# What is the Sandbox?

This "Sandbox" is a place where Code Golf users can get feedback on prospective challenges they wish to post to the main page. This is useful because writing a clear and fully specified challenge on the first try can be difficult. There is a much better chance of your challenge being well received if you post it in the Sandbox first.

See the Sandbox FAQ for more information on how to use the Sandbox.

## Get the Sandbox Viewer to view the sandbox more easily

To add an inline tag to a proposal use shortcut link syntax with a prefix: [tag:king-of-the-hill]

• How are tags added to questions? – guest271314 Jan 9 '19 at 7:51
• @guest271314 You can use this markup to create a tag in a draft: [tag:code-golf] – DJMcMayhem Aug 29 '19 at 15:19
• Why no featured anymore? Can't we have it auto-added or something? – S.S. Anne Sep 26 '19 at 15:57
• @JL2210 We now have a permanent info box that links to the Sandbox, so the featured tag isn't necessary – caird coinheringaahing Sep 29 '19 at 13:43
• $y=mx+c+abcdef$ – Rebecca J. Stones Jan 4 at 3:14

# Generate fake PGP keys code-golf

## Input

• public or private; indicates if the header and footer should say PUBLIC or PRIVATE
• ; - a delimiter
• Version string
• ; - a delimiter
• Comment string

An example input would be: public;Keybase OpenPGP v1.0.0;https://keybase.io/crypto

## Output format

-----BEGIN PGP {PUBLIC|PRIVATE} KEY BLOCK-----
Version: {VERSION_STRING}
Comment: {COMMENT_STRING}
// newline
{24 lines of alphanumeric + /+, 64 chars each}
{one 36 char line of alphanumeric + /+}
={four chars of alphanumeric + /+}
-----END PGP {PUBLIC|PRIVATE} KEY BLOCK-----


## Rules

• Your program must generate a new fake key every time it is run; and be randomly distributed
• The input shouldn't be too rigid. I would recommend having 3 separate inputs (i.e. putting all into a single string is an option rather than an requirement). Public/private should be a truthy/falsy value. Also what would the version and comment strings be? I think zero or more printable ASCII should be appropriate. – Link Ng Nov 26 '16 at 11:39

# Give those numbers some space! code-golf

The numbers have had it. They're through being put in order all the time. They're all sick of their neighbors, and want to be moved as far away as possible. Your goal is to help them be happy!

The 'happiness' of a number is represented by the difference between it and it's next neighbor. For example, an ordered sequence of 0 through 9 looks like this:

0 1 2 3 4 5 6 7 8 9
v v v v v v v v v
1 1 1 1 1 1 1 1 1 = 9


A pretty unhappy sequence. But with a little work, we can fix that!

0 2 4 6 8 1 3 5 7 9
v v v v v v v v v
2 2 2 2 7 2 2 2 2 = 23


In this example, we've shuffled the numbers around a little, for a total happiness of 23. Better, but I'm sure we can make them even happier!

0 9 1 8 2 7 3 6 4 5
v v v v v v v v v
9 8 7 6 5 4 3 2 1 = 45


This is the maximum happiness for this sequence. Perfect!

Our only problem is that there is a lengthy review before they can be moved around. Due to this, your code has to be as short as possible to speed up the process.

## Input

Your program or function will take a list of positive integers in any reasonable format (list, array, string, etc). The list is in ascending order.

## Output

Output is going to be a list of integers in any reasonable format, representing the sequence of numbers arranged for maximum happiness.

"1 2 3 4 5 6 7 8 9 0"   -- A string is acceptable, as long as the numbers are separated by a character.
"6@5@4@3@2@1@7@8@9@0"   -- Any non-numeric character is acceptable as a separator, including newlines.
[0,1,2,3,4,5,6,7,8,9] -- The list represented as an array
"0123456789"             -- Not acceptable, no way to tell which numbers are which.


{I'm trying to open up the challenge to many different ways of solving, feel free to offer suggestions}

• The maximum happiness for this sequence is 45, and the challenge, as stated, will be to print "0918273645 45" in as few bytes as possible. You might want to change the challenge to accept an arbitrary list as input, though I suspect the maximum happiness will likely be found by sorting the list, then alternating the lowest and highest remaining items in the list. – Gabriel Benamy Nov 23 '16 at 17:47
• @GabrielBenamy I thought about that, which is why I disallowed hard-coding. Maybe I should put that somewhere clearer. – Xanderhall Nov 23 '16 at 17:49
• You should probably just say "input and output can be in any reasonable format", rather than trying to list the formats that would be useful. (For example, many esoteric languages that don't have built-in lists, integers, etc. need lists to be represented as small pieces of code within the language.) – user62131 Nov 23 '16 at 18:13
• @ais523 I wanted to be more specific with the output than the input, because I didn't want '091827364545' to be valid. I didn't think that would be too restricting. – Xanderhall Nov 23 '16 at 18:19
• I'd suggest requiring the output to be the arranged numbers, or requiring the output to be the happiness level, or letting answerers choose which they would like to output. For me, requiring both takes away some of the fun, because outputting multiple values is clumsy in many languages. – ETHproductions Nov 23 '16 at 18:23

# Calculate the chi-squared test statistic

## Introduction

A chi-squared test is a statistical test used to determine the extent of any association between two categorical varaiables. In this challenge, you will calculate the value of the chi-squared test statistic given a contingency table.

## Method

Say that we have two variables A and B, which are from a single population. A can take values from the categories p, q, and r, while b can take values from the categories x, y, and z. A sample is now taken from the population, and the frequencies of the elements of this sample that fall into each category are observed. This can be used to construct a contingency table:

         A
x   y   z
p [10, 12,  3]
B q [45,  0,  9]
r [65, 32, 34]


For example, the table shows that 10 elements fall into p and x, and that no elements fall into q and y.

Next, we calculate the expected frequencies, assuming that A and B have no association. This is performed by applying the following to each entry in the contingency table, where f_e is the expected frequency:

In this case, this yields:

[14.285714285714286, 5.238095238095238,  5.476190476190476 ]
[30.857142857142858, 11.314285714285715, 11.82857142857143 ]
[74.85714285714286,  27.447619047619046, 28.695238095238096]


Next, we calculate the contributions to the test statistic by applying the following to each entry, where f_0 is the orignal observed frequency:

In this case, this yields:

[1.285714285714286,  8.72900432900433,   1.1196687370600416]
[6.482142857142857,  11.314285714285715, 0.6763975155279506]
[1.2979825517993466, 0.7550444466475007, 0.9806678994199733]


Finally the value of the test statistic is found by summing all the elements of the contributions table, which gives:

32.640908336601996


# Sandbox

## To do

• Input/output, specification etc
• Test cases (Pyth program for test cases)

# A Numpad's Knight Numbers Extended Edition

This challenge is an extension of the one linked above by Calvin, and inspired by a comment by Darrel Hoffman.

My computer has a numpad which is significantly more expansive than Calvin's. For reference, it looks like this:

🔒/ * -
7 8 9 +
4 5 6 +
1 2 3 ↵
0 0 . ↵


🔒 denotes numlock, ↵ denotes enter.

Once again, we have a chess knight hopping around on a numpad. The objective of your program will be to determine which numbers can be generated by placing a knight on any* of these keys and letting him move around. Note that although there is only one 0 key, it's two wide so 5->0->3 is possible but 4->0->3 is not, and the numlock will toggle the numpad on or off, in practice this only allows a jump from 5 to 9.

'*' and '+' are unused and should never be pressed, other than that you can start your knight on any key. The knight may not press ↵ during number entry, but most end there.

Your program will for input receive a number (possibly negative, possibly containing a single decimal point . OR single fraction sign /).

Test cases:

Truthy:
0, 2, 5, 6, 9
-6049
3059 (note the use of numlock)
5.16
-61.5
4/6
-6/40
55 (you can jump on 5 or 9 more than once in a row with 🔒...)
Falsy:
66 (... But other numbers can't reach 🔒)
8 (Not within range of ↵ key)
96 (The knight can't move like that)
405 (It's probably easier to think of the 0s as being separate keys)


Input will always be a valid integer, decimal float, or fraction.

## Linify

If you perform this algorithm but leave out some of the lines, you can produce recognizable pictures.

An example via Linify.me - as they explain,

Linify uses a greedy randomized algorithm. First, the darkest pixel is found. Then a number of random lines are drawn through that point, and the pixel values along each line are added together. The line with the darkest average is chosen, and the value of that line is subtracted from the image. Then the whole process is started over again for however many lines we are drawing. By the nature of the algorithm, the optimal line drawing configuration is probably not achieved, but performance is far superior to the naive method of checking every line.

The concept for this site came from a Reddit thread.

## Challenge

Reduce (this input photo) to a linification using N pins on the outside circle. Each line of the file should be a comma separated list of the pin number and the other pins to draw lines to.

## Scoring

(formula using code length and output quality using some sort of comparison software...)

(maybe that comparison algorithm is itself a challenge)

(maybe this linify challenge should be in black and white?)

The Mathematica Clause: You may import graphics and math libraries for your platform older than this post, and the code required to import them does not apply toward your byte count.

• The algorithm needs some clarification. 1. What line-drawing algorithm to use? Anti-aliasing? Bresenham? 2. What is the "value of that line"? The average? Or does it mean that all pixels in the line are set to black? 3. If not in black and white, what formula should be used for the brightness? 4. Since it selects a line through the darkest point and then subtracts along that line, it seems that the darkest point should get darker still and all of the lines should pass through the same point, but that's not true of the demo images. Why not? – Peter Taylor Dec 2 '16 at 23:10
• 1. Agreed that will need to be pinned down. 2. All pixels in the line are set to one color. 3. I don't know, so b&w is becoming more probable. 4. If you create your own via linify's front page there are both additive and subtractive methods. The example I provided probably did not use default settings. – wyldstallyns Dec 2 '16 at 23:43
• – wyldstallyns Dec 25 '16 at 22:58

## Quine Creator

Consider a program (or function or code snippet) that accepts a single string argument and returns a string result. Here's an example, which I will call Program 1, of a program that duplicates its input:

@echo %* %*


We could write a Program 2 that would take the source code of the original program and substitute a hard-coded string, so that the resulting source code would take no input and produce a fixed result. If we passed it Program 1 and "Hello, world!", it would produce a program that always outputs "Hello, world!" in duplicate:

@echo Hello, world! Hello, world!


Moving on, consider Program 3 which has the effect of Program 2 with the same string for both the source code and the hard-coded string, so for input of Program 1 this would result in something like this:

@echo @echo %* @echo %*


All that remains is to invoke Program 3 with its own source code as its input. Program 3 will then create a program that invokes Program 3 with the source code of Program 3 as its input. In other words, a quine!

Please provide the source to Program 3.

This is , so the shortest resulting wins.

• What are the requirements for an answer to be valid? In the "loose" end, you could require only that the answer produces a quine when given its own source as input. In the "strict" end, you could require that the answer can be given an arbitrary program P as input, and it should return a new program that has the same effect as running P on its own source code. The former may be more loose that you'd like, and the latter is very difficult unless one can restrict the set of input programs in some way. – Zgarb Dec 5 '16 at 12:26
• Also, somewhat related. – Zgarb Dec 5 '16 at 12:29
• @Zgarb What sort of restrictions? At the very least I suppose I could make it clear that the answer only needs to accept a program P that accepts input in the same way as the answer does. – Neil Dec 5 '16 at 13:37
• On a second thought, the strict version is probably not that hard in most languages, since you can restrict the input and output methods. – Zgarb Dec 5 '16 at 13:50
• I don't think the example you give in the question actually works to generate a quine because it doesn't escape properly. (This technique certainly can produce a quine, but the escaping needs careful thought.) Also, I think the correct middleground to find is "write a program which takes a string as argument, and returns a program that executes the program represented by that string by giving it that string as input". The escaping is explicit here, and it's a task that should be possible in most languages. – user62131 Dec 6 '16 at 10:54
• @ais523 Ah, you're expecting @echo @echo %%* @echo %%*? – Neil Dec 6 '16 at 16:09
• Not quite. The two echos have to be different; the first has to produce the argument itself, the second has to produce an escaped version of the argument. It's hard to do in bash, so here's a version in Python: lambda i: print(i + "(" + repr(i) + ")"). Giving this function its own string representation as an argument does indeed result in a quine (I just checked that); note that i and repr(i) are different, because the first needs to become code in the output program, the second needs to become a string literal. – user62131 Dec 6 '16 at 17:13
• @ais523 Sure, applying Program 3 to itself should do that, but I'm not providing an example of Program 3 applied to itself, only an example of Program 3 applied to Program 1. – Neil Dec 6 '16 at 19:29

I tried searching for this, thinking it was a duplicate. I was unable to find anything (hard to know what to search for), so let me know if it is.

# The Challenge

We all know how to apply bitwise not to a binary number. It simply flips all the bits, so 10010 becomes 01101. For this challenge, we will be creating a definition for a digitwise not, applying the same concept to base 10.

# Digitwise Not

For this challenge, digitwise not is defined as follows. Line up the digits 0-9. Because 0 and 9 are endpoints of this list, they are considered "opposite", so digitwiseNot(0) == 9, and digitwiseNot(9) == 0. The same concept applies when you go one element into the list from both ends, meaning 1 and 8 are opposite, as are 2 and 7, etc. Full list:

0 <=> 9
1 <=> 8
2 <=> 7
3 <=> 6
4 <=> 5
5 <=> 4
6 <=> 3
7 <=> 2
8 <=> 1
9 <=> 0


For multi-digit numbers, you apply the operation separately for each digit. For example, digitwiseNot(1234) is 8765 because 1 -> 8, 2 -> 7, 3 -> 6, and 4 -> 5.

# Rules

• Take only a single input, representing an integer greater than or equal to 0 in whatever format is best for your language (stdin or function parameter, integer or string, etc)
• Produces a single output, which is the digitwise not of the input (can be returned from function or printed to stdout)
• Can be either a full program or just a function.
• Looks nice, but I don't think there will be many interesting answers, because you just have to calculate 9...9 (with the same number of 9 as there are digits in the input number) minus the input number. E.g. digitwiseNot(1234) = 9999 - 1234 = 8765. But of course it's a valid and well specified challenge. Maybe you should give an example for an input number with a leading 0(or exclude such cases): Is 012 = 12 -> 87 or 012 -> 987? – nimi Dec 7 '16 at 19:59
• The normal name for this operation is "complement"; that might help your search (and should definitely be mentioned in the title or body of the question, so that it comes up on other people's searches). The question doesn't seem to be a duplicate. It's pretty easy, but I don't see a reason to disallow it (the main issue is that it's likely to get disproportionately many answers and upvotes, which is always annoying because it gives a bad impression of what the site's about on HNQ, but that's not really a fault of the question). – user62131 Jan 7 '17 at 9:26

# Christmas Present Viewing code-golfascii-art

You're stacking Christmas presents, and you'd like to make sure that the pile will be aesthetically pleasing from whichever side you view it, without having to actually go through all the hard work of stacking them.

Write a program that takes the size of the present stacks in the pile, and outputs what the pile will look like from all four corners.

Each present is an opaque cube that looks like this:

  +----+
/    /|
+----+ |
|    | +
|    |/
+----+


If you have two presents next to each other, for example, it would look like this, because the nearer present occludes part of the further one:

  +----+----+
/    /    /|
+----+----+ |
|    |    | +
|    |    |/
+----+----+


Two presents with a single space gap between them would look like this:

  +----+    +----+
/    /|   /    /|
+----+ |  +----+ |
|    | +  |    | +
|    |/   |    |/
+----+    +----+


## Input

A two-dimensional rectangular set of integers greater than or equal to 0, representing the heights of stacks of presents in the pile, and an integer determining which corner to view it from.

For example:

01  1
10


would indicate two stacks 1 present high, that are diagonally adjacent, viewed from the corner you have assigned index 1.

You may have the corners be 0-indexed or 1-indexed and you may have them occur in any order, as long as a different corner is used for each of {0,1,2,3} or {1,2,3,4}.

## Output

An ASCII image, showing the stack from the selected corner. Parts of the presents that would be occluded by part of a present in front of them should not be shown.

• You may optionally begin and end lines with up to ten trailing spaces.
• You may optionally begin and end your output with up to seven additional newlines.

[Sandbox note: This is so that there can be up to one present width and depth around the drawn area. This question is supposed to be about drawing the boxes with occlusion, not working out how wide the drawing should be.]

For example, for the input given earlier, the output should look like (all four corners are given; your code need only return one at a time):

         +----+
/    /|
+----+----+ |
/    /|    | +
+----+ |    |/
|    | +----+
|    |/
+----+

+----+
/    /|
+----+----+
|   /    /|
|  +----+ |
+--|    | +
|    |/
+----+

+----+
/    /|
+----+----+ |
/    /|    | +
+----+ |    |/
|    | +----+
|    |/
+----+

+----+
/    /|
+----+----+
|   /    /|
|  +----+ |
+--|    | +
|    |/
+----+


## Scoring

This is , so the shortest code wins. Standard loopholes are forbidden.

## Tests

1
+----+
/    /|
+----+ |
|    | +
|    |/
+----+
+----+
/    /|
+----+ |
|    | +
|    |/
+----+
+----+
/    /|
+----+ |
|    | +
|    |/
+----+
+----+
/    /|
+----+ |
|    | +
|    |/
+----+

010
101
010
+----+
/    /|
+----+----+----+
/    /|   /    /|
+----+----+----+ |
|   /    /|    | +
|  +----+ |    |/
+--|    | +----+
|    |/
+----+
+----+
/    /|
+----+----+----+
/    /|   /    /|
+----+----+----+ |
|   /    /|    | +
|  +----+ |    |/
+--|    | +----+
|    |/
+----+
+----+
/    /|
+----+----+----+
/    /|   /    /|
+----+----+----+ |
|   /    /|    | +
|  +----+ |    |/
+--|    | +----+
|    |/
+----+
+----+
/    /|
+----+----+----+
/    /|   /    /|
+----+----+----+ |
|   /    /|    | +
|  +----+ |    |/
+--|    | +----+
|    |/
+----+

11
+----+----+
/    /    /|
+----+----+ |
|    |    | +
|    |    |/
+----+----+
+----+
/    /|
+----+ |
/    /| +
+----+ |/
|    | +
|    |/
+----+
+----+----+
/    /    /|
+----+----+ |
|    |    | +
|    |    |/
+----+----+
+----+
/    /|
+----+ |
/    /| +
+----+ |/
|    | +
|    |/
+----+

01
10
+----+
/    /|
+----+----+ |
/    /|    | +
+----+ |    |/
|    | +----+
|    |/
+----+
+----+
/    /|
+----+----+
|   /    /|
|  +----+ |
+--|    | +
|    |/
+----+
+----+
/    /|
+----+----+ |
/    /|    | +
+----+ |    |/
|    | +----+
|    |/
+----+
+----+
/    /|
+----+----+
|   /    /|
|  +----+ |
+--|    | +
|    |/
+----+

2
+----+
/    /|
+----+ |
|    | +
|    |/|
+----+ |
|    | +
|    |/
+----+
+----+
/    /|
+----+ |
|    | +
|    |/|
+----+ |
|    | +
|    |/
+----+
+----+
/    /|
+----+ |
|    | +
|    |/|
+----+ |
|    | +
|    |/
+----+
+----+
/    /|
+----+ |
|    | +
|    |/|
+----+ |
|    | +
|    |/
+----+

101
121
010

+----+
+-/    /| +----+
/ +----+ |/    /|
+--|    | +----+ |
/   |    |/    /| +
+----+----+----+ |/
|   /    /|    | +
|  +----+ |    |/
+--|    | +----+
|    |/
+----+

+----+
+-/    /|-+
/ +----+ |/|
+--|    | +----+
|  |    |/    /|
+----+----+----+ |
/    /    /|    | +
+----+----+ |    |/
|    |    | +----+
|    |    |/
+----+----+
+----+
/    /|-+
+----+ |/|
+--|    | +----+
/   |    |/    /|
+----+----+----+ |
/    /|   /    /| +
+----+ |  +----+ |/
|    | +--|    | +
|    |/   |    |/
+----+    +----+
+----+
/    /|-+----+
+----+ |/    /|
+--|    | +----+ |
/   |    |/|    | +
+----+----+----+ |/
|   /    /    /|-+
|  +----+----+ |
+--|    |    | +
|    |    |/
+----+----+


# Ordinal Representation

A trick in code golfing, especially when digit usage in a source is restricted, is to use the ordinal values of characters to reach numbers. Instead of finding a representation for a single number, you will be finding an algorithm to represent any number in terms of ordinal values.

# Challenge

Given an integer N from stdin, print its representation as a sum, diference, and/or product of the fewest terms taken from the range [32, 47] + [58, 126] (symbolic non-numeric characters). Parentheses are not allowed, and standard order of operations is used. There are often multiple minimal representations possible, but any one of them is acceptable.

0 < N < 231

Score ranking in order of importance:

1. Shortest representation by number of terms
2. Shortest code by bytes

# Examples

47
/

14
=-/

2016
*?     //Spaces may be represented as is.

1999
\$*/-E

8675
U*d+K

10001
d*e-d


# Start another process in a endless loop

Your task is to start a process (no thread!) which doesn't end, but the main program mustn't end after starting the other process. You have accomplished the task, if I can see TWO processes of your program after executing it, waiting 5 secs, and then doing rather "ps -aux" or starting the Task Manager on Windows.

This will be a challenge, the answer with the shortest code would win.

• So write a fork bomb with a 4-second sleep? – Peter Taylor Dec 12 '16 at 12:19
• This is pretty unclear as written. Which programs are in the various processes involved? How many are involved (two, or more than two)? Which are waiting, and which are running? – user62131 Dec 13 '16 at 1:10

# It's a prime time to metagolf! metagolfmath

## Puzzprimes

A puzzprime is a puzzle in which you have to use primes to create a number.

Say the number is 24 - one way to create 24 (using only primes) is:

3*2*2*2 (eq. 1)


Another way is:

5*7-11 (eq. 2)


The "efficiency" of answers is calculated like so:

Let's say we take eq. 1, which is

3*2*2*2


There are 3 operators in there, and the primes used are (in decreasing order of prime size) 1*3, 3*2.

We can convert this to a polynomial using the cardinals of each of the primes:

1*3, 3*2 -> x^2 + 3x


We replace x with the amount of operators, and we get our final answer:

3^2 + 3*3 = 18 (eq. 1)


For eq. 2, the efficiency score is this:

1*11 + 1*7 + 1*5 -> x^5 + x^4 + x^3
x = 2 (operators), 2^5 + 2^4 + 2^3 = 56


The aim of a puzzprime is to score as low a score as possible.

You are allowed to use the following operators:

• basic mathematical operators (+-*/)
• factorial (!)
• only normal factorials.
• ceiling and floor (c() and f() respectively)
• square root (s())
• no square roots of negative numbers.
• concatenation (2 3 -> 23)
• each concatenation counts as an operator: 2 3 4 -> 234 is 2 operators.

Your task is to generate solutions for puzzprimes for the first 200 composite numbers above 100,000 - your final score will be the sum of all 200 scores for each number, and the lowest score wins.

## Specs and Rules:

• You must complete one puzzprime in 1 hour on a modern laptop.
• Your program must return the same value for a puzzprime every time the program is run.
• Your program must work for all puzzprimes, not just the test cases.

{language}, {score}
{code}


• You are not allowed to hardcode any answers for the most optimal solution.

## Meta:

• Is the scoring system good enough?
• Any clarifications in the explanation? Is there anything I need to patch up?
• Is this a dupe?
• Have you written a brute-force implementation to see how interesting it is? I suspect that with a few exceptions for small primes the general optimal value will be p + (p + ... + p) / p + (p - p) * ppp....p with occasional variants such as p + (pp + p) / p + (p - p) * ppp....p for prime gap 12. – Peter Taylor Dec 12 '16 at 12:18

Create a script that, when run from a console, will display the text already in the console, prior to running.

# Challenge

• How will the winner of the challenge will be determined?

The golf with the shortest length (in bytes) will win.

# Example Input and Output

Input: (Shown is Windows)

Microsoft Windows [Version 10.0.14393]

C:\Users\CSS>dir
Volume in drive C has no label.
Volume Serial Number is B0A1-E768

Directory of C:\Users\CSS

11/30/2016  07:18 PM    <DIR>          .
11/30/2016  07:18 PM    <DIR>          ..
12/01/2016  04:45 PM    <DIR>          .android
10/25/2016  12:41 PM    <DIR>          .atom
11/29/2016  05:52 PM    <DIR>          .dnx
10/27/2016  09:34 PM               148 .gitconfig
11/28/2016  03:02 PM    <DIR>          .MemuHyperv
11/29/2016  05:55 PM    <DIR>          .nuget
12/01/2016  04:42 PM    <DIR>          .oracle_jre_usage
10/26/2016  11:37 PM    <DIR>          .ssh
12/04/2016  06:20 PM    <DIR>          .VirtualBox
11/29/2016  12:56 PM    <DIR>          .vscode
11/28/2016  03:53 PM             8,528 2016-11-28-20-44-28.000-VBoxSVC.exe-2608.log
11/28/2016  05:09 PM    <DIR>          Andy
11/23/2016  10:01 AM    <DIR>          Contacts
12/11/2016  11:16 PM    <DIR>          Desktop
11/30/2016  07:35 PM    <DIR>          Documents
11/23/2016  10:01 AM    <DIR>          Favorites
11/22/2016  07:23 PM               409 fciv.err
11/22/2016  07:21 PM               266 hi
11/22/2016  04:28 PM                15 me.txt
11/28/2016  03:08 PM    <DIR>          Music
10/25/2016  12:44 AM    <DIR>          OneDrive
12/09/2016  05:57 PM    <DIR>          Pictures
11/23/2016  10:01 AM    <DIR>          Saved Games
11/24/2016  08:56 PM               151 search.bat
11/23/2016  10:01 AM    <DIR>          Searches
11/07/2016  11:00 AM                11 t.bat
11/24/2016  08:55 PM                93 update.bat
11/28/2016  03:08 PM    <DIR>          Videos
8 File(s)          9,621 bytes
24 Dir(s)  152,887,300,096 bytes free

C:\Users\CSS>


Output:

The script must display something like the text above, in the sense that it must display exactly what was in the console before the script was called.

# Transpile Brainfuck

Brainfuck is a very basic esolang with only 8 commands, please visit the esolangs link if you do not know the language's specification. Your job will be to transpile brainfuck into your language.

For input, your code will recieve a string of brainfuck. You can assume that all [ and ] will be matched properly, but the code may contain nops (characters not part of the spec).

Output should be a program written in the same language as your program which is functionally identicall to the passed brainfuck program.

Your brainfuck implementation should have 300000, and support integers from 0 to 127. Going off the tape should wrap to the other side, and going over 127/below 0 shoudl overflow or underflow. The generated program should generate no errors. Outputting a cell with . should output that number's character in ASCII, not the decimal representation of that number.

This is , so fewest bytes wins.

Imagine defining the modulo operation in terms of repeated addition or subtraction, so that a mod b is found by starting with a and repeatedly adding or subtracting b until the answer is in the range [0, b).

Call this operation addmod (which is equivalent to just mod), and similarly define mulmod and powmod, where the definitions are the same apart from replacing "addition or subtraction" with "multiplication or division" and "raising to the bth power or taking the bth root".

# Mulmod

a mulmod b is found by starting with a and repeatedly multiplying or dividing by b until the answer is in the range [1, b). Note the range here is not [0, b) as that would allow multiplying or dividing a number within the range without leaving the range.

# Powmod

a powmod b is found by starting with a and repeatedly raising to the power of b or 1/b until the answer is in the range ( um, I'll think about this ).

For powers that give more than one result, always take the one that is positive and real.

# Input

There are three input values:

• "Dividend" (a in "a mod b").
• "Divisor" (b in "a mod b").
• Function indicator. This can be one of:
1. 0 for addmod, 1 for mulmod, 2 for powmod.
2. 1 for addmod, 2 for mulmod, 3 for powmod.

Here "number" is not necessarily a base 10 representation, but must support non-integer input.

You may take the inputs in any defined order, or as a container holding them in any defined order.

# Input ranges

• addmod: a is in (-65536, 65536), b is in (0, 65536).
• mulmod: a is in [0, 65536), b is in (1, 65536).
• powmod: a is in (0, 65536), b is in (1, 65536).

Where [ and ] are inclusive, and ( and ) are exclusive.

# Output

A number corresponding to a mod b using the appropriate variation of mod (addmod, mulmod or powmod).

# Graphs?

• Just for the record, I'm still in favour of limiting this to mulmod. :) – Martin Ender Dec 14 '16 at 8:23
• @MartinEnder I haven't ruled that out. I'm letting them all grow in parallel before deciding whether to prune. – trichoplax Dec 14 '16 at 13:04

## Graphical Stars

Meta: this is currently pretty rough so I could get some ideas down quick. I'm also probably not using the right terminology as I'm not very familiar with graphs and graph theory. Looking for feedback.

Take an input integer 50 <= n <= 300 and construct a circular graph of n points. Randomly connect them with n/2 chords. Some points will likely have more than one edge - that's fine. Then, take a regular 5-pointed star of the same diameter as the circle, and use it as a stencil. Output the inner part of the star either to the screen or an image file.

• You might want to find/make a better picture for this. The current one isn't a regular star. – Geobits Dec 13 '16 at 21:46
• You could also change it from "n points, with n/2 connected" to "n chords", which I think might give a better aesthetic. – Geobits Dec 13 '16 at 21:47
• @Geobits The star was taken from the header of an email Timmy got. n chords means n edges, right? Chords are generally for circles. – Pavel Dec 13 '16 at 21:49
• @Pavel I know where it came from, but while it's good for inspiration, it's misleading if that's the only one presented. – Geobits Dec 13 '16 at 21:51
• @Geobits Dang, you're right - the edges aren't quite straight across. I'll need to construct a different image. Thanks! – AdmBorkBork Dec 13 '16 at 21:55
• "Output the inner part of the star either to the screen or an image file." So should the outline of the star not be output? – Martin Ender Dec 14 '16 at 8:22
• @MartinEnder I see how that wording is confusing. When I have got my updated star, I'll edit that section appropriately. Thanks! – AdmBorkBork Dec 14 '16 at 13:25

Nuclear winter is coming, so you feel the need to radiation harden every program you've ever made in order to preserve your sanity during the fallout. Unfortunately, time is short, so you have to pick and choose which functionality to support.

Write a program that can take any valid program in the same language as input. Your program must then output a radiation hardened program that should do the same thing. Note that verifying that two programs are functionally equivalent is a form of the halting problem.

A counterexample will be a valid input program where the output will not be a correct, radiation-hardened version of the input. It is the job of the robber to find any such valid counterexample, showing that your meta-program is not a complete solution.

Nuclear winter is coming, and your buddy has gone insane. He claims he has a program that will save his sanity and preserve his life's work. You need to prove him wrong, because that's on your bucket list and time is short.

Find a valid program in the same language as the meta-program that, when given as input, the meta-program does not produce a correct, radiation-hardened version as output.

• I think it is possible, as there are standard formats for radiation hardened programs in most 2D languages. The scoring method seems reasonable. +1 – FlipTack Dec 14 '16 at 18:10
• @Flp.Tkc The thing is that the program might be rather large to accomplish this task, and then hardening it with itself might take a long time to run. And then, how do we test programs? – mbomb007 Dec 14 '16 at 18:49
• @Flp.Tkc those standard formats often assume that the workload program itself can be expressed as a linear program. plus, 2D languages also will almost always have some weird features that can make any program very brittle with respect to any kind of modification (like reading the source code). – Martin Ender Dec 14 '16 at 18:57
• @mbomb007 The main problem I see with this challenge is verifying the correctness of solutions. – Martin Ender Dec 14 '16 at 18:58
• @MartinEnder Same. If someone submitted a solution, it might be really long, and the output could be many times as long as the input. Then you have to determine what inputs to test, and verify each output. – mbomb007 Dec 14 '16 at 19:04
• Perhaps we could go about it sort of like a KOTH. Write a controller that supports a bunch of languages, and it has a bunch of programs for each language that it will test and verify for a given submission, as well as running the submission on itself. I think the results would be worth it. – mbomb007 Dec 14 '16 at 19:05
• @mbomb007 Then you'll get solutions that will work exactly for these tests. – Martin Ender Dec 14 '16 at 19:07
• @MartinEnder So? If someone can find a counterexample, then the answer is invalidated. – mbomb007 Dec 14 '16 at 19:10
• Then I don't see how this helps with verifying the correctness of answers. – Martin Ender Dec 14 '16 at 19:10
• – mbomb007 Dec 14 '16 at 19:11
• You need a requirement that the language is a programming language. (Otherwise, it can trivially be solved using a "language" in which all programs are cat.) – user62131 Dec 14 '16 at 21:13
• @ais523 That's really a default. – mbomb007 Dec 14 '16 at 21:19
• @mbomb007: There are multiple contradictory Meta posts about it. Until we can get our act together and come to a conclusion on it, it's best for challenges to say explicitly when it's relevant. – user62131 Dec 14 '16 at 21:25
• Nah. If it's not within the spirit of the challenge, it'll be pretty obvious and deleted soon after. – mbomb007 Dec 14 '16 at 21:31

# Anagrammatic quine

Your task is to create a program which is a quine, with the added challenge that all permutations of characters of the program still generate the same output as the first program.

So, for example, if your program is

abc


this program must output

abc


exactly, with optional leading or trailing newlines.

Any permutations of the program's characters, so

acb
bac
bca
cab
cba


must also output abc.

# Rules:

• You must have at least 2 distinct characters in your program.
• I doubt this is possible for quines longer than one or possibly two characters? – Stewie Griffin Dec 18 '16 at 9:51
• @StewieGriffin It's always impossible until Dennis shows up and does a less than 20-byte Jelly solution. Then it's possible. TBH, I have no idea how this is going to turn out - perhaps it's going to be like a "Tetris in GoL" question? – clismique Dec 18 '16 at 9:57
• Less than 20, sure... more than 2 (distinct) characters; I'd be very surprised. It would mean all combination of those characters must be a quine. – Stewie Griffin Dec 18 '16 at 10:14
• @StewieGriffin In the current situation, acb outputs abc, not acb (so it's not a quine in itself). Would it be easier or harder if I make it a quine instead of a single output? – clismique Dec 18 '16 at 10:24
• @Qwerp-Derp depends on what you want the challenge to be. Now it's like almost impossible (though I already have a solution lol, thanks esolangs.org) ; but saying 'all permutations must be quines too' make it even harder I think. – V. Courtois Jul 18 '17 at 14:01

# Interweaved quine

Your task is to create a program that, when run, returns itself as output (this is known as a quine). However, this quine must, when it is copied n times, returns the quine, but with each of its characters duplicated in place n times.

If your original program is Derp:

Derp -> Derp (must return itself as output to be a quine)

DerpDerp -> DDeerrpp
(the "Derp" is copied twice, so each character in the output has to be copied twice)

DerpDerpDerp -> DDDeeerrrppp
etc. etc.


## Rules and Specs:

• You are allowed to have leading and/or trailing newlines in your program.
• Your program must contain at least two distinct characters (which implies that your code must be at least 2 bytes long).
• Standard quine rules apply.
• What happens if the program is copied -1 times (ie layed out in reverse)? – Kritixi Lithos Dec 21 '16 at 10:52
• @KritixiLithos It doesn't really matter, it could do whatever it wants. – clismique Dec 21 '16 at 11:13
• The first sentence also seems unnecessarily complicated, especially for people who don't know what a quine is. How about something like "Your task is to write program which prints its own source code (a quine). However, when the program's source code is repeated N times, it should print its code with each character repeated N times instead." The examples could also be condensed into a single code block, which would allow you to add one or two more examples for clarity without using lots of vertical space. – Martin Ender Dec 21 '16 at 13:47
• You should say n is guaranteed to be a positive integer larger than (or equal to) 1 – FlipTack Dec 24 '16 at 20:07

# ASCII TIE-Fighter Fleet Stereogram

ASCII Sterograms are pretty rare and there's been quite a few noteable ones that I've seen. However, there is one that I've had the most success with and it's also one of the more simple ones. I used to send this one to people on AIM way back when that existed. View the picture below, notice that it's 3 separate lines of "TIE-Fighters". For one to view the fleet in 3D, they must try to make 4 lines out of the 3 lines by crossing their eyes just enough to get it to line up perfectly. Once you see four lines the TIE Fighters should seem to "pop out".

Give it try:

      (-O-)      (-O-)      (-O-)
|-O-|       |-O-|       |-O-|
(-O-)        (-O-)        (-O-)
|-O-|         |-O-|         |-O-|
(-O-)          (-O-)          (-O-)
|-O-|           |-O-|           |-O-|
(-O-)            (-O-)            (-O-)


If you can't see what I'm talking about, try being extremely close to your monitor while viewing it. If that doesn't work, try transferring it to a notepad using "Courier" as the font. If you can't see it at all, then I apologize to you for getting your hopes up.

# The Challenge

Your challenge is to take in a number 100 > n > 3 and output that many rows of TIE fighters. The fighters must be centered as shown in the example art and must alternate between the following patterns, (-o-) and |-o-| starting with (-o-). Columns should be separated initially by 6 spaces, increasing by 1 each iteration to create the forced perspective we're looking for.

This is lowest byte-count wins.

• -1 for giving me a headache :p – AdmBorkBork Dec 22 '16 at 21:00
• @TimmyD try ANY of the others on the link I put. This one is tame in comparison haha – Magic Octopus Urn Dec 23 '16 at 1:14

# Introduction

Tic-Tac-Toe is a solved game. It is possible on current hardware to generate a complete game tree using the minimax algorithm. However, doing so is CPU and memory intensive. There are various ways of generating an incomplete game tree that will still solve the game using, for example, sorting, pruning, lookup tables and other means.

# Challenge

Your task is to code a function that, given a particular game state, will construct a game tree and "solve" the game. Your function is expected to return the best possible move given the current game state and also output the game tree, along with a total count of the nodes constructed, to the console. The objective is to generate the smallest tree, by node count, while still solving the game. The function must accept at least two arguments. 1) a string representing the game state. 2) an integer representing who's turn it is to play.

The winning entry will be the one that generates the least amount of nodes while still solving the game. If there is a tie, the function that was submitted first will win, unless the subsequent entry can be shown to run 25% faster. Scoring (number of nodes), will be done only with the input given in the input example below. Note that your function is still expected to work properly given any valid tic-tac-toe game state.

# Example Input and Output

The first agument passed to the function is the game state. It is represented by a string of 9 comma seperated integers. Each integer represents the state of a square on the tic-tac-toe board sequentially. 0 reprensents an empty square, 1 a square with an X and -1 a square with an O.

The second argument is the player who's turn it is to make the next move. It is an integer where 1 means player X and -1 means player O.

Input example:

"0,0,0,1,0,0,-1,0,0", 1

This example input represents the following game sate, with player X making the next move:

Output:

The function will return an integer 0-8 representing the next move.

4

The function must also output the game tree to the console and how many nodes were created.

# Final instructions

If you end up using look-up tables, they must be empty to begin with and be generated as the tree is being created/traversed.

Node values should be dependant on children terminal/leaf node actual values. Your are not allowed to use some kind of heuristic or simulation to evaluate a node. If a tree branch is not expanded all the way to terminal nodes, it must be because the algorithm figured out that it would be useless to do so or because it has already come across the same game state node elsewhere in the tree and can use that information instead of expanding further.

# What can I spell?

My mother-in-law has a set of wooden blocks that together spell out fRoSty The Snowman. Specifically, f, R, o, S, t, and y are all painted on separate blocks (note that R and S are capitalized). And then there's one longer block that says The Snowman.

However, each block also has a different letter on the reverse side. For example, if you flip the f block around, it shows a B. So you could instead spell out BRoSty The Snowman. (Sidenote: Googling Brosty the Snowman reveals several Twitter users with that alias. Those people are not me, and their opinions are their own. I do not endorse their comments.)

Similarly, the reverse side of the R is an e, and on the back of the t is a u.

Or actually, I'm not really sure if that's a u or an n on the other side of the t. So I guess it could really be either one!

So the full set of blocks is

f <--> B

R <--> e

o <--> M <--> W

S <--> i

t <--> u <--> n

y <--> E

The Snowman <--> xo xo xo <--> ox ox ox

Note that The Snowman has a space, and xo xo xo includes two spaces, as does ox ox ox.

Of course, when writing out a phrase you can re-order the blocks, you don't have to use every block, and you can't use a block twice. (If you like: from each block, either zero or one of the two or three options may be used.)

Finally, you can insert at most 1 space in between any two blocks. So both fRoSty The Snowman and fRoStyThe Snowman are possible, but fRoStyTheSnowman is not possible because the block with The Snowman includes a space.

So the question is, Given a phrase, can I spell it out using these blocks?

# Input

A string of printable-ASCII characters, of length 1 or more. If you like, you may assume the input has only letters (A-Z a-z) and spaces .

You may also assume that the input won't begin or end in a space, and will never have multiple spaces in a row.

You may take the input as a string or array of characters or whatever is convenient and conventional in your language.

# Output

You should output a Truthy value if the message can be spelled using the blocks, and a Falsey value otherwise.

## Truthy Examples:

fRoSty The Snowman

fRoStyThe Snowman

SMuRfy The Snowman

fRy SuM ox ox ox

xo xo xo MRS BEn

xo xo xo MR BEn (don't need to use every block)

eW (Both e and E appear in the set of blocks)

WRiThe Snowman

R u The Snowman

y i M The Snowman Rn

BRThe Snowmano

Box ox oxy

xo xo xo

t o yS

t

## Falsey Examples:

The Snowman BRoW (the o and W can't occur simultaneously)

TheSnowman (again, the block in question clearly reads The Snowman)

The snowman (input is case-sensitive)

The Snowmen

The SMuRfy Snowman

nut

tt

xo xo xo The Snowman

aaasdf

xoxoxo

yo yo yo

Ho Ho Ho

xo xo xo MR bEn

More egg nog please

## Invalid inputs (you are allowed to assume such inputs will not occur):

The Snowman (adjacent multiple spaces)

(has space at the beginning/end of the string)

fRo5ty (only letters and spaces allowed)

Is there any more egg nog left?

Should we make some more egg nog?

Is there any alcohol at all in the house?

I'll be back in a bit

 (The empty string)

# Other rules

My mother-in-law's Internet access is not the best, so the shorter your code, the better. Hence, this is . Shortest code wins! You may use any of the default input and output methods, and standard loopholes are forbidden.

If you have a built-in that will do this for you, then I guess this is your chance to use it! Please feel free!

# Room for improvement

Obviously, let me know if this is too close to another question, or if it's unclear.

Please let me know if you'd rather see different rules. Please feel free to propose any suggestions that would improve the challenge.

Other test cases that I need to include?

Would different formatting be more convenient?

• "it could really be either one" What does that mean? – Buffer Over Read Dec 28 '16 at 1:56
• I mean that the block could function as either a u or an n. (Because if you turn a u upside down, it becomes an n.) – mathmandan Dec 28 '16 at 13:37
• Well, that's more clear now. – Buffer Over Read Dec 28 '16 at 13:41

# Create an equation who's only solution is the numerical ASCII code of the equation itself code-golfquine

Your equation will be run as a Wolfram Alpha query with Solve prepended to it.

y =
f(x)
g(x)
h(x)


Output is considered to be the string in the second box of Wolfram Alpha, after your prefix (above) is stripped. If the string is not numerical, it is disqualified.

Only these functions are allowed.

• This is a duplicate of the standard quine challenge with a language restriction slapped on top. Its not uninteresting or boring but I and I would think others will vote to close this if it is posted as is. I don't have any recommendations for how to fix this, but if you want to see this answered I would suggest offering a bounty rather than posting a question. – Post Rock Garf Hunter Dec 27 '16 at 5:25

# Golf a Sound Change Applier

(Snappier title suggestions appreciated)

## Background

The pronunciation of human languages changes over time. Often, sound changes follow discernable rules, with the same change applied consistently across many words in a language. For example, a lot of words that started with f in Latin now start with h in Spanish: facere -> hacer, fervere -> hervir, fīcus -> higo, and fīlius -> hijo.

Mark Rosenfelder, a well-known name in conlang circles, wrote a program called Sound Change Applier to help simulate this process. Actually, the SCA constitutes a small pattern-matching and substitution language. For this challenge, we're going to implement a pared-down version.

## The language

An SCA program transforms a list of words according to a collection of sound change rules. It consists of two sections: category definitions and substitutions.

Category definitions are lines of the form V=aeiou, where V is the category name (must be a single character) and aeiou are the category entries. Categories define groups of similar speech sounds (we'll use the term "letters," though strictly speaking that's a bit misleading); for instance, the above example is the category of vowels.

Substitutions are where the magic happens. They take the form target/replacement/environment, where the constituent parts are as follows:

• target and replacement are strings containing any number of letters and 0 or 1 category names, in any order. They represent the string to be replaced and the string to replace it with, respectively.
• environment is a string containing exactly 1 underscore (_), representing the substitution, and any number of letters and category names, representing the required context for the substitution to take place. It can also contain the # character, representing the beginning or end of a word.

Some examples, assuming the V category from earlier:

ii/i/_    Change ii to i anywhere in a word
i/j/_V    Change i to j when followed by a vowel
u/o/_#    Change u to o at the end of a word
p//V_t    Delete p if preceded by a vowel and followed by t


### Categories in substitutions

When category names are used in the environment, the environment matches if any member of the category is in the appropriate place. For example, the last rule above will delete the p from apt, opt, inept, or scripting, but not from thbpt.

The same is true when categories are used in the target but not the replacement. For example, the rule V/e/Vr_# will delete any vowel if it matches the environment: opera -> oper, sombrero -> sombrer, calamari -> calamar (but not cobra -> cobr because the environment vowel isn't matched).

However, if categories are used in both the target and replacement, the replacement letter must come from the same position in its category as the matched target letter does in its category.

For example, suppose we have these category definitions: S=ptc, Z=bdg. (These are unvoiced and voiced stops, respectively.) Then the substitution S/Z/V_V (changed unvoiced stops to voiced between vowels) represents three possible substitutions: p -> b, t -> d, and c -> g.

### Execution

An SCA program accepts as input a list of words to be transformed. It goes down the list of substitutions in order, applying each one to all words in the word list. Each substitution is applied repeatedly until the environment and/or target no longer matches. Then the next substitution is applied. When all substitutions have completed, the program outputs the transformed list of words.

### Miscellaneous rules

If a category is used in the replacement, a category must also be used in the target.

The replacement may be empty, but the target may not be empty.

Category names, letters, and words in the word list will never use the characters =/#_ or space.

## The challenge

Write a program or function that takes an SCA program and a list of words and outputs/returns the result of running that program on those words.

You may assume that the SCA program is syntactically valid and that the words do not contain any forbidden characters. If these assumptions are broken, your code may do anything (handle it gracefully, crash, output gibberish).

### I/O format

Input format is flexible. You may take the program as a multiline string or a list of strings. The category definitions and substitutions may be in the same string/list or two different strings/lists (or contained in a two-item list). The input words may be in a list or a space- or newline-delimited string. Similarly, output may be a list or a space- or newline-delimited string.

Any of the default I/O methods are acceptable. You may use different input methods for category definitions, substitutions, and input words if it makes the task easier in your language.

Linguists use many letter forms that are not present in ASCII. Therefore, your program must be able to accept Unicode characters up through U+1FFF (at least) in both the rules and the word list.

## Example

Adapted from Mark Rosenfelder's site, here is a simplistic Latin-to-Portuguese converter.

Categories:

V=aeiou
L=āēīōū
C=ptcqbdgmnlrhs
F=ie
B=ou
S=ptc
Z=bdg


Substitutions:

m//_#
i/j/_V
L/V/_
e//Vr_#
v//V_V
u/o/_#
gn/nh/_
S/Z/V_V
c/i/F_t
c/u/B_t
p//V_t
ii/i/_
e//C_rV
lj/lh/_


Given the following input list:

lēctōrem
doctōrem
focum
jocum
districtum
cīvitātem
opera
secundum
fīliam
pontem


the output list should be as follows:

leitor
doutor
fogo
jogo
distrito
obra
segundo
filha
ponte


This is ; the shortest code wins.

• "Sound Change Applier" is so XKCD thing-explainer style! Although I admit it might not be a good fit here on PPCG. As for the challenge itself, I'd say, try to make it a bit more clear, have explicit definitions for all the important words you pick, so that there is no confusion on what counts as substitution and what doesn't, as an example. – Buffer Over Read Dec 28 '16 at 1:53

# Output every string

Your task here is simple. Write a program, in as few bytes as possible, which prints every single possible string. Your program should, given infinite memory, never terminate, however for any given string there should be a finite time to be generated. (that is, a aa aaa aaaa ... Won't work as it will never generate b).

The strings to be generated should consist of all the characters in the same encoding as your answer, which you must specify if not utf-8.

The exception is that you must choose a character to exclude from your strings, which you will use to delimit strings. You may optionally have one leading delimiter.

Remember to include the empty string!

• I think this would be a duplicate of output all strings. – xnor Dec 28 '16 at 20:14
• @xnor that one takes input, this one just encompasses every possible string. I think it's worth having a challenge for that. – Pavel Dec 28 '16 at 20:25
• I disagree here: the new part is generating one of every character (except a separator), which I don't think merits a new challenge. – xnor Dec 28 '16 at 20:28

# Arrange ranges of numbers in columns

Write a program to print from m to input n with step s, arranging the numbers in either horizontal or vertical columns.

## Clarifications

• You can use any two values, or kinds of values, for signifying horizontal and vertical columns, specifying these in your answer.

## Test cases

from:
m = 1, n = 15, s = 1, vertical columns
to:
111111
123456789012345

from:
m = 1, n = 11, s = 2, horizontal columns
to:
1
3
5
7
9
11

from:
m = 1, n = 11, s = 2, vertical columns
to:
1
135791


Any more clarifications or test cases?

This challenge is based on a chat mini challenge by Helka Homba, which is allowed to be used in real challenges under the conditions of Calvin's Hobbies Public License.

# Natural Order Sorting

Goal :: Writing a sorting algorithm that doesn't need preceding zeroes to sort music files properly.

Natural Order Sorting will be defined in this way:

• Consecutive Digits (ie [0-9]+) are considered one character and its value is the evaluation of those digits as an integer (eg int("0123"))
• Uppercase Letters (ie [A-Z]) are each their own character and its value is the ASCII value of the letter
• Lowercase Letters (ie [a-z]) are each their own character and its value is the corresponding uppercase value plus .5
• Symbols (ie [^0-z]) are each their own character and its value is the ASCII value of the symbol
• Symbols are always before Digits which are always before Letters
• If two characters are in the same category, the one with the small value precedes the other

## Specification

• Input :: An unordered list of strings (flexible on how)
• Output :: A list of strings that are naturally ordered (flexible on how)
• Victory :: Shortest program/function in bytes, wins

## Test Cases

Input                             Output
-----                             ------
10,11,8,9                      -> 8,9,10,11
appleA,CiderB,AppleC           -> AppleC,appleA,CiderB
File1,File12,File143A,File031B -> File1,File2,File031B,File143A


## Source code standard deviation

Your program should accept as input a string, convert it to a unsigned byte array using UTF-8 encoding and output the standard deviation of the n bytes.

Standard deviation is given by this formula, where x1...xn are the string's bytes:

Example

Input hello:

• UTF-8 encoding returns the list [104,101,108,108,111]
• mean is 106.4
• standard deviation is 3.49857113690718

More test cases:

• ppcg: 5.678908345800274
• aaaaa: 0
• azazaz: 12.5
• smiley☺: 41.12432220162674

Scoring

Your score is the standard deviation of your source code, using the above algorithm, divided by the length of your source in bytes, using UTF-8 encoding. The higher the better.

For example, the score for the program hello is: 3.49857113690718 / 5 = 0.699714227381436

Related: Calculate Standard Deviation

• Programs can pad their standard deviation by including a huge number of the highest and lowest possible character in equal amounts in a comment. – xnor Jan 12 '17 at 6:18
• @xnor yes, but after some time, the score decreases when adding these characters. For example, hello scores 0.69, hello ÿ scores 6.15, hello ÿ ÿ scores 5.31. – Arnaud Jan 12 '17 at 7:08
• I see you now this doesn't raise your score arbitrarily, though the numbers I'm getting are different. – xnor Jan 12 '17 at 7:19
• @xnor I think you need to use statistics.pstdev, not statistics.stdev – Arnaud Jan 12 '17 at 7:31
• So an answer in Unary is guaranteed to score 0? – Peter Taylor Jan 12 '17 at 10:40
• @PeterTaylor yes, an answer in Unary is guaranteed to lose, as the higher score the better. – Arnaud Jan 12 '17 at 10:42
• @SuperChafouin I see. Putting in pstdev still gives different numbers from yours. – xnor Jan 12 '17 at 21:45
• ÿ is interpreted by the python command ord as integer 255 - while it should be the two bytes 0xC3 0xBF. – Arnaud Jan 13 '17 at 4:09

## The many errors of twin primes

Note: this is a repost of my earlier challenge, but with a different winning condition and better rules.

## Background

Bob was handed the following assignment for his programming class (this is not the actual challenge).

Homework assignment 11: Twin primes

Take as input an integer n ≥ 8 and print a single character, depending on n:

• If n is not a prime number, print N for "Not prime".
• If n is a prime number, but neither of n - 2 and n + 2 is, print I for "Isolated prime".
• If n and n + 2 are both prime numbers, print L for "Lower twin prime".
• If n and n - 2 are both prime numbers, print U for "Upper twin prime".

Bob tried hard to solve the assignment, but his program kept crashing, and in the end, he gave up and submitted it in hope of partial credit. Nevertheless, Bob's program has the curious property that even though it never does what it's supposed to, the input is still classified correctly depending on the program's behavior: non-primes result in no output, isolated primes in a crash, lower twin primes in an infinite loop with no output, and upper twin primes in an infinite loop that keeps printing the correct message.

Your task is to replicate the behavior or Bob's solution: you shall write a program or function that behaves as follows. Your input is a single integer n ≥ 8.

1. If n is not a prime number, print nothing and exit gracefully.
2. If n is a prime number, but none of n - 2 or n + 2 is, print nothing and exit with a runtime error of some kind (like stack overflow or division by 0).
3. If n and n + 2 are both prime numbers, print nothing and keep running indefinitely (or until you run out of memory).
4. If n and n - 2 are both prime numbers, repeatedly print the character U to STDOUT indefinitely (or until you run out of memory). The output can contain newlines, commas or other separators.

Input can be taken with any of our default methods, but all output must go to STDOUT (and STDERR in case of error) or closest alternative.

The lowest byte count wins.

## Test cases

8 -> [no output]
9 -> [no output]
10 -> [no output]
11 -> [infinite loop]
12 -> [no output]
13 -> UUUUUUUUU[continues indefinitely]
14 -> [no output]
15 -> [no output]
16 -> [no output]
17 -> [infinite loop]
18 -> [no output]
19 -> UUUUUUUUU[continues indefinitely]
20 -> [no output]
21 -> [no output]
22 -> [no output]
23 -> [runtime error]
29 -> [infinite loop]
31 -> UUUUUUUUU[continues indefinitely]
37 -> [runtime error]


## Sandbox notes

To keep the rules simple, I decided to only allow output to STDOUT.

• that's not really simplifying? couldn't you allow functions, but mandate output through stdout and stderr? – Destructible Lemon Jan 5 '17 at 9:30
• @DestructibleWatermelon Yeah, that's actually much more reasonable. – Zgarb Jan 12 '17 at 7:49
• Would it not be better to edit the previous question and try to get it reopened? – Peter Taylor Jan 12 '17 at 16:28
• @PeterTaylor Ideally, yes. But it has existing answers, which are not competitive at all in a pure golf context. Won't that be an issue? – Zgarb Jan 12 '17 at 18:15
• Hmm. I noticed that golfing was taken into account in the previous scoring system, but I didn't notice that 2 out of the 3 answers didn't golf. I retract my previous suggestion. – Peter Taylor Jan 12 '17 at 19:47

# Prime Factors that Weren't there Before

Given a list of integers a, calculate the prime factorization for each integer in the array. Then, return a list of factors that do not appear in the original input, even as part of another number. For instance, if you were given:

a = [1243,11311]

The prime factors would be calculated as:

a' = [[11, 113], [11311]] = []

Because 11 appears in 11311, and 113 appears in 11311, the result would be [], an empty set.

Lets look at another example:

a = [270,325,192] = [[2, 3, 3, 3, 5], [5, 5, 13], [2, 2, 2, 2, 2, 2, 3]] = [13]

Another example:

a = [27072,32585,19296] a' = [[2, 2, 2, 2, 2, 2, 3, 3, 47], [5, 7, 7, 7, 19], [2, 2, 2, 2, 2, 3, 3, 67]] a'' = [47,67]

A bigger example:

a = [56,3924,10000,1240124]
a' = [[2, 2, 2, 7], [2, 2, 3, 3, 109], [2, 2, 2, 2, 5, 5, 5, 5], [2, 2, 31, 73, 137]]
a'' = [7,109,31,73,137]

This is code golf, lowest byte-count wins.

# Play time

Hello. It is time to play the most popular portuguese card game: Sueca! So for people who does not know the game, it is needed to print a wall poster to make them know the power and the points each card has.

So, the job is to print an ASCII art wall as:

    11        10        4         3         2        ———       ———       ———       ———       ———

╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮
|A     A| |7     7| |R     R| |V     V| |D     D| |6     6| |5     5| |4     4| |3     3| |2     2|
|♥     ♥| |♥     ♥| |♥    /♥| |♥    /♥| |♥    /♥| |♥     ♥| |♥     ♥| |♥     ♥| |♥     ♥| |♥     ♥|
|       | |  ♥ ♥  | | ♔ /  | | ♗ /  | |  ♕ /  | |  ♥ ♥  | |  ♥ ♥  | |  ♥ ♥  | |       | |   ♥   |
|   ♥   | |   ♥   | |   /   | |   /   | |   /   | |  ♥ ♥  | |   ♥   | |       | |  ♥ ♥  | |       |
|       | |  ♥ ♥  | |  / ♔ | |  / ♗ | |  / ♕  | |  ♥ ♥  | |  ♥ ♥  | |  ♥ ♥  | |   ♥   | |   ♥   |
|A     A| |7 ♥ ♥ 7| |R/    R| |V/    V| |D/    D| |6     6| |5     5| |4     4| |3     3| |2     2|
|♥     ♥| |♥     ♥| |♥     ♥| |♥     ♥| |♥     ♥| |♥     ♥| |♥     ♥| |♥     ♥| |♥     ♥| |♥     ♥|
╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯

╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮
|A     A| |7     7| |R     R| |V     V| |D     D| |6     6| |5     5| |4     4| |3     3| |2     2|
|♦     ♦| |♦     ♦| |♦    /♦| |♦    /♦| |♦    /♦| |♦     ♦| |♦     ♦| |♦     ♦| |♦     ♦| |♦     ♦|
|       | |  ♦ ♦  | | ♔ /  | | ♗ /  | |  ♕ /  | |  ♦ ♦  | |  ♦ ♦  | |  ♦ ♦  | |       | |   ♦   |
|   ♦   | |   ♦   | |   /   | |   /   | |   /   | |  ♦ ♦  | |   ♦   | |       | |  ♦ ♦  | |       |
|       | |  ♦ ♦  | |  / ♔ | |  / ♗ | |   / ♕ | |  ♦ ♦  | |  ♦ ♦  | |  ♦ ♦  | |   ♦   | |   ♦   |
|A     A| |7 ♦ ♦ 7| |R/    R| |V/    V| |D/    D| |6     6| |5     5| |4     4| |3     3| |2     2|
|♦     ♦| |♦     ♦| |♦     ♦| |♦     ♦| |♦     ♦| |♦     ♦| |♦     ♦| |♦     ♦| |♦     ♦| |♦     ♦|
╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯

╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮
|A     A| |7     7| |R     R| |V     V| |D     D| |6     6| |5     5| |4     4| |3     3| |2     2|
|♣     ♣| |♣     ♣| |♣    /♣| |♣    /♣| |♣    /♣| |♣     ♣| |♣     ♣| |♣     ♣| |♣     ♣| |♣     ♣|
|       | |  ♣ ♣  | | ♚ /  | | ♝ /  | |  ♛ /  | |  ♣ ♣  | |  ♣ ♣  | |  ♣ ♣  | |       | |   ♣   |
|   ♣   | |   ♣   | |   /   | |   /   | |   /   | |  ♣ ♣  | |   ♣   | |       | |  ♣ ♣  | |       |
|       | |  ♣ ♣  | |  / ♚ | |  / ♝ | |  / ♛  | |  ♣ ♣  | |  ♣ ♣  | |  ♣ ♣  | |   ♣   | |   ♣   |
|A     A| |7 ♣ ♣ 7| |R/    R| |V/    V| |D/    D| |6     6| |5     5| |4     4| |3     3| |2     2|
|♣     ♣| |♣     ♣| |♣     ♣| |♣     ♣| |♣     ♣| |♣     ♣| |♣     ♣| |♣     ♣| |♣     ♣| |♣     ♣|
╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯

╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮ ╭───────╮
|A     A| |7     7| |R     R| |V     V| |D     D| |6     6| |5     5| |4     4| |3     3| |2     2|
|♠     ♠| |♠     ♠| |♠    /♠| |♠    /♠| |♠    /♠| |♠     ♠| |♠     ♠| |♠     ♠| |♠     ♠| |♠     ♠|
|       | |  ♠ ♠  | | ♚ /  | |  ♝/  | |  ♛ /  | |  ♠ ♠  | |  ♠ ♠  | |  ♠ ♠  | |       | |   ♠   |
|   ♠   | |   ♠   | |   /   | |   /   | |   /   | |  ♠ ♠  | |   ♠   | |       | |  ♠ ♠  | |       |
|       | |  ♠ ♠  | |  / ♚ | |  / ♝ | |  / ♛  | |  ♠ ♠  | |  ♠ ♠  | |  ♠ ♠  | |   ♠   | |   ♠   |
|A     A| |7 ♠ ♠ 7| |R/    R| |V/    V| |D/    D| |6     6| |5     5| |4     4| |3     3| |2     2|
|♠     ♠| |♠     ♠| |♠     ♠| |♠     ♠| |♠     ♠| |♠     ♠| |♠     ♠| |♠     ♠| |♠     ♠| |♠     ♠|
╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯ ╰───────╯

• You should specify which specific characters should be used. Of note, several of the ones you used don't appear to fall in the ASCII range. – FryAmTheEggman Jan 13 '17 at 0:51
• @FryAmTheEggman: Should I call it Unicode Art? – sergiol Jan 13 '17 at 1:30
• @FryAmTheEggman If you know better chars than ♔♗♕ ♚ ♝ ♛ for me to put in the question, please tell me. I don't like the effect they have on the white space width after them. – sergiol Jan 13 '17 at 1:33
• I'm afraid I don't know of any better characters, but yes, that would be less confusing. I still think adding the exact character codes would be a good idea. – FryAmTheEggman Jan 13 '17 at 1:47
• The "ascii-art" looks aweful in my browser (firefox on win): i.stack.imgur.com/keYgN.jpg – flawr Jan 13 '17 at 14:48
• @flawr: In mine (Vivaldi on Windows) they look better: i.imgur.com/OIILDbB.png but not perfectly drawn; it is due to the chess Unicode characters. I am waiting for opinions on better characters, please. The queen card (D) seems a lot the King card! The Jack (V) doesn't even seem to be a Jack! And the King (R) also does not seem the King! – sergiol Jan 13 '17 at 19:42