \$\begingroup\$ "Sound Change Applier" is so XKCD thing-explainer style! Although I admit it might not be a good fit here on PPCG. As for the challenge itself, I'd say, try to make it a bit more clear, have explicit definitions for all the important words you pick, so that there is no confusion on what counts as substitution and what doesn't, as an example. \$\endgroup\$ Dec 28, 2016 at 1:53
0
\$\begingroup\$

Output every string

Your task here is simple. Write a program, in as few bytes as possible, which prints every single possible string. Your program should, given infinite memory, never terminate, however for any given string there should be a finite time to be generated. (that is, a aa aaa aaaa ... Won't work as it will never generate b).

The strings to be generated should consist of all the characters in the same encoding as your answer, which you must specify if not utf-8.

The exception is that you must choose a character to exclude from your strings, which you will use to delimit strings. You may optionally have one leading delimiter.

Remember to include the empty string!

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3
  • 4
    \$\begingroup\$ I think this would be a duplicate of output all strings. \$\endgroup\$
    – xnor
    Dec 28, 2016 at 20:14
  • \$\begingroup\$ @xnor that one takes input, this one just encompasses every possible string. I think it's worth having a challenge for that. \$\endgroup\$
    – Pavel
    Dec 28, 2016 at 20:25
  • 1
    \$\begingroup\$ I disagree here: the new part is generating one of every character (except a separator), which I don't think merits a new challenge. \$\endgroup\$
    – xnor
    Dec 28, 2016 at 20:28
0
\$\begingroup\$

Arrange ranges of numbers in columns

Write a program to print from m to input n with step s, arranging the numbers in either horizontal or vertical columns.

Clarifications

  • You can use any two values, or kinds of values, for signifying horizontal and vertical columns, specifying these in your answer.

Test cases

from:
m = 1, n = 15, s = 1, vertical columns
to:
         111111
123456789012345

from:
m = 1, n = 11, s = 2, horizontal columns
to:
1
3
5
7
9
11

from:
m = 1, n = 11, s = 2, vertical columns
to:
     1
135791

Any more clarifications or test cases?

This challenge is based on a chat mini challenge by Helka Homba, which is allowed to be used in real challenges under the conditions of Calvin's Hobbies Public License.

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0
\$\begingroup\$

Natural Order Sorting

Goal :: Writing a sorting algorithm that doesn't need preceding zeroes to sort music files properly.

Natural Order Sorting will be defined in this way:

  • Consecutive Digits (ie [0-9]+) are considered one character and its value is the evaluation of those digits as an integer (eg int("0123"))
  • Uppercase Letters (ie [A-Z]) are each their own character and its value is the ASCII value of the letter
  • Lowercase Letters (ie [a-z]) are each their own character and its value is the corresponding uppercase value plus .5
  • Symbols (ie [^0-z]) are each their own character and its value is the ASCII value of the symbol
  • Symbols are always before Digits which are always before Letters
  • If two characters are in the same category, the one with the small value precedes the other

Specification

  • Input :: An unordered list of strings (flexible on how)
  • Output :: A list of strings that are naturally ordered (flexible on how)
  • Victory :: Shortest program/function in bytes, wins

Test Cases

Input                             Output
-----                             ------
10,11,8,9                      -> 8,9,10,11
appleA,CiderB,AppleC           -> AppleC,appleA,CiderB
File1,File12,File143A,File031B -> File1,File2,File031B,File143A

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0
\$\begingroup\$

Source code standard deviation

Your program should accept as input a string, convert it to a unsigned byte array using UTF-8 encoding and output the standard deviation of the n bytes.

Standard deviation is given by this formula, where x1...xn are the string's bytes:

https://upload.wikimedia.org/math/3/1/8/31830fa1f2f922edf6079209a51f8967.png

Example

Input hello:

  • UTF-8 encoding returns the list [104,101,108,108,111]
  • mean is 106.4
  • standard deviation is 3.49857113690718

More test cases:

  • ppcg: 5.678908345800274
  • aaaaa: 0
  • azazaz: 12.5
  • smiley☺: 41.12432220162674

Scoring

Your score is the standard deviation of your source code, using the above algorithm, divided by the length of your source in bytes, using UTF-8 encoding. The higher the better.

For example, the score for the program hello is: 3.49857113690718 / 5 = 0.699714227381436

Related: Calculate Standard Deviation

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8
  • \$\begingroup\$ Programs can pad their standard deviation by including a huge number of the highest and lowest possible character in equal amounts in a comment. \$\endgroup\$
    – xnor
    Jan 12, 2017 at 6:18
  • \$\begingroup\$ @xnor yes, but after some time, the score decreases when adding these characters. For example, hello scores 0.69, hello ÿ scores 6.15, hello ÿ ÿ scores 5.31. \$\endgroup\$
    – Arnaud
    Jan 12, 2017 at 7:08
  • \$\begingroup\$ I see you now this doesn't raise your score arbitrarily, though the numbers I'm getting are different. \$\endgroup\$
    – xnor
    Jan 12, 2017 at 7:19
  • \$\begingroup\$ @xnor I think you need to use statistics.pstdev, not statistics.stdev \$\endgroup\$
    – Arnaud
    Jan 12, 2017 at 7:31
  • \$\begingroup\$ So an answer in Unary is guaranteed to score 0? \$\endgroup\$ Jan 12, 2017 at 10:40
  • \$\begingroup\$ @PeterTaylor yes, an answer in Unary is guaranteed to lose, as the higher score the better. \$\endgroup\$
    – Arnaud
    Jan 12, 2017 at 10:42
  • \$\begingroup\$ @SuperChafouin I see. Putting in pstdev still gives different numbers from yours. \$\endgroup\$
    – xnor
    Jan 12, 2017 at 21:45
  • \$\begingroup\$ ÿ is interpreted by the python command ord as integer 255 - while it should be the two bytes 0xC3 0xBF. \$\endgroup\$
    – Arnaud
    Jan 13, 2017 at 4:09
0
\$\begingroup\$

The many errors of twin primes


Note: this is a repost of my earlier challenge, but with a different winning condition and better rules.

Background

Bob was handed the following assignment for his programming class (this is not the actual challenge).

Homework assignment 11: Twin primes

Take as input an integer n ≥ 8 and print a single character, depending on n:

  • If n is not a prime number, print N for "Not prime".
  • If n is a prime number, but neither of n - 2 and n + 2 is, print I for "Isolated prime".
  • If n and n + 2 are both prime numbers, print L for "Lower twin prime".
  • If n and n - 2 are both prime numbers, print U for "Upper twin prime".

Bob tried hard to solve the assignment, but his program kept crashing, and in the end, he gave up and submitted it in hope of partial credit. Nevertheless, Bob's program has the curious property that even though it never does what it's supposed to, the input is still classified correctly depending on the program's behavior: non-primes result in no output, isolated primes in a crash, lower twin primes in an infinite loop with no output, and upper twin primes in an infinite loop that keeps printing the correct message.

The Task

Your task is to replicate the behavior or Bob's solution: you shall write a program or function that behaves as follows. Your input is a single integer n ≥ 8.

  1. If n is not a prime number, print nothing and exit gracefully.
  2. If n is a prime number, but none of n - 2 or n + 2 is, print nothing and exit with a runtime error of some kind (like stack overflow or division by 0).
  3. If n and n + 2 are both prime numbers, print nothing and keep running indefinitely (or until you run out of memory).
  4. If n and n - 2 are both prime numbers, repeatedly print the character U to STDOUT indefinitely (or until you run out of memory). The output can contain newlines, commas or other separators.

Input can be taken with any of our default methods, but all output must go to STDOUT (and STDERR in case of error) or closest alternative.

The lowest byte count wins.

Test cases

8 -> [no output]
9 -> [no output]
10 -> [no output]
11 -> [infinite loop]
12 -> [no output]
13 -> UUUUUUUUU[continues indefinitely]
14 -> [no output]
15 -> [no output]
16 -> [no output]
17 -> [infinite loop]
18 -> [no output]
19 -> UUUUUUUUU[continues indefinitely]
20 -> [no output]
21 -> [no output]
22 -> [no output]
23 -> [runtime error]
29 -> [infinite loop]
31 -> UUUUUUUUU[continues indefinitely]
37 -> [runtime error]

Sandbox notes

To keep the rules simple, I decided to only allow output to STDOUT.

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5
  • \$\begingroup\$ that's not really simplifying? couldn't you allow functions, but mandate output through stdout and stderr? \$\endgroup\$ Jan 5, 2017 at 9:30
  • \$\begingroup\$ @DestructibleWatermelon Yeah, that's actually much more reasonable. \$\endgroup\$
    – Zgarb
    Jan 12, 2017 at 7:49
  • \$\begingroup\$ Would it not be better to edit the previous question and try to get it reopened? \$\endgroup\$ Jan 12, 2017 at 16:28
  • \$\begingroup\$ @PeterTaylor Ideally, yes. But it has existing answers, which are not competitive at all in a pure golf context. Won't that be an issue? \$\endgroup\$
    – Zgarb
    Jan 12, 2017 at 18:15
  • \$\begingroup\$ Hmm. I noticed that golfing was taken into account in the previous scoring system, but I didn't notice that 2 out of the 3 answers didn't golf. I retract my previous suggestion. \$\endgroup\$ Jan 12, 2017 at 19:47
0
\$\begingroup\$

Prime Factors that Weren't there Before

Given a list of integers a, calculate the prime factorization for each integer in the array. Then, return a list of factors that do not appear in the original input, even as part of another number. For instance, if you were given:

a = [1243,11311]

The prime factors would be calculated as:

a' = [[11, 113], [11311]] = []

Because 11 appears in 11311, and 113 appears in 11311, the result would be [], an empty set.


Lets look at another example:

a = [270,325,192] = [[2, 3, 3, 3, 5], [5, 5, 13], [2, 2, 2, 2, 2, 2, 3]] = [13]


Another example:

a = [27072,32585,19296] a' = [[2, 2, 2, 2, 2, 2, 3, 3, 47], [5, 7, 7, 7, 19], [2, 2, 2, 2, 2, 3, 3, 67]] a'' = [47,67]


A bigger example:

a = [56,3924,10000,1240124]
a' = [[2, 2, 2, 7], [2, 2, 3, 3, 109], [2, 2, 2, 2, 5, 5, 5, 5], [2, 2, 31, 73, 137]]
a'' = [7,109,31,73,137]

This is code golf, lowest byte-count wins.

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0
\$\begingroup\$

Play time

Hello. It is time to play the most popular portuguese card game: Sueca! So for people who does not know the game, it is needed to print a wall poster to make them know the power and the points each card has.

So, the job is to print an ASCII art wall as:

    11        10        4         3         2        ———       ———       ———       ———       ———
   
╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ 
|A     A| |7     7| |R     R| |V     V| |D     D| |6     6| |5     5| |4     4| |3     3| |2     2| 
|♥     ♥| |♥     ♥| |♥    /♥| |♥    /♥| |♥    /♥| |♥     ♥| |♥     ♥| |♥     ♥| |♥     ♥| |♥     ♥| 
|       | |  ♥ ♥  | | ♔ /  | | ♗ /  | |  ♕ /  | |  ♥ ♥  | |  ♥ ♥  | |  ♥ ♥  | |       | |   ♥   | 
|   ♥   | |   ♥   | |   /   | |   /   | |   /   | |  ♥ ♥  | |   ♥   | |       | |  ♥ ♥  | |       | 
|       | |  ♥ ♥  | |  / ♔ | |  / ♗ | |  / ♕  | |  ♥ ♥  | |  ♥ ♥  | |  ♥ ♥  | |   ♥   | |   ♥   | 
|A     A| |7 ♥ ♥ 7| |R/    R| |V/    V| |D/    D| |6     6| |5     5| |4     4| |3     3| |2     2| 
|♥     ♥| |♥     ♥| |♥     ♥| |♥     ♥| |♥     ♥| |♥     ♥| |♥     ♥| |♥     ♥| |♥     ♥| |♥     ♥| 
╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ 
   
╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ 
|A     A| |7     7| |R     R| |V     V| |D     D| |6     6| |5     5| |4     4| |3     3| |2     2| 
|♦     ♦| |♦     ♦| |♦    /♦| |♦    /♦| |♦    /♦| |♦     ♦| |♦     ♦| |♦     ♦| |♦     ♦| |♦     ♦| 
|       | |  ♦ ♦  | | ♔ /  | | ♗ /  | |  ♕ /  | |  ♦ ♦  | |  ♦ ♦  | |  ♦ ♦  | |       | |   ♦   | 
|   ♦   | |   ♦   | |   /   | |   /   | |   /   | |  ♦ ♦  | |   ♦   | |       | |  ♦ ♦  | |       | 
|       | |  ♦ ♦  | |  / ♔ | |  / ♗ | |   / ♕ | |  ♦ ♦  | |  ♦ ♦  | |  ♦ ♦  | |   ♦   | |   ♦   | 
|A     A| |7 ♦ ♦ 7| |R/    R| |V/    V| |D/    D| |6     6| |5     5| |4     4| |3     3| |2     2| 
|♦     ♦| |♦     ♦| |♦     ♦| |♦     ♦| |♦     ♦| |♦     ♦| |♦     ♦| |♦     ♦| |♦     ♦| |♦     ♦| 
╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯
   
╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ 
|A     A| |7     7| |R     R| |V     V| |D     D| |6     6| |5     5| |4     4| |3     3| |2     2| 
|♣     ♣| |♣     ♣| |♣    /♣| |♣    /♣| |♣    /♣| |♣     ♣| |♣     ♣| |♣     ♣| |♣     ♣| |♣     ♣| 
|       | |  ♣ ♣  | | ♚ /  | | ♝ /  | |  ♛ /  | |  ♣ ♣  | |  ♣ ♣  | |  ♣ ♣  | |       | |   ♣   | 
|   ♣   | |   ♣   | |   /   | |   /   | |   /   | |  ♣ ♣  | |   ♣   | |       | |  ♣ ♣  | |       | 
|       | |  ♣ ♣  | |  / ♚ | |  / ♝ | |  / ♛  | |  ♣ ♣  | |  ♣ ♣  | |  ♣ ♣  | |   ♣   | |   ♣   | 
|A     A| |7 ♣ ♣ 7| |R/    R| |V/    V| |D/    D| |6     6| |5     5| |4     4| |3     3| |2     2| 
|♣     ♣| |♣     ♣| |♣     ♣| |♣     ♣| |♣     ♣| |♣     ♣| |♣     ♣| |♣     ♣| |♣     ♣| |♣     ♣| 
╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ 
   
╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ 
|A     A| |7     7| |R     R| |V     V| |D     D| |6     6| |5     5| |4     4| |3     3| |2     2| 
|♠     ♠| |♠     ♠| |♠    /♠| |♠    /♠| |♠    /♠| |♠     ♠| |♠     ♠| |♠     ♠| |♠     ♠| |♠     ♠| 
|       | |  ♠ ♠  | | ♚ /  | |  ♝/  | |  ♛ /  | |  ♠ ♠  | |  ♠ ♠  | |  ♠ ♠  | |       | |   ♠   | 
|   ♠   | |   ♠   | |   /   | |   /   | |   /   | |  ♠ ♠  | |   ♠   | |       | |  ♠ ♠  | |       | 
|       | |  ♠ ♠  | |  / ♚ | |  / ♝ | |  / ♛  | |  ♠ ♠  | |  ♠ ♠  | |  ♠ ♠  | |   ♠   | |   ♠   | 
|A     A| |7 ♠ ♠ 7| |R/    R| |V/    V| |D/    D| |6     6| |5     5| |4     4| |3     3| |2     2| 
|♠     ♠| |♠     ♠| |♠     ♠| |♠     ♠| |♠     ♠| |♠     ♠| |♠     ♠| |♠     ♠| |♠     ♠| |♠     ♠| 
╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯
\$\endgroup\$
6
  • \$\begingroup\$ You should specify which specific characters should be used. Of note, several of the ones you used don't appear to fall in the ASCII range. \$\endgroup\$ Jan 13, 2017 at 0:51
  • \$\begingroup\$ @FryAmTheEggman: Should I call it Unicode Art? \$\endgroup\$
    – sergiol
    Jan 13, 2017 at 1:30
  • \$\begingroup\$ @FryAmTheEggman If you know better chars than ♔♗♕ ♚ ♝ ♛ for me to put in the question, please tell me. I don't like the effect they have on the white space width after them. \$\endgroup\$
    – sergiol
    Jan 13, 2017 at 1:33
  • \$\begingroup\$ I'm afraid I don't know of any better characters, but yes, that would be less confusing. I still think adding the exact character codes would be a good idea. \$\endgroup\$ Jan 13, 2017 at 1:47
  • \$\begingroup\$ The "ascii-art" looks aweful in my browser (firefox on win): i.stack.imgur.com/keYgN.jpg \$\endgroup\$
    – flawr
    Jan 13, 2017 at 14:48
  • \$\begingroup\$ @flawr: In mine (Vivaldi on Windows) they look better: i.imgur.com/OIILDbB.png but not perfectly drawn; it is due to the chess Unicode characters. I am waiting for opinions on better characters, please. The queen card (D) seems a lot the King card! The Jack (V) doesn't even seem to be a Jack! And the King (R) also does not seem the King! \$\endgroup\$
    – sergiol
    Jan 13, 2017 at 19:42
0
\$\begingroup\$

Left-to-Right calculator

Given the opinion I posted on https://ux.stackexchange.com/a/99984/51560 , I want to have a calculator where the least-significant least digits are placed on the left.

The input must come from stdin. It only needs to support non-negative integers. Additions must support any number of parcels, and to end the input of parcels input an empty line. In every example, all above the first ——— line is input, the first ——— line itself and the lines below are output.

Example:

+
2134
254
89
————
0684

Subtractions input is always composed by two operators:

-
3351547
945613
———————
4894317

Multiplications input is also two operands.Must support at multiplications where the second operator is < 100 and output the auxiliary addition like the way it is done by hand.

*
94651
74
———————
345901
 69526
———————
305537
\$\endgroup\$
0
\$\begingroup\$

Contiguous Palindromic Subsequencing

Given a word a, perform the following operations:

  1. Group string into palindromic subsequences of length > 2 and non-palindromic subsequences. (You should prioritize partition length over partition index, for instance esse shouldn't result in ['e','ss','e'], it should be ['esse']. However, if the lengths are the same for two subsequences, use index to prioritize which you choose).
  2. Make all non-palindromic subsequences palindromic (single characters are palindromic here).
  3. Put it back together.

You may assume only printable ASCII characters are used.


Examples:

raggamuffin -> ['r','agga','muffin'] -> ['r','agga','muffiniffum'] -> raggamuffiniffum

bananaracecar -> ['b','anana','racecar'] -> ['b','anana','racecar'] -> Unchanged.

(Since each palindrome grouping would be the same length, use the first one).
SIZE OF GROUP > INDEX OF GROUP
abaca -> ['aba', 'ca'] -> ['aba','cac'] -> abacac

(Always choose the bigger palindrome, THEN go by index)
cheesewheels -> ['che','ese','wh','ee','ls'] -> ['chehc','ese','whw','ee','lsl'] -> chehcesewhweelsl

(Always choose the bigger palindrome, THEN go by index)
1223224 -> [1,22322,4] -> Unchanged.

abbabbababbababba -> ['a', 'bb', 'abbababbababba'] -> Unchanged.

abcdefg -> ['abcdefg'] -> ['abcdefgfedcba'] -> abcdefgfedcba

slammedintoacardoor -> ['sla', 'mm', 'edinto', 'aca', 'rd', 'oo', 'r'] -> ['slals', 'mm', 'edintotnide', 'aca', 'rdr', 'oo', 'r'] -> slalsmmedeintotniacardroor

eeefffgegffhi -> ['eee','f','ffgegff','hi'] -> ['eee','f','ffgegff','hih'] -> eeefffgegffhih


This will be , lowest byte-count wins.

\$\endgroup\$
7
  • \$\begingroup\$ The term "subsequence" doesn't usually imply that they are contiguous. ac is a subsequence of abc. You should either use "substring" or "contiguous subsequence" to avoid confusion. \$\endgroup\$ Jan 13, 2017 at 8:42
  • \$\begingroup\$ I can't tell whether this is covered by any of your test cases, but it's also not explicitly mentioned in the rules, what about a test case like abaca. Is it ab,aca or aba,ca, since the palindromes have the same length? What about abacada? aba,c,ada? ab,aca,da? \$\endgroup\$ Jan 13, 2017 at 8:46
  • \$\begingroup\$ Also, string challenges should specify which characters can appear in the input. \$\endgroup\$ Jan 13, 2017 at 8:46
  • \$\begingroup\$ In test case slammedintoacardoor, shouldn't ed and into be combined into one substring? \$\endgroup\$
    – Zgarb
    Jan 13, 2017 at 12:09
  • \$\begingroup\$ @MartinEnder I worded it wrong, you should be prioritizing length of substring, THEN position. So it would be aba,ca. \$\endgroup\$ Jan 13, 2017 at 14:43
  • \$\begingroup\$ @Zgarb yes, you're right. \$\endgroup\$ Jan 13, 2017 at 14:43
  • \$\begingroup\$ @MartinEnder aba,c,ada because aba is before both aca and ada using index. Then ada and c are what would be prioritized to be grouped next. \$\endgroup\$ Jan 13, 2017 at 15:49
0
\$\begingroup\$

1 line ASCII Domino play

The game is described on my own question I posted on Domino game maximum achievable points.

The rules for scoring are on the link, and I am reposting them here:

The rules for scoring are: every time a part is placed, if the sum of both ends of the dominoes chain is a multiple of 5, you add it to you current score.

example: [4|2] [2|1] makes 5 points

A double (every part where the two halfes are equal) is always placed rotated by 90º; so for accounting purposes, unlike other pieces, both sides ot the part are taken into account.

Example:

___       ___
|6|       |4|
——— [6|4] ———  
|6|       |4|
———       ———

makes for 20 points.

One single part placed accounts as the two tips.

Example [2|3] accounts as 5 points

And

___ 
|5| 
——— 
|5| 
———  accounts as 10 points.

The challenge is to write a game that is an ASCII one line domino game for me to play.

Rules:

  • You must output to stderr/stdout
  • Line Width is 80 chars
  • The first two chars are reserved for displaying points, aligned at right. By definition, it will always be a multiple of 5; and the third is always a space
  • Given space is limited:

    • Every join of two parts will conjoin and they will be separed by a | they will share instead of ][
    • Double parts (those where the two halves are equal) will be represented abbreviate:

      • [ | ] => [ ]
      • [1|1] => [=]
      • [2|2] => [+]
      • [3|3] => [*]
      • [4|4] => [&]
      • [5|5] => [X]
      • [6|6] => [%]
    • Except for white double, all whites are represented by only the other half
    • Every other part is represented by [NM], where N and M are the number of each half
  • The ends of the whole dominoes chain are always terminated by []
  • The initial state is an empty table. First piece placed will be at the center
  • When chain begins to not fit, at one of the ends, it must be adjusted to fit by pushing the whole placing a little bit to the left or the right.
  • The last 3 chars of the line are reserved for user input. User can only input a piece not yet placed. User input is NM which is displayed; and a keypress of + or - which will NOT be displayed to avoid a newline feed. The key press tells what side of the chain will the new piece will be snapped:
    • - to left
    • + to right
    • It also must validate the snapping. If user snaps to a non-matching piece, just do nothing. The program will NOT be smart enough to make guesses; so it will NOT make a piece to snap on the other side if piece does not match user specified side
    • And after each valid placing of a piece, must update the points display if there are some to score.

Example of an INVALID placed chain, containing a sequence which would not be possible, because there are pieces snapped to not-matching pieces.

  5 [ |=|+|*|&|X|%|1|2|3|4|5|6|12|13|14|15|16|23|24|25|26|34|35|36|45|46|56] 12{+}

The {+} is not displayed, it is there just to illustrate the input:

\$\endgroup\$
10
  • 1
    \$\begingroup\$ I find this rather confusing. After reading it three times I think I begin to understand the spec, but 1. Why those random characters for the doubles? IMO !@#$%& would be preferable: it's easy to refer to for people with a US-layout keyboard, and it corresponds to the ASCII characters at an offset of 32 from the digits. 2. What's all that about ][? The question should be self-contained: don't confuse things by assuming that people have read another related question. 3. Following on from that, you should explain the scoring. \$\endgroup\$ Jan 13, 2017 at 13:30
  • 2
    \$\begingroup\$ 4. Don't give an example of an invalid chain: the example which would be actually useful is a valid chain. 5. Doesn't the abbreviated form for 0s create ambiguities? If the board is currently [6] then which is valid out of 46-, 46+, 64-, 64+, 4-, 4+? 6. What's the initial state? Empty board, and either of - or + does the same thing? \$\endgroup\$ Jan 13, 2017 at 13:31
  • \$\begingroup\$ @PeterTaylor: Those chars have been decided on the appearance they have. = seems [11] rotated vertically; + being a four-point star is the most similar I get to [22]; the same goes for * as it is a 6 point star; & seems an 8, which are the points of [44]; X is an way to say 10, which are the number points of a [55]; % seems to have a 10 and a 2 number implicit on it, as the slash and final ball seem a 10, and the existent balls are two, then twelve which are the points of [66]. \$\endgroup\$
    – sergiol
    Jan 14, 2017 at 12:04
  • \$\begingroup\$ Given the space is limited, the joining of two pieces must conjoin, so ][ becomes | to save space. Example: [23][34] becomes [23|34] \$\endgroup\$
    – sergiol
    Jan 14, 2017 at 12:09
  • \$\begingroup\$ Reproduced ipsis verbis from the link the rules for scoring. \$\endgroup\$
    – sergiol
    Jan 14, 2017 at 13:29
  • \$\begingroup\$ @trichoplax: It is clearly stated: "User can only input a piece not yet placed". There are only 28 dominoes and the statement makes clear there are no repetitions. I am already getting issues trying to put the whole chain in only one line and you want to make the problem even worse?! \$\endgroup\$
    – sergiol
    Jan 14, 2017 at 14:48
  • \$\begingroup\$ @PeterTaylor :Just made clear The initial state is an empty table \$\endgroup\$
    – sergiol
    Jan 14, 2017 at 15:02
  • \$\begingroup\$ @trichoplax: I upvoted your comment: Is there a missing second half of sentence after "When chain begins to not fit"?.Sentence is now fixed! \$\endgroup\$
    – sergiol
    Jan 14, 2017 at 15:03
  • \$\begingroup\$ My apologies for overlooking "User can only input a piece not yet placed". I've deleted both my comments now that they have been addressed. \$\endgroup\$ Jan 14, 2017 at 17:41
  • \$\begingroup\$ @trichoplax: I made now clear the program will not have any kind of "smartness". So if user specifies 64- and left side is not a 4, placing is simply rejected. \$\endgroup\$
    – sergiol
    Jan 14, 2017 at 18:32
0
\$\begingroup\$

Graphical Borromean Rings

Here is an SVG rendering of the Borromean Rings:

<svg xmlns="http://www.w3.org/2000/svg" height="200" width="200">
  <defs>
    <radialGradient id="green">
      <stop stop-color="transparent" offset="70%"/>
      <stop stop-color="#0F0" offset="75%"/>
      <stop stop-color="#CFC" offset="85%"/>
      <stop stop-color="#0F0" offset="95%"/>
      <stop stop-color="transparent" offset="100%"/>
    </radialGradient>
    <radialGradient id="blue">
      <stop stop-color="transparent" offset="70%"/>
      <stop stop-color="#00F" offset="75%"/>
      <stop stop-color="#CCF" offset="85%"/>
      <stop stop-color="#00F" offset="95%"/>
      <stop stop-color="transparent" offset="100%"/>
    </radialGradient>
    <radialGradient id="red">
      <stop stop-color="transparent" offset="70%"/>
      <stop stop-color="#F00" offset="75%"/>
      <stop stop-color="#FCC" offset="85%"/>
      <stop stop-color="#F00" offset="95%"/>
      <stop stop-color="transparent" offset="100%"/>
    </radialGradient>
    <mask height="100" width="100" y="0" x="0" id="back">
      <rect fill="#FFF" height="100" width="50" y="0" x="0"/>
      <rect fill="#FFF" height="50" width="50" y="25" x="50"/>
    </mask>
    <mask height="100" width="100" y="0" x="0" id="front">
      <rect fill="#FFF" height="25" width="50" y="0" x="50"/>
      <rect fill="#FFF" height="25" width="50" y="75" x="50"/>
    </mask>
  </defs>
  <circle mask="url(#back)" fill="url(#green)" r="50" cy="50" cx="50"/>
  <circle fill="url(#blue)" r="50" cy="93.3" cx="75"/>
  <circle fill="url(#red)" r="50" cy="50" cx="100"/>
  <circle mask="url(#front)" fill="url(#green)" r="50" cy="50" cx="50"/>
</svg>

Please write a full program to generate a which resembles the above rendering reasonably well. In particular:

  • Solid colours, aliased pixels or overlap artefacts are not acceptable
  • Your colours should contrast with each other
  • Your circles must default to at least 100px in diameter (I wanted larger circles in my snippet but I get a scroll bar if I try)
  • Your circles must have the appearance of overlapping impossibly
  • Rotations and reflections are perfectly acceptable

Output is via any generally acceptable output format e.g. writing to vector or raster image format or displaying directly to the screen. This is , so the shortest program wins.

Related: ASCII Borromean Rings

\$\endgroup\$
2
  • \$\begingroup\$ Related. Related. \$\endgroup\$
    – DLosc
    Jan 19, 2017 at 10:35
  • \$\begingroup\$ @DLosc Well, those are interlocking rings... Borromean rings don't interlock in pairs ;-) \$\endgroup\$
    – Neil
    Jan 19, 2017 at 16:25
0
\$\begingroup\$

Number that includes the amount of digits of itself

Create a number where each digit represents the amount of this digit the number itself contains. Maybe my english is too bad to describe it clearly so here is an example:

6210001000
explanation:
6               -> this number contains 6 times '0'
 2              -> this number contains 2 times '1'
  1             -> this number contains 1 time  '2'
   0            -> this number contains 0 times '3'
    0           -> this number contains 0 times '4'
     0          -> this number contains 0 times '5'
      1         -> this number contains 1 time  '6'
       0        -> this number contains 0 times '7'
        0       -> this number contains 0 times '8'
         0      -> this number contains 0 times '9'

We will call those numbers self-describing. Each self-describing number must be 10 digits long to be able to represent all digits from 0 to 9.

I have two possible goals for this challenge:

  1. Create a program which prints out all self-describing numbers in the range 0000000000 < X < 99999999999
  2. For a given integer in the range 0000000000 < X < 99999999999 print out true if it's a self-describing number, else false.

I can add further examples and rules if i move it out of the sandbox.

\$\endgroup\$
3
  • \$\begingroup\$ @Fatalize Yes my bad i will search for a correct number \$\endgroup\$
    – izlin
    Jan 16, 2017 at 15:52
  • 3
    \$\begingroup\$ "I can add further examples": no, you can't. That's the only one. If you want to get an interesting question out of this you're going to have to open it up to other bases. \$\endgroup\$ Jan 16, 2017 at 17:11
  • \$\begingroup\$ Related. Also related. \$\endgroup\$
    – user62131
    Jan 18, 2017 at 19:45
0
\$\begingroup\$

Digit stream with no 42

You should write a program or function which receives no input and outputs a stream of digits.

  • The stream should contain at least once every positive integer number which does not contain the digit sequence 42. E.g. The string 1231 contains the integers 1 12 123 1231 2 23 231 3 31 (and 1 again)

  • The stream should not contain the digit sequence 42.

  • If your interpreter can't handle infinite output gracefully you can add code to only print the first n digits. This added code does not count to your score.

  • Note that the stream 203204205... contains 42.

  • No randomness should be used.

This is code-golf so the shortest entry wins.

Do we have infinite output tag?

\$\endgroup\$
4
  • \$\begingroup\$ I think you need to say something about random numbers. Either require that the program always outputs the same stream or be very specific about requirements on the RNG for an answer which outputs random digits avoiding 2 when the previous one was a 4. \$\endgroup\$ Jan 18, 2017 at 12:30
  • \$\begingroup\$ @PeterTaylor Right, forbidding randomness is probably the cleanest solution. Showing whether an RNG-using code solves the problem seems pretty complex. \$\endgroup\$
    – randomra
    Jan 18, 2017 at 15:13
  • \$\begingroup\$ So a program that always prints 1234567890 will satisfy this, or am I missing something? \$\endgroup\$ Jan 18, 2017 at 20:33
  • \$\begingroup\$ @carusocomputing The stream should contain every integer not just every digit. E.g. 1234567891011121314... fulfills this point. \$\endgroup\$
    – randomra
    Jan 18, 2017 at 23:29
0
\$\begingroup\$

Where am I?

(Some other tags pls help)

Your task in this challenge is to output the location of the user. This may be done by means of GeoIP, a builtin GPS device, or any other means. Output should either be in the format (latitude, longitude) accurate to at least one degree, or (City, [optional state/province/etc], Country). Errors due to the GPS device being inaccurate or similar which are not the fault of your code are allowed. Fewest bytes wins.

\$\endgroup\$
6
  • \$\begingroup\$ Accurate to one degree? Holy hell, do you know how much one degree is? google.com/maps/dir/11.00000,+2.000000/10,1/… \$\endgroup\$ Jan 18, 2017 at 20:09
  • \$\begingroup\$ Also, this is more or less "output the location of the users ISP"... \$\endgroup\$ Jan 18, 2017 at 20:10
  • \$\begingroup\$ @carusocomputing one degree of Latitude/Longitude. That's just 11, 2. \$\endgroup\$
    – Pavel
    Jan 18, 2017 at 20:16
  • \$\begingroup\$ I was just pointing out that if you look at 10,1 compared to 11,2 it's in a different country. If you say closest to the nearest degree the answers will not be constant. \$\endgroup\$ Jan 18, 2017 at 20:31
  • \$\begingroup\$ @carusocomputing Oh, I misunderstood. I know 1 degree is a lot, but I think it's good enough. It requires actually finding the location rather than relying on other information, which is all that's really needed. This way could cut out some code necessary for formatting which isn't part of the challenge. \$\endgroup\$
    – Pavel
    Jan 18, 2017 at 20:36
  • \$\begingroup\$ Ping the router. Ask the router where it is. Done. (No idea if this would work) \$\endgroup\$ Jan 22, 2017 at 15:49
0
\$\begingroup\$

Do you accept me?


Introduction

Being accepted is very important to people. But words are also people (right!?). So they also want to be accepted. However most people work non-deterministically and as such it's only fair to transfer that into our decision whether we accept a word. Of course, because a stupid human can't remember much the instructions to decide whether to accept a word must be short...

Input

Your input will be

  • a list of non-negative integers - the "word" (this is easier than using strings and actual alphabets)
  • a list of triples of non-negative integers - the transitions, you may also use unordered data structures here
  • an integer - the starting state
  • a list of non-negative integers - the accepting states, you may also use unordered data structures here

You may use any other object or whatever than integers if it pleases you.

Output

A truthy or a falsey value.

What to do?

Basically implement an NFA.
That is, read every single character (ie every number) from left to right and for each one of them look whether there exist a transition from your current state using this character. If so follow it and repeat the process for the next letter. If you face an empty list, your current state must be in the list of accepted states if it is output true and stop examining other paths if it isn't continue examining the other options. If you get stuck (ie the word isn't empty but there's no way to continue), output false.

Who wins?

This is so the shortest answer in bytes wins.

Examples

For the following examples I'm going to use this automaton: Example NFA

which has starting state 10, accepting states [13] and transitions

[(10,4,11),
(11,4,11),
(11,1,12),
(12,1,12),
(12,3,13),
(13,3,13),
(11,3,13)]

These three parameters are assumed to be also passed in the examples. Word examples for this automaton are:

[1,2,3,4] -> false
[4,1,3,4] -> false
[4,1,3] -> true
[4,1,3,3,3] -> true
[2,1,3,4,3,2] -> false
[4,1,4] -> false
[4,3,1] -> false
[4,3,3] -> true
\$\endgroup\$
1
  • \$\begingroup\$ I'm aware of this other challenge but truly believe that mine is different enough because a) it uses relations instead of a function b) it only asks for NFAs and not for three different automatons c) it asks for truthy / false instead of hard-coded strings d) it's not limited to strings e) it doesn't assume an implicit starting state. \$\endgroup\$
    – SEJPM
    Jan 19, 2017 at 11:24
0
\$\begingroup\$

Simulate a vibrating string

Vibrations are an integral part of physics. In this challenge, you will be implementing a simulation of a vibrating string.

This is actually rather easy to do as a result of the Huygens–Fresnel principle, which allows us to use a simulation process similar to cellular automata.

(don't have time to write a full spec right now. Also, I have a 2D version working but figured 1D was enough for a challenge)

Below is an example of a string vibrating at its second harmonic, with each row being 1 tick of the simulation.

  1.00  2.00  1.00 -1.00 -2.00 -1.00
  0.95  1.90  0.95 -0.95 -1.90 -0.95
  0.85  1.70  0.85 -0.85 -1.70 -0.85
  0.71  1.42  0.71 -0.71 -1.42 -0.71
  0.54  1.07  0.54 -0.54 -1.07 -0.54
  0.33  0.67  0.33 -0.33 -0.67 -0.33
  0.11  0.23  0.11 -0.11 -0.23 -0.11
 -0.11 -0.22 -0.11  0.11  0.22  0.11
 -0.33 -0.66 -0.33  0.33  0.66  0.33
 -0.53 -1.07 -0.53  0.53  1.07  0.53
 -0.71 -1.42 -0.71  0.71  1.42  0.71
 -0.85 -1.70 -0.85  0.85  1.70  0.85
 -0.95 -1.90 -0.95  0.95  1.90  0.95
 -1.00 -2.00 -1.00  1.00  2.00  1.00

This challenge is based off the math found on this website.

\$\endgroup\$
1
98 99
100
101 102
150

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