490
\$\begingroup\$

What is the Sandbox?

This "Sandbox" is a place where Code Golf users can get feedback on prospective challenges they wish to post to the main page. This is useful because writing a clear and fully specified challenge on the first try can be difficult. There is a much better chance of your challenge being well received if you post it in the Sandbox first.

To post to the Sandbox, scroll to the bottom of this page or click on the "Add Proposal" link below, and click "Answer This Question". Click "OK" when it asks if you really want to add another answer. Write your challenge just as you would when actually posting it. You may also add some notes about specific things you would like to clarify before posting it. Other users will help you improve your challenge by rating and discussing it. When you think your challenge is ready for the public, go ahead and post it, replace the post here with a link to the challenge and delete it.

See the Sandbox FAQ for more information on how to use the Sandbox.

The Sandbox works best if you sort posts by "active".

Add Proposal

Search the Sandbox

Browse your pending proposals

Get the Sandbox Viewer to view the sandbox more easily

To add an inline tag to a proposal use shortcut link syntax with a prefix: [tag:king-of-the-hill]

| |
\$\endgroup\$

2968 Answers 2968

-2
\$\begingroup\$

Bit flipper

Given a string s and a positive number n, return the string s with n random bits flipped. (A random number can be generated in any way, including pseudo-random number generators)

Example:

Before:

Hello World

After (n = 2, 2 bits flipped):

Hello wOrld
| |
\$\endgroup\$
  • 2
    \$\begingroup\$ How exact are the bytes being 'flipped'? Are we changing the bits? Is the output deterministic? It doesn't look like you're modifying any specific bit of the byte, or reversing it, or doing bitwise negation. \$\endgroup\$ – Rɪᴋᴇʀ Mar 21 '19 at 1:55
  • 1
    \$\begingroup\$ @Riker well changing from uppercase to lowercase is just xor 32. But they'rem saying byte flipper not bit flipper which is a bit confusing \$\endgroup\$ – ASCII-only Mar 21 '19 at 6:09
  • \$\begingroup\$ @Riker The bits are flipped \$\endgroup\$ – smileycreations15 Mar 21 '19 at 9:42
  • \$\begingroup\$ @JoKing No, that was an example because I didn’t wanted binary non-unicode characters in the post. \$\endgroup\$ – smileycreations15 Mar 21 '19 at 9:44
  • \$\begingroup\$ What is n? On the basis of what little is specified in the question, I would be tempted to write an implementation for n=0 which consists of the empty program in GolfScript... \$\endgroup\$ – Peter Taylor Mar 21 '19 at 16:44
  • \$\begingroup\$ @PeterTaylor A user defined count of how many bytes will be flipped \$\endgroup\$ – smileycreations15 Mar 21 '19 at 18:12
  • 1
    \$\begingroup\$ I think the confusion here is that "bytes" doesn't mean what you think it means. From the lone test case I think what you're trying to ask us is: given a string s and a number n, change the case of n random letters in s - would that be correct? \$\endgroup\$ – Shaggy Mar 22 '19 at 0:41
  • \$\begingroup\$ I assume case was just an example of bit 5 flipping. I'd recommend writing it like Given a string s and a positive number n, return the string s with n random bits flipped. Though from there you run into problems about invalid unicode sequences in the output \$\endgroup\$ – Jo King Mar 22 '19 at 3:45
  • \$\begingroup\$ @JoKing I replaced with your example. \$\endgroup\$ – smileycreations15 Mar 22 '19 at 7:47
  • \$\begingroup\$ What do you mean by Default n = 3? Also, how should programs handle invalid unicode sequences? \$\endgroup\$ – Jo King Mar 22 '19 at 9:14
  • \$\begingroup\$ @JoKing By default, n should be 3. And invalid unicode sequences should not be handled, and the data should be directly printed out to stdout or any output file. \$\endgroup\$ – smileycreations15 Mar 22 '19 at 12:35
  • \$\begingroup\$ When you say random, do you mean of our choice? pseudo-random? fetched from random.org? \$\endgroup\$ – Artemis still doesn't trust SE Mar 26 '19 at 23:16
  • \$\begingroup\$ @ArtemisFowl It is selected by the program. \$\endgroup\$ – smileycreations15 Mar 27 '19 at 10:45
  • \$\begingroup\$ @smileycreations15 It's gonna be hard to make that 100% random \$\endgroup\$ – Artemis still doesn't trust SE Mar 27 '19 at 15:46
  • 1
    \$\begingroup\$ @smileycreations15 Maybe you should add that to the question. \$\endgroup\$ – Artemis still doesn't trust SE Mar 27 '19 at 20:35
-2
\$\begingroup\$

You can't tell me what to do!!!

Intentionally break as many coding conventions as possible while crafting a working Hello World

For each language, a coding convention standard will be selected. The following is the current list:

javascript -> Google's Style Guide

PHP -> PSR-2

C++ -> ISO C++ Style Guide

Python -> PEP-8

The maximum file length is 6000 characters. Any code beyond the first 6000 will not count towards broken conventions. (Using conventions that you have set to break after the 6000 point, however, will count against you.)

If you do not see your language, you may choose one of the most common coding standards for your language, and use that, and (hopefully) it will be noticed and added to the list. Each language is its own competition. (For example: If your code is in Ruby, you're not competing against C++ code)

This is the coding equivalent of an ugly baby contest, and pushes you to think outside the box (possibly way too far outside the box). The goal is to write a 'simple' Hello World program. However, you have to do it while breaking as many coding conventions as possible, and being as ugly as possible (but still working!)

The advantages of this puzzle are multi-purpose. This is to challenge the coder to separate long-standing habits (which generally follow coding conventions) from functionality - to encourage creativity. Further, it also serves as a reverse example to demonstrate when coding conventions are a help vs a hindrance.

Remember, ugly doesn't have to mean gibberish or unnecessarily long or poorly running. In fact, code length or runtime do not factor into the evaluation.

For example, you could write procedural code using only classes, use an eval() to declare constants, or use only use variable names using characters that have nothing to do with what the variable does, reverse indentation, or rely exclusively on gotos in an interpreted language. The only thing your code has to do is output "Hello World" to the command line or an equivalent.

Each answer should list and link to coding conventions it breaks and receives 1 point for each broken code convention (but instant total of zero points the code follows any coding convention it says its breaking). If a voter agrees it violates all the listed coding conventions, upvote the code that violates the most while still functioning. (Accidentally violating coding conventions, however, does not count. Each one violated coding convention must be documented and intentional.)

Note: For each coding convention taken on, it must be consistently broken across the entire program. Following the convention even once invalidates your entire code. Habits are your enemy. Further note: If you declare you're breaking a convention, you MUST break it. If it's not applicable, it doesn't count.

Alternate Scoring method:

Don't like the "call your shot and then try to make it" scoring method? Do you have a readily available git functionality? Does the coding convention have a convenient git-hook for code style enforcement? Fear not, you have the option for an alternate scoring method: 1. Write up your code. 2. Run it through the git commit with the hook active. 3. If your hook auto-changes code, commit it, and do step 4. If it gives you coding style errors and rejects the commit, count the errors; you get one point for each error and skip to step 5. If you break git due to the hook crashing, list the broken code enforcement, add 50 points, and try again with a different code-enforcement hook. (You CANNOT be an author or contributor to any git-hook before you test against it. This is considered cheating and will be disqualify you.) 4. If your hook auto-changes code to fit style enforcement, do a git-diff between your code and the code it committed. Each change is one point. 5. Total your points. List your points as an alternate score in your answer's header. List the code-enforcement hooks you tested it against.

I'm personally not a fan of this scoring method as it allows accidental points and becomes more like it's testing the enforcement hook rather than creative code style breaking, but some like the more computer-controlled scoring method... so there ya go.

Sandbox Reminder: Sandbox is a place for constructive criticism. Saying, "I don't like it" or "I wouldn't do it" isn't constructive criticism. Last time I had this in the sandbox, most criticism was built on disliking the type of challenge, not actually building it properly. If you don't like the challenge concept, then just don't do it. If you have legitimate suggestions on how to make the challenge better then do so. I will do my best to address legitimate points.

Standard Example Answer format


My Oh so wrong Hello world - PHP - Attempting 2 points

Breaking conventions in PSR-2:

  • breaking "Opening braces for classes MUST go on the next line, and closing braces MUST go on the next line after the body."
  • breaking "All PHP files MUST end with a single blank line."

--

<?php
class hiworld{public $printme = "Hello World"}
$hiworld = new hiworld;
echo $hiworld->$print; 
?>

Alternate Example Answer format


My Oh so wrong and totally fake Hello world - PHP - Alt.Points(53)

<?php
class hiworld{public $printme = "Hello World"}
$hiworld = new hiworld;
echo $hiworld->$print; 
?>

Attempted with:

50 pts: PSR-2 Foo's Enforcement Hook: Foo-Checker [http://foo.example.com] (Broke)

3 pts: PSR-2 Bar's Enforcement Hook: Bar-Checker [http://bar.example.com]


Deleted Version

| |
\$\endgroup\$
  • \$\begingroup\$ That just makes it better. \$\endgroup\$ – liljoshu Mar 8 '19 at 23:29
  • \$\begingroup\$ Hate as measured by votes, however, is a discrete value, and therefore objective. \$\endgroup\$ – liljoshu Mar 8 '19 at 23:37
  • \$\begingroup\$ While I disagree that pop cons need an objective criterion for voting (anything objectively measurable wouldn't need votes), pop cons are out of favour for that very reason. It is rare for a pop con to be welcomed. \$\endgroup\$ – trichoplax Mar 10 '19 at 10:00
  • \$\begingroup\$ @trichoplax Fair enough on that. I'll change encouragement to just be on coding style. \$\endgroup\$ – liljoshu Mar 10 '19 at 22:25
  • 3
    \$\begingroup\$ The problem is mostly the popularity-contest tag, which are very hard to do correctly. For example, how do you define break as many coding conventions as possible? How do you define convention, especially for esoteric languages where there are no conventions? The amount of conventions broken also depends on the poster's and viewer's standards, and is therefore not objective. \$\endgroup\$ – Jo King Mar 12 '19 at 21:38
  • 1
    \$\begingroup\$ If a voter agrees it violates all the listed coding conventions, upvote the code that violates the most while still functioning is still subjective. All conventions are going to be subjective, e.g. Proper indentation, does that mean 4 spaces or a tab? One voter might think one way, and another might think another way. In general, I think you've chosen a very subjective winning criterion, and short of listing and defining the conventions yourself, it's not going to become objective again. \$\endgroup\$ – Jo King Mar 13 '19 at 0:06
  • 2
    \$\begingroup\$ I've removed my downvote and the related comment. \$\endgroup\$ – trichoplax Mar 13 '19 at 6:59
  • 2
    \$\begingroup\$ The new scoring mechanism is still subjective, but a big improvement. What counts as a convention still seems like a grey area. Does it need to be from an official source, for some definition of official? Does it need to have been posted online prior to the posting of this challenge? Does it need to be stating that coders "must", "should", or something else? \$\endgroup\$ – trichoplax Mar 13 '19 at 7:05
  • 4
    \$\begingroup\$ One way to make this objective would be as a language specific challenge, for example with something like JSLint. That way your score is the number of complaints triggered when running it through the linter, and highest wins. Only being able to compete in one language doesn't seem ideal, but I mention it as an example in case someone can come up with a more inclusive approach. \$\endgroup\$ – trichoplax Mar 13 '19 at 7:08
  • 5
    \$\begingroup\$ "Whatever makes you feel dirty for having put it through your keyboard" and "Each answer should list and link to coding conventions it breaks" are mutually contradictory. \$\endgroup\$ – Peter Taylor Mar 13 '19 at 12:00
  • 2
    \$\begingroup\$ @trichoplax I do like your idea of counting linter complaints to make it more objective, and feel that's on the right track. Maybe bringing some code-cleanup program into it, and seeing how much work it has to do? \$\endgroup\$ – liljoshu Mar 13 '19 at 15:33
  • 2
    \$\begingroup\$ I feel like this could work if one language was selected, with associated style guide/linter, and an objective scoring system made for that. Otherwise, you're comparing a lot of apples and shoes. \$\endgroup\$ – Spitemaster Mar 14 '19 at 16:36
  • 2
    \$\begingroup\$ I know this probably isn't going anywhere, but the most 'official' python style guide is probably PEP 8. \$\endgroup\$ – Artemis still doesn't trust SE Apr 6 '19 at 18:17
  • 1
    \$\begingroup\$ @liljoshu You've got my upvote for what it's worth, though I agree this needs some improvements. \$\endgroup\$ – Artemis still doesn't trust SE Apr 8 '19 at 22:35
  • 2
    \$\begingroup\$ Something like codegolf.stackexchange.com/questions/172445/… might be ok \$\endgroup\$ – Embodiment of Ignorance Apr 10 '19 at 3:04
-2
\$\begingroup\$

Count the Trees

Challenge

Given an input consisting of ASCII art of trees such as

  0            <
  |      >       @
  |   @          |    0
  |   |    #     |    |
  |   |    |     |    |
==========================

count the number of trees present (5 in this case).

Rules

Input

  • The input might not have all lines at the same length.
  • You can take your input from stdin or take it as a string argument.
  • There will be a ground as the last line, consisting of = characters.
  • All trees have a straight trunk of | characters.
  • The crown of the tree can be one of 0@#.
  • Each tree will have at least one trunk character.
  • You may assume that there is at least one tree.
  • Unfortunately, there might be birds (< and >) photobombing the ASCII art. They should be ignored.
  • If you find a bird on the ground, then it is dead and another tree will grow in its place tomorrow (carcasses make great fertiliser). In the ASCII art below, there will be two trees tomorrow:
   #
   |   <
=========

Output

  • Output the number of trees that are present today and those that will be present tomorrow.

Test cases

  0            <
  |      >       @
  |   @          |    0
  |   |    #     |    |
  |   |    |     |    |
==========================

(5, 5)

   #
   |   <
=========

(1, 2)

 0#@
 |||
 |||
=====

(3, 3)

| |
\$\endgroup\$
  • 4
    \$\begingroup\$ What about languages that can't handle input over multiple lines? Can the input be taken as a list of strings? Or a single string with \n as separators? Also, the task is basically just counting all non-space characters on the second line from the bottom. The birds in the air, different crowns etc. won't affect the answers in any way. MATLAB: @(s)nnz(s(2,:)-32). \$\endgroup\$ – Stewie Griffin May 23 '19 at 10:16
  • 1
    \$\begingroup\$ A single string should be fine; a list is not acceptable. And thanks for pointing out the shortcut. Maybe it would be better to require validation? \$\endgroup\$ – bb94 May 24 '19 at 15:50
-2
\$\begingroup\$

The heights of Natural Numbers

Every number can be expressed as the product of itself and/or smaller numbers. This is a fundamental feature of our world.

For example 10 can be expressed as the product of 5 and 2, or as the product of 1 and 10.

9 can be expressed as the product of 3 and 3, or 1 and 9.

12 can be expressed as the product of 2 and 6. 6, in turn, can be expressed as the product of 2 and 3. It could also be the product of 3 and 4, and in turn 4 is the product of 2 and 2. Lastly there is 1 and 12.

7 can only be expressed as the product 1 and itself.

The numbers in the products are called factors. Every number has at least 2 factors, itself and 1. Numbers with only those two factors are called prime. Numbers with more than 2 are called composite.

These factors can be written as trees. The root begins with the number itself, and factors are written below, by adding branches to the root.

7 has 1 and 7. This is a short tree. It has one prime.

9 has 3 and 3. This is also a short tree, but it has two branches. It has two primes, but they are both at depth of 1 down the tree.

10 has 5 and 2. Again, short. Again, primes are at depth 1.

12 has 6 and 2, 6 has 3 and 2. This tree has two levels of height. Note that at the second level, every factor is prime, but at the first level, some factors are composite. 12 has also 3 and 4, and 4 becomes 2 and 2 - the tree looks similar to when using 6 and 2, this is called Isomorphic, which comes from the Greek language words for same shape.

In other words, every number has several trees of factors, and each tree has leaves that are prime factors. And every tree has a height, the number of branches one must travel between the root and the furthest leaf.

For example, every number has a tree of height 1. Itself and 1. So.

7 has height 1, because 1x7=7

9 also is height 1, because 3x3=9, and 1x9=9, are both of height 1.

12 is height 2. 3x2x2 becomes 3x4, which becomes 12. There are two branches between 12 and either leaf of 2.

But 12 is also height 1 because it has a different tree of height 1: 1x12=12.

16 is height 3, because 16 becomes 2*8 becomes 2*2*4, becomes 2*2*2*2. But 16 is also depth 1 because 1x16=16. However 16 is not depth 2, because no tree of it's factors has primes up two branches from the root.

Write a program that given an integer n, returns a sequence of the first 100 numbers that have prime factor trees of height n.

| |
\$\endgroup\$
  • 1
    \$\begingroup\$ The prologue about factors and primes is unnecessary-- we know what they are. A diagram would be nice. You didn't explicitly mention the rules for creating trees-- why can't 16 = 4x4 = (2x2)x(2x2), or 16 = 8x2 = (8x1)x2? Are depth and height the same? \$\endgroup\$ – lirtosiast Jun 29 '19 at 7:12
-2
\$\begingroup\$

Best Mile Time

Introduction

Your friend has been trying to improve his mile time on. Unfortunately, he isn't very good at keeping a steady pace and constantly speeds up and then slows down. He usually runs for many miles at a time and wants to choose the fastest mile of his run to determine his mile time.

Given your friend's distance versus time, determine his fastest mile time for a contiguous mile stretch.

Input

A list of distances (in miles) sampled at an even interval.

Output

The length of the smallest interval during which a distance of at least one mile was traveled.

Rules

  • You may assume that the the total distance traveled is at least 1 mile.
  • The mile time must be for a continuous time interval.
  • Standard loop-holes are forbidden.
  • Standard rules apply.
  • Please provide a link to test your code as well as an explanation.
  • This is , so the program with the smallest asymptotic time complexity wins!
  • Ties will be broken by fastest run time.

Example

Python 3.7, O(n ^ 2)

Try it online!

from typing import List


def fastest_mile_time(distances):
    """Determines the fastest mile time from a list of distances.

    Parameters
    ----------
    distances : List[float]
        The list of distances in miles.

    Returns
    -------
    int
        The length of the smallest interval during which at least one mile was traveled.
    """
    intervals = []
    for i in range(len(distances) - 1):
        for j in range(i + 1, len(distances)):
            if distances[j] - distances[i] >= 1:
                intervals.append((i, j))
                break

    return min(map(lambda x: x[1] - x[0], intervals))
| |
\$\endgroup\$
  • \$\begingroup\$ @FryAmTheEggman how's this? \$\endgroup\$ – Billylegota Jul 19 '19 at 2:32
  • 2
    \$\begingroup\$ Unless I'm missing something this is trivially O(n): keep two pointers into the list, advance them keeping them 1 mile apart, and keep track of the running minimum time. I'm downvoting, so ping me if I was mistaken or if this is updated so I can update my vote. \$\endgroup\$ – lirtosiast Jul 19 '19 at 2:52
  • \$\begingroup\$ @lirtosiast O(n) is trivial. I just gave O(n ^ 2) as an example. However it isn't clear to me that O(n) is the lower bound. I think the fact that the sequence is monotonically increasing may be of some use (although I've yet to show that to be the case). \$\endgroup\$ – Billylegota Jul 19 '19 at 3:20
  • 3
    \$\begingroup\$ The optimal solution is O(n). You need to iterate two pointers through the entire list one time to ensure that you have found the minimum valid difference. The range of time this will take ranges from Ω(n) to O(2n) in the optimized case. for(i=j=0;j<length;i++){for(;array[j]-array[i]<1&&j<length;j++){}minTime=min(minTime , j-i)} \$\endgroup\$ – fəˈnɛtɪk Jul 20 '19 at 17:00
  • 2
    \$\begingroup\$ Consider a list where every element at even index 2n is n, and every element at index 2n+1 is either n+.5 or n+1. If there is an integer at an odd index, the fastest mile time is 1, otherwise it's 2. But we have no way of determining this without reading all n/2 odd indices. \$\endgroup\$ – lirtosiast Jul 20 '19 at 18:17
  • \$\begingroup\$ @lirtosiast +1 thanks for such a clear example! \$\endgroup\$ – Billylegota Jul 21 '19 at 6:16
-2
\$\begingroup\$

Produce a self-reproducing data structure

Write the shortest code to produce a self-reproducing list, dictionary, array, and so on and so forth. That is, when you index any one of the logically-available items that belongs to the resulting data structure that you have produced, you get the same data structure when you compare the equality between the data structure before you indexed and the data structure after you indexed.

  • In order to verify your code with automatically-provided constructions in programming languages, you should pick an operator that compares whether two values are equal (or does type-comparisons, if available).
  • If your language does not provide an equality operator, you should simulate an equality operator yourself using operators like - or other operators that do the job of comparing values (as in Acc!, where an explicit comparison operator is not provided.)

Example

This is an example of a validity/equality test of a possible solution in a Python REPL (when you have already produced a list, namely list, where it produces itself at its 0th item). This test simply compares the equality between the non-indexed list and the indexed list:

>>> list
[[...]]
>>> list[0]
[[...]]
>>> list==list[0]
True

However, if the result of the last line (the equality comparison) is not a truthy value in your language (for example False and 0 in Python), then your answer is invalid and should be improved.

Rules

  • Your program does not have to take input; neither does it have to explicitly output the data structure. However, your resulting data structure has to be accessible in some way.
  • This is a contest; the shortest answer will win.
  • No standard loopholes, please.
  • In this challenge, the values on both operands in the equality check should have the same type.
  • Your code (both your testing code and your producing code) should not produce any errors; any outputs to stderr are considered non-truthy values and demonstrates that your code is invalid.
| |
\$\endgroup\$
  • 4
    \$\begingroup\$ What does "compare it" mean? There are many many types of comparison one can perform, and they don't necessarily give the same result for the same values. \$\endgroup\$ – Peter Taylor Jul 24 '19 at 7:11
  • 5
    \$\begingroup\$ @A__ For JavaScript, is it == or ===? Either way, people will be angry. \$\endgroup\$ – wizzwizz4 Jul 24 '19 at 13:16
  • 2
    \$\begingroup\$ @A__ Because either the challenge is trivial (['']) or you're arbitrarily restricting a language. Work on your definition of "equality operator". \$\endgroup\$ – wizzwizz4 Jul 24 '19 at 13:46
  • 2
    \$\begingroup\$ @A__ So, basically, you want (x=[])[0]=x? No clever tricks? Just a bog-standard recursive data structure? (Though, it might be interesting in languages where those aren't allowed.) \$\endgroup\$ – wizzwizz4 Jul 24 '19 at 14:07
  • \$\begingroup\$ @wizzwizz4 In fact, your program is a clever trick that I have not thought of. Mine is 13 bytes, yours is 11 bytes. Yes, what I want is a bog-standard recursive data structure, as long as it is not a duplicate of another question. (My program is a=[];a.push(a)) \$\endgroup\$ – user85052 Jul 24 '19 at 14:10
  • 3
    \$\begingroup\$ @U10-Forward 0 bytes \$\endgroup\$ – tjjfvi Jul 24 '19 at 14:32
  • 1
    \$\begingroup\$ @tjjfvi I thought about that one, but I didn't think it'd be syntactically valid. It does, however, work. \$\endgroup\$ – wizzwizz4 Jul 24 '19 at 15:19
  • 1
    \$\begingroup\$ @wizzwizz4 How do you know which language? \$\endgroup\$ – tjjfvi Jul 24 '19 at 15:31
  • 1
    \$\begingroup\$ @tjjfvi I just assumed it was a language where the "null" / "undefined" singleton was indexable, returning the very same value. \$\endgroup\$ – wizzwizz4 Jul 24 '19 at 15:34
  • 1
    \$\begingroup\$ @wizzwizz4 No, JS: window.window === window :) \$\endgroup\$ – tjjfvi Jul 24 '19 at 15:38
  • 2
    \$\begingroup\$ @tjjfvi I read the challenge differently to you. I thought it meant "any one of the logically-available items". By this rule, (x={}).x=x is the shortest I can think of, other than the trivial case. \$\endgroup\$ – wizzwizz4 Jul 24 '19 at 15:53
  • 1
    \$\begingroup\$ @tjjfvi Well i do it in Python so no such a thing called 0 bytes in python \$\endgroup\$ – U10-Forward Jul 25 '19 at 1:08
  • \$\begingroup\$ Alternative: window["window"]===window \$\endgroup\$ – user85052 Jul 25 '19 at 4:06
-2
\$\begingroup\$

Recursive Sum Up The Digits

Tags:

Produce the shortest code that sums up all the digits in a number, and after if it still has more than one digit, sum it up again and again until it's with one digit, example: 987 would become 6 since 9 + 8 + 7 is 24, whereas 2 + 4 is 6.

| |
\$\endgroup\$
  • 2
    \$\begingroup\$ I have the feeling I've seen this challenge before, but I'm unable to find it. It could be that I'm confusing it with two similar loose challenges, since there are more challenges where we continue doing something until a single digit remains, and there are also loads of challenges summing the digits of an integer. I'm not 100% sure anymore whether there is already one with both combined. \$\endgroup\$ – Kevin Cruijssen Aug 5 '19 at 6:37
  • 5
    \$\begingroup\$ This is just "Given n output n % 9". \$\endgroup\$ – Peter Taylor Aug 5 '19 at 7:46
  • \$\begingroup\$ @PeterTaylor Ah, now I remember where I've seen it before: here in the sandbox, and you (or someone else) made that same comment. :) \$\endgroup\$ – Kevin Cruijssen Aug 5 '19 at 12:24
  • \$\begingroup\$ Isnt this just a duplicate of codegolf.stackexchange.com/q/1775/87923? \$\endgroup\$ – EdgyNerd Aug 6 '19 at 8:19
  • 1
    \$\begingroup\$ @EdgyNerd It's related, but not a dupe. That challenge takes multiple integers as input simultaneously, instead of a single input. And it outputs the amount of iterations for each of those integers to become a single digit, instead of the resulting digit itself. In addition, it has rather cumbersome output-format.. So that challenge would result in 987 2 for input [987]. The core part of both challenges is the same though: continue summing the digits of an integer until a single digit remains. \$\endgroup\$ – Kevin Cruijssen Aug 6 '19 at 9:16
-2
\$\begingroup\$

Make it improbable... BUT NOT IMPOSSIBLE

You must make a program that outputs truly once in a while. However, making it have output falsy all the time is not acceptable.

Rules

  • Standard loopholes are forbidden.
  • You may use any of accepted I/O formats.
  • Your program must be possible to output a truly value.
  • When not outputting a truly value, you may either output a falsy value or not output anything at all.
  • You may output two or more values, however if it contains a truly value, then the output is considered truly.
  • The probability of outputting a truly value must be at most 1/2.
  • Your program must not take/use an input.
  • Using non-deterministic but non-random(Such as getting the time) is prohibited. However, if date etc. is used in the builtin random function, it is allowed.
  • The program must theoretically always terminate or stop outputting anything.
  • You may assume that you have a fast enough computer and large enough memory.
  • Your program should not be affected by raising the maximum value of a data type. You may still use unaffected constants.
  • Data types must be following its spec: ie. for an unbounded arbituary precision integer type, you may assume that it can go as high as you want(but you are not allowed to increment until an error as in the rule above), but a double-precision floating-point format still has 22-bit fraction and 8-bit exponent.
  • Score is calculated as: Pl-1.5l, where P is the probability and l is the byte length.

Example(s)

JavaScript
alert(Math.random()<0.1)
P=0.1, l=24 => Score=23.534

The lowest score wins!

| |
\$\endgroup\$
  • \$\begingroup\$ So is it acceptable for just a program that always outputs truly? You need to define improbable. (I assume this probability must be at least lest than 1/2.) Providing a few examples will be helpful. So is there only output and no input? In addition, you need an objective winning criterion, which is a criterion that posts for this challenge will need to comply in order for it to be a valid answer. (Usually this criterion is making the source code shortest.) \$\endgroup\$ – user85052 Sep 24 '19 at 13:37
  • \$\begingroup\$ Sorry, I posted this incomplete. \$\endgroup\$ – Naruyoko Sep 24 '19 at 16:14
  • \$\begingroup\$ I don't think your scoring method works particularly well, unless I'm making an error. For any \$ l > 1 \$ your score cannot be less than 1. Achieving a score arbitrarily close to 1 is relatively easy. So the only way to beat that is to have a one or zero byte solution. It is easy to make the probability increase exponentially with linear code additions. It might be necessary to penalise length massively, like \$ P \times e^{l!} \$, to avoid similar problems. \$\endgroup\$ – FryAmTheEggman Sep 24 '19 at 18:39
  • \$\begingroup\$ I see. I guess P^l^k is too penalizing but Pk or Pe^k is too forgiving. Pe^l! looks simple enough but is is the middle so it may work. \$\endgroup\$ – Naruyoko Sep 24 '19 at 20:11
  • 1
    \$\begingroup\$ The problem with any of scoring methods for this challenge is that it is possible for any increasing computable function f, a program with length l can have P around 1/f(l). The only non-broken formula could be uncomputable, i.e. P/BB(l), where BB is the busy beaver function. \$\endgroup\$ – Naruyoko Sep 24 '19 at 20:15
-2
\$\begingroup\$

I reverse the source code, you keep the output

Yet another blatant rip-off of a rip-off of a rip-off of a rip-off. Go upvote those!

Your task, if you wish to accept it, is to write a program/function that outputs/returns its own output. The tricky part is that if I reverse your source code, the output must be preserved.

Examples

Let's say your code is ABC and the corresponding output is XYZ. If I run CBA, the output must also be XYZ

| |
\$\endgroup\$
  • 3
    \$\begingroup\$ What's to prevent a trivial solution of just 1 in many (many) languages? \$\endgroup\$ – AdmBorkBork Sep 25 '19 at 18:30
  • \$\begingroup\$ Or trivial comment abuse? \$\endgroup\$ – S.S. Anne Sep 25 '19 at 20:39
  • \$\begingroup\$ @JL2210 This works in codegolf.stackexchange.com/questions/193315/… print("ABC")#("ABC")tnirp \$\endgroup\$ – gadzooks02 Sep 26 '19 at 15:21
  • \$\begingroup\$ @AdmBorkBork This works in codegolf.stackexchange.com/questions/193315/… too: 1 is the reverse of 1 \$\endgroup\$ – gadzooks02 Sep 26 '19 at 15:22
  • \$\begingroup\$ And to both of you: why did these not stop that code golf becoming a challenge? \$\endgroup\$ – gadzooks02 Sep 26 '19 at 15:23
  • 2
    \$\begingroup\$ I didn't say it couldn't be a challenge. I just wanted to point out that this is trivial in many languages. And for what it's worth, I downvoted the challenge you linked for the same reason. \$\endgroup\$ – AdmBorkBork Sep 26 '19 at 15:48
  • \$\begingroup\$ @gadzooks02 That challenge requires you to reverse the input. The input can be anything in that challenge. \$\endgroup\$ – S.S. Anne Sep 26 '19 at 15:49
  • \$\begingroup\$ @JL2210 Ah yes. Would preserve the input work better? \$\endgroup\$ – gadzooks02 Sep 26 '19 at 16:02
  • \$\begingroup\$ No, then it would be trivial in Bash and BrainFuck and C and, well, you get the point. \$\endgroup\$ – S.S. Anne Sep 26 '19 at 16:26
  • \$\begingroup\$ @JL2210 Yes, OK. Do I need to do something if I've decided against a challenge? Delete the post? \$\endgroup\$ – gadzooks02 Sep 26 '19 at 16:29
  • \$\begingroup\$ No idea. Read over the guidelines, they might help. \$\endgroup\$ – S.S. Anne Sep 26 '19 at 16:31
-2
\$\begingroup\$

print 1000 digits of \$\pi\$ base 3

The question was on hold for "unclear what you're asking". Really? What was the real reason?

No input. We need to compute and print the values of \$\pi\$ and Euler constant \$\gamma\$
to \$1000\$ digits after decimal point
in base \$3\$ with digits \$-1,0,1\$ represented as -,0,+ respectively.

For \$\pi\$ output is likely starts with +0.0++-+++-000-0++-++0+-++++++00--++.
\$\pi\$ can be computed as series of \$\tan^{-1}\$, \$\gamma\$ -- like here, or any other method will do if fast enough to provide needed accuracy for at most \$60\$ seconds for both numbers.

Storing or using entire pre-computed values are forbidden.
One may though use wolframalpha regular-base-3 values for checking their output -- for \$\pi\$ and \$\gamma\$ (hit "More digits" some times to get \$1000\$).

Scoring method is code-golf, but TIO should run at most \$60\$ seconds.
Good luck. Please fell free to improve this post.

| |
\$\endgroup\$
  • 3
    \$\begingroup\$ "Storing or using entire pre-computed values are forbidden" is definitely one source of unclarity. What amount of pre-computation could be done? All but the last digit? All but two? Further there doesn't seem to be any reason to ask for two numbers, nor is there a on-site way to check the results. You shouldn't make your answerers have to go to an external site to verify their submission. \$\endgroup\$ – FryAmTheEggman Nov 21 '19 at 19:43
-2
\$\begingroup\$

Introduction

As programming languages reproduce are created, documentation is even more important for programmers. Your task is simple: output the esolangs.org documentation for your programming language.

With wikis being wikis, languages are heavily penalized in this challenge for being used often and for being interesting to write about, the goal here is to draw attention to languages that may not get utilized otherwise.

Challenge

For this task, you will need to output the source for the article on esolangs.org for your language, with greater than or equal to 95% accuracy. Your score is your program length in bytes, as in other challenges.

Languages not on this multi-page list of languages as of the time of this posting are ineligible.

Standard loopholes are forbidden.

Inputs

None

Output

The source (as of this challenge being posted), for the esolangs wiki page for your language, with at least 95% accuracy.

Example

Language: ///

Output:

{{featured language}}
'''///''' (pronounced "slashes") is a minimalist [[Turing-complete]] esoteric programming language, invented by Tanner Swett ([[User:Ihope127]]) in 2006 based on [[wikipedia:sed|the "s/foo/bar/" notation that everybody seemed to be using in IRC]]. The only operation is repeated string substitution, using the syntax <code>/''pattern''/''replacement''/</code>. Despite its extreme simplicity – there isn't even an obvious way to create a loop – it was proved [[Turing-complete]] by [[Ørjan Johansen]] in 2009, who created [[#Bitwise Cyclic Tag interpreter|an interpreter]] for the Turing-complete language [[Bitwise Cyclic Tag]].
...

| |
\$\endgroup\$
  • 4
    \$\begingroup\$ -1: Interesting idea, but I don't think it can work as a challenge. I'm not convinced that kolmogorov-complexity-ing a volatile data source is a good idea. What happens if the page is edited two weeks from now? \$\endgroup\$ – Beefster Dec 13 '19 at 22:39
  • \$\begingroup\$ Loophole. I blanked the esolangs.org documentation of my language. Therefore I can output nothing to achieve my goal. \$\endgroup\$ – user85052 Dec 18 '19 at 4:07
  • \$\begingroup\$ @A̲̲ nope, you have to output what it was at the time of posting \$\endgroup\$ – iPhoenix Dec 18 '19 at 11:53
  • \$\begingroup\$ Obviously, you blank the page and then post before it gets fixed. \$\endgroup\$ – the default. Dec 19 '19 at 13:55
-2
\$\begingroup\$

Finite Elements from Scratch


Background

"The finite element method (FEM), is a numerical method for solving problems of engineering and mathematical physics." -Wikipedia

One of the elementary formulations of fem in structural engineering is the truss. They are very basic, but have a lot of utility.

When one designs a truss, especially in the preliminary stages some assumptions are usually made to simplify the procedure. For instance, members are assumed to carry only tension or compression load. This means that we can only load the truss at the nodals points. Depending on how the connection is designed and detailed, these assumptions can be quite close to how the structure actually will behave in the real world.

So, what's so special about having a member with only axial loading? Well, there's a property of the material itself we can take advantage of. Most materials have a property of 'linear elasticity' when the material is stretched or compressed a very small amount. A material like steel is quite ductile, and so this range of linear elasticiticy is quite large, as compared to something like ceramics. This means if we push or pull on some steel with a small force, it will displace a proportional amount. If we double our applied force, its displacement will double as well. Also if we release our force, the material will go back to its original configuration. So as long as we deform the material elastically, we won't waste any energy deforming it plastically.

If you have ever taken a physics class, you may know that a spring has these exact same properties. Therefore, we can idealize all the members in our truss as just simple springs.


Building up to direct stiffness method

A zero dimensional spring equation looks like this. $$ K \cdot u = F $$ This relates the force required to any deformation of the spring. The force and deformation are linearly proportional by \$K\$, the spring constant. The constant \$K\$ has units of [force/distance] e.g. [pounds/in] or [kilograms/meter]. For example, if \$K = 50 lb/in\$, it would take \$50lb\$ of force to displace the spring \$1\$ inch, and \$100lb\$ to displace the spring \$2\$ inches. The stiffness in our truss members is similar:

$$ K = \frac{EA}{L} $$

\$E\$ is Young's Modulus, \$A\$ is the cross sectional area, and \$L\$ is the length of the bar. The only scary thing here is probably \$E\$, but it's not too crazy. It's kind of like stiffness, but it's normalized. Instead of [force/distance] we have [stress/strain]. Stress is like the normalized force, it's the amount of force over the area of the element. Strain is like the normalized displacement, it's calculated by (change in length/original length) or percent elongation.

Let's develop this a bit more and put it in matrix form. This will allow us to relate the force on one side of the bar to force on the other.

$$ \frac{EA}{L} \left[\begin{array}{cc} 1 & -1\\ -1 & 1 \\ \end{array}\right] \cdot \left[\begin{array}{c} u_1 \\ u_2 \\ \end{array}\right] = \left[\begin{array}{c} f_1 \\ f_2 \\ \end{array}\right] $$

Now we have our one dimensional spring equation. Instead of a single displacement, we have a displacement vector. We can displace both sides of the spring independently and find what the resultant forces on each side will be.

Examples:

Displace the right node 1 unit to the right $$ \frac{EA}{L} \left[\begin{array}{cc} 1 & -1\\ -1 & 1 \\ \end{array}\right] \cdot \left[\begin{array}{c} 0 \\ 1 \\ \end{array}\right] = \left[\begin{array}{c} f_1 \\ f_2 \\ \end{array}\right]\\ f_1 = \frac{-E A}{L}, f_2 = \frac{E A}{L} $$

This makes sense, because if we displace the right side by a unit, we need a force in the equal and opposite direction on the left side to not drag that side along.

Displace both nodes \$1\$ unit to the right $$ \frac{EA}{L} \left[\begin{array}{cc} 1 & -1\\ -1 & 1 \\ \end{array}\right] \cdot \left[\begin{array}{c} 1 \\ 1 \\ \end{array}\right] = \left[\begin{array}{c} f_1 \\ f_2 \\ \end{array}\right]\\ f_1 = 0, f_2 = 0 $$

This makes sense, because if we displace both sides at the same time, the distance between them does not change. It would be as if we just translated the spring across the table and did not strech it. We don't need some force holding it in a deformed configuration.

That's cool, but one dimensional structures are lame. I want a two dimensional structure to build a bridge! Well, it's not that much more difficult. We just need to add a \$y\$ degree of freedom (dof) on each side of the spring. We can also couple our \$x\$ and \$y\$ dofs into one angle from the \$+x\$ direction to simplify our matrix. And so with some magic (rotational matrix) we can get the following:

Step 1 - Local Stiffnes Matrix

This is our local stiffness matrix, also known as \$K^e\$. It has all the same properties as our one dimensional stiffness matrix, but it takes into account \$(x,y)\$ displacements at each side of the spring. This gives us a total of four degrees of freedom.

You may begin to see how powerfull this method can be. We can now iterate through all of our elements and just calculate the angle and length from its nodes. This will give us \$i\$ local stiffness matrices, where \$i\$ is the number of elements. For example if we have \$3\$ elements in our truss, we can calculate our \$3\$ local matrices for each element.

Let's go through an example.

If we calcualted the local stiffness matrices for the figure above (\$EA = 1\$, \$L(1,2)=1\$), you would find: $$ \hspace{50pt}\begin{array}{cccc}1 & 2 & 3 & 4\\\end{array} \\ K(1) = \begin{array}{c} 1 \\ 2 \\ 3 \\ 4 \\ \end{array} \left[\begin{array}{cccc} 1 & 0 & -1 & 0\\ 0 & 0 & 0 & 0\\ -1 & 0 & 1 & 0\\ 0 & 0 & 0 & 0\\ \end{array}\right] $$ $$ \hspace{50pt}\begin{array}{cccc}3 & 4 & 5 & 6\\\end{array} \\ K(2) = \begin{array}{c} 3 \\ 4 \\ 5 \\ 6 \\ \end{array} \left[\begin{array}{cccc} 0 & 0 & 0 & 0\\ 0 & 1 & 0 & -1\\ 0 & 0 & 0 & 0\\ 0 & -1 & 0 & 1\\ \end{array}\right] $$ $$ \hspace{50pt}\begin{array}{cccc}1 & 2 & 5 & 6\\\end{array} \\ K(3) = \begin{array}{c} 1 \\ 2 \\ 5 \\ 6 \\ \end{array} \left[\begin{array}{cccc} 0.64 & 0.48 & -0.64 & -0.48\\ 0.48 & 0.36 & -0.48 & -0.36\\ -0.64 & -0.48 & 0.64 & 0.48\\ -0.48 & -0.36 & 0.48 & 0.36\\ \end{array}\right] $$

Where the numbers outside the array correspond to the global matrix indicies.

Step 2 - Assemble local matrices into the global matrix

These local matricies are uncoupled, and so they don't really tell us much about the global system of the truss, or how to solve for the displacements with given forces. However, we can do something called matrix assembly to put them all into one big global stiffness matrix. This will couple all of our local element equations so we can solve our system of equations.

We do this by matching the local degrees of freedom to our global degrees of freedom, then add our local to our global matrix.

Since our global truss has 3 nodes and each node has \$2\$ dofs \$(x,y)\$, our global matricies are of size 6. \$K \in \mathbb R^{6 \times 6}, F \in \mathbb R^{6 \times 1}, u \in \mathbb R^{6 \times 1}\$. If we layed out the dof number for each row/column of our stiffness matrix we would get the following:

$$ \hspace{35pt}\begin{array}{cccccc}1 & 2 & 3 & 4 & 5 & 6\\\end{array} \\ K = \begin{array}{c} 1 \\ 2 \\ 3 \\ 4 \\ 5 \\ 6 \\ \end{array} \left[\begin{array}{cccccc} 0 & 0 & 0 & 0 & 0 & 0\\ 0 & 0 & 0 & 0 & 0 & 0\\ 0 & 0 & 0 & 0 & 0 & 0\\ 0 & 0 & 0 & 0 & 0 & 0\\ 0 & 0 & 0 & 0 & 0 & 0\\ 0 & 0 & 0 & 0 & 0 & 0\\ \end{array}\right] $$

From step 1, the global dofs of \$k(1)\$ were \$1,2,3,4\$. This means we just add them index by index into our global stiffness matrix.

$$ \hspace{35pt}\begin{array}{cccc}1 & 2 & 3 & 4\\\end{array} \\ k(1) = \begin{array}{c} 1 \\ 2 \\ 3 \\ 4 \\ \end{array} \left[\begin{array}{cccc} k_{11} & k_{12} & k_{13} & k_{14}\\ k_{21} & k_{22} & k_{23} & k_{24}\\ k_{31} & k_{32} & k_{33} & k_{34}\\ k_{41} & k_{42} & k_{43} & k_{44}\\ \end{array}\right] $$

If we match up the indicies, we can just add: $$ K_{11} += k_{11}\\ K_{12} += k_{12}\\ K_{13} += k_{13}\\ K_{14} += k_{14}\\ K_{21} += k_{21}\\ ... $$

We can see if we do this for all three elements, we can match up where they will go in the global matrix with colors. This is shown in the figure below.

Step 3 - Add bounds on the stiffness matrix, and modify the force vector

We are almost done! But there is one final important step. If we were given an arbitrary force vector and tried to find the displacements, our truss would just fly away to infinity. This is because there are no boundary conditions! There is nothing yet holding on to it, resisting the forces. But guess what? There's another neat trick we can use. This will keep everything in matrix form and give us the answers we want when we solve our system of equations.

All we do is remove the influence of the node on the force vector. For this example, we will assume the constraint on dof1 is set to \$g\$.

For the general case, we just set \$dof1 = g\$ in the force vector, and subtract g* the column of \$K\$ with dof1 = 0. If \$g=0\$, we just need to set \$dof1 = 0\$ in the force vector.

$$ F = \left[\begin{array}{c} F_1\\ F_2\\ F_3\\ \vdots\\ F_n\\ \end{array}\right] \Rightarrow \left[\begin{array}{c} g\\ F_2\\ F_3\\ \vdots\\ F_n\\ \end{array}\right] - g \left[\begin{array}{c} 0\\ K_{21}\\ K_{31}\\ \vdots\\ K_{n1}\\ \end{array}\right] $$

Then we just restrain our stiffness matrix. This can be done by zeroing out the row and column of \$dof1\$, then setting \$(dof1,dof1)=1\$ as shown below.

$$ K = \left[\begin{array}{cccc} K_{11} & K_{12} & \cdots & K_{1n}\\ K_{21} & K_{22} & \cdots & K_{2n}\\ \vdots & \vdots & \ddots & \vdots\\ K_{n1} & K_{n2} & \cdots & K_{nn}\\ \end{array}\right] \Rightarrow \left[\begin{array}{cccc} 1 & 0 & \cdots & 0\\ 0 & K_{22} & \cdots & K_{2n}\\ \vdots & \vdots & \ddots & \vdots\\ 0 & K_{n2} & \cdots & K_{nn}\\ \end{array}\right] $$

Step 4 - Solve with linear algebra

Now we are finally back to our equation of a spring. However, in this case each variable below is an array or vector of size \$n\$, where \$n\$ is the number of \$nodes \times 2\$.

$$ \mathbf{K} \cdot \mathbf{u} = \mathbf{F} $$

We can simply solve this system of equations by taking the inverse of the stiffness matrix. This gives us:

$$ \mathbf{u} = \mathbf{K}^{-1} \cdot \mathbf{F} $$

This can be easily solved by a computer. For example Python:

    u = np.linalg.solve(K, F)

Rules

  • Input data type can for the most part be changed for your needs. However, it should be human-readable, or at least reasonable to be able to change the input for a new structure easily.

Example input

E = .
A = .
nodes = [., ., ...]
elements = [., ., ...]
forces = [., ., ...]
bounds = [., ., ...]

Example output

[., ., ...]
  • Output can be in any form, as long as it's in order of dof.
  • Inbuilt FEM functions not allowed. You must construct and assemble your matrices yourself. Inbuilt linear algebra is fine.

Test Cases

From UNM example in references:

E = 29500
A = 1
nodes = [[0,0],[40,0],[40,30],[0,30]]
elements = [[1,2],[2,3],[1,3],[3,4]]
forces = [[0,0],[20,0],[0,-25],[0,0]]
bounds = [[0,0],[None,0],[None,None],[0,0]]

Output:

[0.0 0.0 0.027 0.0 0.006 -0.022 0.0 0.0]

Large Truss Input:

E = 29000
A = 25
nodes = [[0,0],[100,0],[200,0],[300,0],[0,100],[100,100],[200,100],[300,100],[400,100]]
elements = [[1,2],[1,5],[1,6],[2,3],[2,6],[2,7],[3,4],[3,7],[3,8],[4,8],[4,9],[5,6],[6,7],[7,8],[8,9]]
forces = [[0,-10],[0,-10],[0,-10],[0,-10],[0,0],[0,0],[0,0],[0,0],[0,-10]]
bounds = [[0,0],[None,None],[None,None],[None,None],[-0.01,0],[None,None],[None,None],[None,None],[None,None]]

Output:

[ 0.     0.    -0.008 -0.025 -0.012 -0.061 -0.014 -0.1   -0.01   0.     0.004 -0.019  0.012 -0.057  0.016 -0.098  0.018 -0.136]

Here is what the geometry and displacement looks like for the test cases so you can visualize it.


References

Here are some references that may be useful if you are looking for some more in-depth information.

http://www.unm.edu/~bgreen/ME360/Finite%20Element%20Truss.pdf

https://engineering.purdue.edu/~aprakas/CE474/CE474-Ch5-StiffnessMethod.pdf

http://people.duke.edu/~hpgavin/cee421/truss-method.pdf

http://ocw.ump.edu.my/pluginfile.php/9806/mod_resource/content/2/7_Plane_Truss_Example.pdf

https://nptel.ac.in/content/storage2/courses/105105109/pdf/m4l24.pdf

And lastly, here is some working python 3 code that I wrote. It should lay out all the steps cleanly.

import numpy as np
from math import sqrt,sin,cos,acos

def ex_unm():
    """Example - Verification from UNM"""
    print("Example UNM")
    # Material Properties
    E = 29500 # (units = ksi)
    A = 1 # (units = in^2)
    # Node locations (units = in)
    nodes = {1:(0,0), 2:(40,0), 3:(40,30), 4:(0,30)}
    # Element connections
    elements = {1:(1,2), 2:(3,2), 3:(1,3), 4:(4,3)}
    # Nodal forces (units = kips)
    forces = {2:(20,0), 3:(0,-25)}
    # Nodal Boundaries (units = in)
    bounds = {1:{'x':0,'y':0},2:{'y':0},4:{'x':0,'y':0}}
    # Run Analysis
    displacements = analyze(E,A,nodes,elements,forces,bounds)
    for i,disp in enumerate(displacements):
        print("Node {},{}: {}".format(int(i/2)+1,['x','y'][i%2],round(disp,5)))

    plot_truss(nodes, elements, displacements, 200)

def ex_big_boi():
    """Example - Large Truss"""
    print("Example BIG BOI")
    # Material Properties
    E = 29000 # (units = ksi)
    A = 25 # (units = in^2)
    # Node locations (units = in)
    nodes = {1:(0,0), 2:(100,0), 3:(200,0), 4:(300,0),
        5:(0,100), 6:(100,100), 7:(200,100), 8:(300,100), 9:(400,100)}
    # Element connections
    elements = {1:(1,2), 2:(1,5), 3:(1,6),
        4:(2,3), 5:(2,6), 6:(2,7),
        7:(3,4), 8:(3,7), 9:(3,8),
        10:(4,8), 11:(4,9),
        12:(5,6), 13:(6,7), 14:(7,8), 15:(8,9)}
    # Nodal forces (units = kips)
    forces = {1:(0,-10), 2:(0,-10), 3:(0,-10), 4:(0,-10), 9:(0,-10)}
    # Nodal Boundaries (units = in)
    bounds = {1:{'x':0,'y':0}, 5:{'x':-0.01,'y':0}}
    #bounds = {1:{'x':0,'y':0}, 5:{'x':0,'y':0}}
    # Run Analysis
    displacements = analyze(E,A,nodes,elements,forces,bounds)
    for i,disp in enumerate(displacements):
        print("Node {},{}: {}".format(int(i/2)+1,['x','y'][i%2],round(disp,5)))

    plot_truss(nodes, elements, displacements, 500)


"""Visualization, not really needed but may be good to see"""
import matplotlib.pyplot as plt

def plot_truss(nodes, elements, u, scale):
    """A very simple plot to show geometry and displacements of nodes"""
    x = [coords[0] for node,coords in nodes.items()]
    y = [coords[1] for node,coords in nodes.items()]
    ux = x + u[::2] * scale
    uy = y + u[1::2]* scale

    fig,ax = plt.subplots()
    # Plot original Points
    ax.plot(x,y,'o',color=(0.5,0.5,0.5))
    # Plot original Elements (Theres probably a better way to do this)
    for element,eleNodes in elements.items():
        ex = [x[i-1] for i in eleNodes]
        ey = [y[i-1] for i in eleNodes]
        ax.plot(ex,ey,color=(0.5,0.5,0.5))

    # Plot displaced Points
    ax.plot(ux,uy,'o',color=(0,0,1))
    # Plot displaced Elements (Theres probably a better way to do this)
    for element,eleNodes in elements.items():
        ex = [ux[i-1] for i in eleNodes]
        ey = [uy[i-1] for i in eleNodes]
        ax.plot(ex,ey,color=(0,0,1))

    # Make plot have same xy scale
    ax.axis('equal')
    #fig.tight_layout()
    ax.set_title("Truss Geometry and Displacement, Scale = {}".format(scale))







def analyze(E, A, nodes, elements, forces, bounds):
    """Analyze a given system and return the nodal displacements"""
    # Assemble global matricies
    K = gen_global_K(E,A,nodes,elements)
    F = gen_global_F(nodes,forces)
    # Add bounds to matricies
    #F = restrain_stiffness(K, F, bounds)
    restrain_stiffness(K, F, bounds)
    # Solve K*u=F -> u=K^-1*F
    u = np.linalg.solve(K, F)
    # return the nodal displacements
    return u

def gen_global_K(E, A, nodes, elements):
    """Generate the Global stiffness Matrix"""
    # Initialize Global Stiffness Matrix
    size = len(nodes)*2
    K = np.zeros([size,size])

    # Itterate through each element and add its local stiffness to global stiffness
    for element,(node_1,node_2) in elements.items():
        node_1_xy = nodes[node_1]
        node_2_xy = nodes[node_2]
        # Element length
        L = sqrt((node_2_xy[0]-node_1_xy[0])**2 + (node_2_xy[1]-node_1_xy[1])**2)
        # Get this element's local stiffness roated into global plane
        K_local = (E*A/L) * gen_local_K(node_1_xy, node_2_xy)
        # Assemble local matrix into global 
        assemble(K, K_local, node_1, node_2)
    return K

def gen_local_K(n1, n2):
    """Create a local stiffness matrix from two nodes' angle"""
    angle = gen_angle(n1,n2)
    c  = cos(angle)**2
    s  = sin(angle)**2
    cs = cos(angle) * sin(angle)
    # Create the local K matrix
    K_local = np.array([[ c , cs,-c ,-cs],
                        [ cs, s ,-cs,-s ],
                        [-c ,-cs, c , cs],
                        [-cs,-s , cs, s ]])
    return K_local

def gen_angle(n1, n2):
    """Find angle between two nodes and +x axis"""
    v1 = np.array([n2[0]-n1[0],n2[1]-n1[1]])
    v2 = np.array([1,0])
    return acos(np.dot(v1,v2) / (np.linalg.norm(v1) * np.linalg.norm(v2)))

def assemble(K, K_local, n1, n2):
    """Assemble a local element stiffness matrix into the global stiffness"""
    # Degrees of freedom of our local element
    dofs = [2*(n1-1), 2*(n1-1)+1, 2*(n2-1), 2*(n2-1)+1]
    # Go element by element to add matrix
    for i_local,i_global in enumerate(dofs):
        for j_local,j_global in enumerate(dofs):
            K[i_global,j_global] += K_local[i_local,j_local]

def gen_global_F(nodes, forces):
    """Generate the global force vector"""
    F = np.zeros(2*len(nodes))
    for node,(f_x,f_y) in forces.items():
        dof = 2*(node-1)
        F[dof] = f_x
        F[dof+1] = f_y
    return F

def restrain_stiffness(K, F, bounds):
    """Use a given displacement bound to modify matricies"""
    dir = {'x':0, 'y':1}
    for node,this_bound in bounds.items():
        for coord,disp in this_bound.items():
            # Get what dof the bound is
            dof = (node-1)*2 + dir[coord]
            add_disp(K, F, disp, dof)

def add_disp(K, F, disp, n):
    """Move the fixed displacement over to F (since it's constant)"""
    # Get displaced F by reducing by given displacement * stiffness column
    # Must use -= to ensure python evaluates in-place
    #   We don't need to return the array if it's passed by reference
    F -= disp * K[:,n]
    # Set the Force value at that dof to the given displacment
    F[n] = disp
    # Clear stiffness matrix dof row & col
    add_bound(K, n)

def add_bound(K, n):
    """Zero out row and col of dof, then make [n,n] = 1"""
    for i in range(np.size(K,0)):
        K[n,i] = 0
        K[i,n] = 0
    K[n,n] = 1

if __name__ == "__main__":
    # Set print options if you want to print an array nicely (easier for debug)
    np.set_printoptions(precision=2, suppress=True, linewidth=np.inf)
    ex_unm()
    ex_big_boi()

    plt.show()

Good Luck!

| |
\$\endgroup\$
  • \$\begingroup\$ Really cool introduction to FEM! I allowed myself to make some corrections and convert some more equations to mathjax, I hope you are ok with that. Some points I noticed that I would suggest improving: If you introduce a new variable, always describe what it is: It doesn't seem clear from the start what \$u\$ is (displacement?) or how \$\beta\$ is defined. Then I'd also try to make the indexing consistent: I'd always use the indices like \$K_i\$ insetad of \$K(i)\$. \$\endgroup\$ – flawr Dec 28 '19 at 14:32
  • \$\begingroup\$ Similarly I'd avoid reusing the same symbol: For example for \$k(1)\$ you reuse the symbol \$k\$ for its entries, so I'd recommend rewriting it as maybe \$\vec k_1\$. \$\endgroup\$ – flawr Dec 28 '19 at 14:35
  • \$\begingroup\$ You talk about the degrees of freedom "dofs", aren't these just the entries of \$u\$? \$\endgroup\$ – flawr Dec 28 '19 at 14:37
  • 2
    \$\begingroup\$ And what type of challenge is it anyway? code-golf or something else? \$\endgroup\$ – flawr Dec 28 '19 at 14:37
  • \$\begingroup\$ Thanks! Yea, the u vector is the displacement of each node. It is common to have it in the form {node1 x, node1 y, node2 x, node2 y.,,,}. Each element of the vector would be a degree of freedom, and together they would be the degrees of freedom of the entire structure. However, the u vector is not the actual degrees of freedom, it is just the displacements at each degree of freedom. For instance, the force vector would have a force at each degree of freedom. I think it wold be standard code-colf, least bytes wins, however I'm not sure if there's a better challenge it should go into. \$\endgroup\$ – WretchedLout Dec 29 '19 at 4:21
-2
\$\begingroup\$

101 Hello Worlds

I have a project where I'm trying to collect 101 versions of "Hello, World" using obscure and over-engineered approaches in JavaScript/Node.js:

https://github.com/georgemandis/101-hello-worlds

We're up to 38 so far and I've really enjoyed the community contributions.

I recognize the way this is phrased at the moment isn't compatible with the way Code Golf is setup, but I feel like there could be a large overlap with people who might be interested and this community.

Does this seem like something that would be welcome here? Would others have suggestions for how I might re-word this to create a suitable entry for Code Golf?

If it's not suitable or welcome here I respect being downvoted into oblivion and can remove the answer.

Thanks!

| |
\$\endgroup\$
  • 2
    \$\begingroup\$ Thanks for using the Sandbox. The answer is that no, this isn't really suited to the Code Golf site. The closest winning criterion to use would be popularity-contest, but that was retired a while ago, since it wasn't really objective. If you want inspiration though, you can look at the hello-world tag, which has a lot of interesting restrictions on hello world programs. For example, there's no repetition, radiation-hardened, polyglots, palindromes etc. \$\endgroup\$ – Jo King Feb 11 at 4:52
  • \$\begingroup\$ Thanks @JoKing. I'll take a look at that tag. I think I'll add a tag to it in my project's README as well to give other people inspiration. \$\endgroup\$ – George Mandis Feb 11 at 14:28
-2
\$\begingroup\$

Hello, World, but looong


I couldn't find out that this challenge exists

If this challenge exists, let me know


Write a simple Hello, World! program.

The winner is the person who has the longest code.

However, any subsequence except itself cannot be the answer.

Input

You can have input in which way.

Output

Hello, World!
| |
\$\endgroup\$
-2
\$\begingroup\$

Check if There is a Valid Path in a Grid

Given a m x n grid. Each cell of the grid represents a street. The street of \$grid[i][j]\$ can be:

  • 1 which means a street connecting the left cell and the right cell.
  • 2 which means a street connecting the upper cell and the lower cell.
  • 3 which means a street connecting the left cell and the lower cell.
  • 4 which means a street connecting the right cell and the lower cell.
  • 5 which means a street connecting the left cell and the upper cell.
  • 6 which means a street connecting the right cell and the upper cell.

Grid path

You will initially start at the street of the upper-left cell \$(0,0)\$. A valid path in the grid is a path that starts from the upper left cell \$(0,0)\$ and ends at the bottom-right cell \$(m - 1, n - 1)\$. The path should only follow the streets.

Notice that you are not allowed to change any street.

Return true if there is a valid path in the grid or false otherwise

Test Case 1: enter image description here

Input: grid = [[2,4,3],[6,5,2]]
Output: true
Explanation: As shown you can start at cell (0, 0) and visit all the cells of the 
grid to reach (m - 1, n - 1).

Test Case 2: enter image description here

Input: grid = [[1,2,1],[1,2,1]]
Output: false
Explanation: As shown you the street at cell (0, 0) is not connected with any street of 
any other cell and you will get stuck at cell (0, 0)

Testcase 3:

Input: grid = [[1,1,2]]
Output: false
Explanation: You will get stuck at cell (0, 1) and you cannot reach cell (0, 2).

Testcase 4:

Input: grid = [[1,1,1,1,1,1,3]]
Output: true

Test Case 5:

Input: grid = [[2],[2],[2],[2],[2],[2],[6]]
Output: true

Please feel free to add more test cases.

This is code-golf so shortest submission in bytes wins! If you liked this challenge, consider upvoting it... And happy golfing!

| |
\$\endgroup\$
  • 1
    \$\begingroup\$ May I use a different numbering/encoding to encode the six tiles? One example could be using 3, 5, 6, 9, 10, 12 to utilize bitwise ops, or a 4-element array per tile e.g. [0, 0, 1, 1], [0, 1, 0, 1], etc. \$\endgroup\$ – Bubbler Mar 24 at 8:13
  • 1
    \$\begingroup\$ You might want to clarify that the path is not required to cover every single cell (or the opposite). Also, are the top left and bottom right corners guaranteed to have a single side connected to the outside, e.g. 4 or 5 will never appear at the top left? \$\endgroup\$ – Bubbler Mar 24 at 8:19
  • \$\begingroup\$ Nothing to add to Bubbler's comments other than maybe make the images smaller and/or replace them with ASCII or Unicode diagrams. (imgur is blocked by some networks). \$\endgroup\$ – Adám Mar 24 at 15:40
  • 2
    \$\begingroup\$ This also has the issue of being a LeetCode problem, which you presumably don't have permission to post here. \$\endgroup\$ – xnor Mar 25 at 0:56
-2
\$\begingroup\$

Longest happy prefix

A prefix of a string is a happy prefix if it's also a suffix of that string, but not if it's the entire string. This means that the string both begins and ends with it.

Given a non-empty string s, return the longest happy prefix of s. Note that this can be the empty string.

Test Cases:

Case 1:

Input: s = "level"
Output: "l"

Explanation: s contains 4 prefix excluding itself ("l", "le", "lev", "leve"), and suffix
("l", "el", "vel", "evel"). The largest prefix which is also suffix is given by "l".

Case 2

Input: s = "ababab"
Output: "abab"

Explanation: "abab" is the largest prefix which is also suffix. 
They can overlap in the original string.

Case 3:

Input: s = "a"
Output: ""

Please feel free to add more test cases.

This is code-golf so shortest submission in bytes wins! If you liked this challenge, consider upvoting it... And happy golfing!

| |
\$\endgroup\$
  • \$\begingroup\$ Would answering with the length not be reasonable? \$\endgroup\$ – Adám Mar 24 at 9:19
  • \$\begingroup\$ What else Should I ask to return?? \$\endgroup\$ – Pluviophile Mar 24 at 15:31
  • \$\begingroup\$ "Given a string s. Return the longest happy prefix of s ." → "Given a string s. Return the longest happy prefix of s or its length." \$\endgroup\$ – Adám Mar 24 at 15:32
  • \$\begingroup\$ If you remove "non-empty" you can also remove "Return an empty string if no such prefix exists." \$\endgroup\$ – Adám Mar 24 at 15:35
  • \$\begingroup\$ I tried to clear up the wording a bit. \$\endgroup\$ – xnor Mar 25 at 0:52
  • 3
    \$\begingroup\$ Wait, this is also a LeetCode problem! Are all of your challenges really copy-pasted from LeetCode and similar sites? That's not OK to do, unless you've been somehow given explicit permission to post them here. \$\endgroup\$ – xnor Mar 25 at 1:07
-2
\$\begingroup\$

Write an if/else statement from scratch

I am new to this community, so please do not hesitate to point out edits and clarifications in this post. Also note that this is just a loose draft for the question. There are several improvements to be made..

Task:-

We all use if/else statements in our daily programming life (except the oldies who write Machine code). However, put your feet in a young programmer's shoes. If you wanted to write the if/else statement, what would you do?

So basically you have to re-design or recreate the if/else statement in any language of your choice.

The if/else statement should obviously not use if/else from any other language. This does not mean that we can use a statement that has some other name in other languages, no function/statement that produces if/else statement behavior can be used.

So this means that functions like case etc. which can be used in substitution with if-else cannot be used. Neither can you use while loops to simulate an if/else....

Ideas:-

On posting this as a question there were a lot of people saying that the challenge was not clear. Can anyone edit or point the mistakes in the lines or think that they can make the question a bit more clear?

In the simplest words, it is a challenge to write the if/else statement without using any of its counterparts (like in other languages it has other names) which can be used with a syntax for general cases. For example, it should be able to compare:-

arrays
lists
dicts
other data types (heap, stack,tree)
strings

Everything a normal if/else can do.

| |
\$\endgroup\$
  • \$\begingroup\$ See Things to avoid when writing challenges, in particular Making assumptions about language features. \$\endgroup\$ – S.S. Anne Apr 26 at 13:49
  • \$\begingroup\$ 1+ have the command #, which pops a stack and jump to the nth # in the program. Is using # allowed? \$\endgroup\$ – null Apr 26 at 13:57
  • \$\begingroup\$ Some languages do not have conditional statements, and some have only a while loop. Some languages may not have any of your listed data types. You don't know, so it's suggested that you don't write a challenge based on that assumption. \$\endgroup\$ – S.S. Anne Apr 26 at 13:57
  • \$\begingroup\$ @HighlyRadioactive # is a kind of goto, so it's definitely allowed. \$\endgroup\$ – user92069 Apr 26 at 14:15
  • \$\begingroup\$ @petStorm Okay then, but I guess we are still waiting for the OP to clarify. Is it allowed to assume there are no #s before the snippet? \$\endgroup\$ – null Apr 26 at 14:19
  • \$\begingroup\$ I think that # can be allowed as long as it works for most of the data types. Atleast commmon types like string, integers, array should work with it.... \$\endgroup\$ – neel g Apr 26 at 14:51
  • \$\begingroup\$ @S.S.Anne I think that languages that have only a have a while loop are automatically disqualified. So any answerer should not use them. What about making esoteric languages compulsory? I am sure it will be very tough and feel like a real challenge! \$\endgroup\$ – neel g Apr 26 at 14:54
  • \$\begingroup\$ From the same page, this is also discouraged: Explicitly disallowing or disadvantaging arbitrary (classes of) languages. Going against the things to avoid guidelines will generally mean that your question will be downvoted and/or closed. Try to write a challenge that doesn't do anything that's listed there and it will be more likely that your question will get upvotes and will stay open. \$\endgroup\$ – S.S. Anne Apr 26 at 14:56
  • \$\begingroup\$ How can you tell what's an if/else/switch/loop and what's not? This fulfills your requirements, for example: ,[.[-]]+[-[.]]. I could argue that this contains none of these but you'd never know if it did or not. \$\endgroup\$ – S.S. Anne Apr 26 at 15:03
  • \$\begingroup\$ @S.S.Anne So what do you think is the best course of action to take? I don't want to scrap this question because it is really good at its core (but not the best in a practical scenario) Could anyone suggest a very innovative fix so that this question remains a good one? \$\endgroup\$ – neel g Apr 26 at 15:16
  • 1
    \$\begingroup\$ You should also look at this. I think you should define more clearly what do you want the if-else statement to allow doing. should it allow executing code that can be substituted, given as input based on an input falsy/truthy value? \$\endgroup\$ – Command Master Apr 26 at 16:10
  • 1
    \$\begingroup\$ I agree that this is far from clear. One additional question I have, is what must we be able to do within our if/else replacement. Do we have to be able to run arbitrary sequences of lines of code? Or is just producing a value enough? Note that some languages make a distinction between statements and expressions, and may have if/else constructs for one or both situations. \$\endgroup\$ – xnor Apr 26 at 20:15
  • \$\begingroup\$ @neelg As far as I know most Esolangs does not have string and array (as an object). For example, there is only one type in 1+, that is, unsigned integer. \$\endgroup\$ – null Apr 26 at 23:58
-2
\$\begingroup\$

Produce the next Italy number

This is the third post for the second RGS's Golfing Showdown.

Italy is a Southern European country that was greatly devastated by the impact of the coronavirus crisis in its fairly aged population. As of the 27th of April, Italy was roughly 600 cases short of hitting 200.000 total confirmed cases.

Task

Your task is to produce the total number of confirmed cases on day n+1 given the total number of confirmed cases on day n, with n going from the 21st of February 2020 to the 10th of April 2020, as per Wikipedia's data, obtained at 19:38 27/04/2020 UTC.

For your convenience, these are the 20 numbers involved; the first 19 are inputs and the last 19 are outputs.

[20, 79, 150, 229, 322, 445, 650, 888, 1128, 1694, 2036, 2502, 3089, 3858, 4636, 5883, 7375, 9172, 10149, 12462]

I/O

I/O should be integers or reasonable representations of those, with the restriction that your code must accept as input its own output.

Test cases:

20 -> 79
79 -> 150
150 -> 229
229 -> 322
322 -> 445
445 -> 650
650 -> 888
888 -> 1128
1128 -> 1694
1694 -> 2036
2036 -> 2502
2502 -> 3089
3089 -> 3858
3858 -> 4636
4636 -> 5883
5883 -> 7375
7375 -> 9172
9172 -> 10149
10149 -> 12462

Python reference implementation

| |
\$\endgroup\$
  • \$\begingroup\$ Can we use ResourceObject["Epidemic Data for Novel Coronavirus COVID-19"] for Mathematica? (it involves fetching the data from a server, but 1) it's still built-in 2) so do many SomethingData functions for the first time). \$\endgroup\$ – the default. Apr 28 at 1:47
  • \$\begingroup\$ @mypronounismonicareinstate if that is not against some loophole, sure. Just make sure the numbers coincide with the numbers I posted \$\endgroup\$ – RGS Apr 28 at 6:00
  • 1
    \$\begingroup\$ How is this not a hard-code the data challenge? Is there any possible relation? Because otherwise, it seems really boring. \$\endgroup\$ – S.S. Anne Apr 29 at 0:54
  • \$\begingroup\$ @S.S.Anne thank you for your feedback; I changed the task and reduced the total amount of days we are dealing with. Please let me know if this looks more sensible. \$\endgroup\$ – RGS Apr 29 at 18:40
  • \$\begingroup\$ It's better, but I still don't see how this couldn't be solved without just a big array. \$\endgroup\$ – S.S. Anne Apr 29 at 19:06
  • \$\begingroup\$ @S.S.Anne someone will think of something! Hopefully :) \$\endgroup\$ – RGS Apr 29 at 19:15
  • 1
    \$\begingroup\$ You can't just hope that someone will find some interesting way to solve your challenge to make a boring challenge interesting. The shortest way I see to solve this right now is to hard-code the data, which is probably what everybody will do. \$\endgroup\$ – S.S. Anne Apr 29 at 19:22
  • 1
    \$\begingroup\$ Just graph your data, see how much it deviates from only a simple parabola? \$\endgroup\$ – S.S. Anne Apr 29 at 19:29
  • 6
    \$\begingroup\$ Maybe you could allow some small error bound on the output (say 10%)? Then the challenge would become about finding a model that approximates the data well, rather than hardcoding values \$\endgroup\$ – math junkie Apr 29 at 20:16
-2
\$\begingroup\$

Make an Anti-compressor (WIP)

Create an algorithm that reversibly and losslessly makes files bigger. You must create the anti-compressor. The de-anti-compressor can be your own creation or something that already exists. The two programs do not need to be written in the same language.

Objective Validity Criteria

  • Inputs into the anti-compressor can be binary files using any or all byte values.
  • All inputs into your anti-compressor must produce outputs that are at least one byte longer.
  • The anti-compressor is losslessly reversible by either an existing program or your own.
  • The de-anti-compressor must work on (at least) all possible outputs of the anti-compressor.
  • Both the anti-compressor and de-anti-compressor can be executed on an actual computer. Keep execution time within reason (e.g. no \$O(n!)\$ programs, please)

This will be a unless I get a good suggestion for an objective scoring system.

My only idea so far is that the score could be based on the decompression ratio, cancelled out by how well gzip compresses the output. Unfortunately, this could be abused easily by inserting arbitrarily large amounts of random padding between significant bits of information, leading to an unbounded score that can always be beaten with trivial modification.

| |
\$\endgroup\$
  • \$\begingroup\$ Besides the usual issues with pop-cons, I'd really have no idea how to vote because the task is so broad and I don't know what's meant to be interesting in an answer. \$\endgroup\$ – xnor May 11 at 20:00
  • \$\begingroup\$ @xnor that's fair. I'm not entirely sure if this challenge is a good idea in the first place, but I got an upvote earlier, so I thought it might be worth it to refine it and see where it goes. I could see the subjective criteria being along the lines of the funniest or most clever way of anti-compressing a file. Injecting filler data, random or not, is not very clever, but having it output an overly verbose java program that outputs the original file when executed is both humorous and clever- but perhaps not as much as other ideas I haven't even thought of. \$\endgroup\$ – Beefster May 11 at 23:09
  • \$\begingroup\$ @Λ̸̸ The issue with that scoring system is that you can always make a file more bloated. Someone doubles every byte? I can just triple every byte. That kind of oneupmanship is not interesting. I can try to put limits on exactly what kind of bloating is allowed so that there is some sort of soft upper bound, but then the challenge becomes one of abusing the rules and finding clever interpretations and loopholes- also not very interesting. \$\endgroup\$ – Beefster May 12 at 15:08
  • \$\begingroup\$ I have an idea: make the answerer choose an existing compression algorithm, and then create an anti-compression program given an input string.The anti-compressed string, when compressed with the chosen algorithm, must produce the exact same output as the input. That way, the anti-compressing method of randomly inserting characters in the input string can be avoided, since there isn't a way to un-double speak a given input character, and for a string with randomly inserted characters, the compressor will not know which characters to leave out during the compression. \$\endgroup\$ – user92069 May 13 at 2:36
  • \$\begingroup\$ Given that, the scoring criterion can now be simply code-golf, since there isn't a way to create boring answers, and the only possible way to score answers left is just code-golf. \$\endgroup\$ – user92069 May 13 at 2:38
  • \$\begingroup\$ @Λ̸̸ At that point, it would make more sense to make a jillion different code-golf challenges since this essentially defines an entire class of golfing challenges. \$\endgroup\$ – Beefster May 13 at 16:32
-2
\$\begingroup\$

Print all sequenced variants of the SARS-CoV-2 (COVID-19) genome in FASTA format

https://www.ncbi.nlm.nih.gov/genbank/sars-cov-2-seqs/

The FASTA format has the name of the sequence data following a >, a newline, 60 characters of As, Ts, Cs, and Gs, a newline, 60 characters of As, Ts, Cs, and Gs, and so on.

You need only print the name of the, not the location it came from. For example:

>XX-NNNNNN.N
GENOMIC DATA GOES HERE
>XX-NNNNNN.N
MORE GENOMIC DATA GOES HERE
| |
\$\endgroup\$
  • \$\begingroup\$ I can't imagine what good does requiring newlines every 60 characters do to the challenge. That site also has very many files linked, and you have not specified which ones we need to use, nor you provided us with the expected output (a plain link to a random website where we have to scrape and parse several thousands of files you haven't told us about is not enough). Since there are thousands of them, I strongly suspect suspect that zpaq will win this time. \$\endgroup\$ – the default. Jun 14 at 8:13
-2
\$\begingroup\$

Wuhan Xi Estimates

Challenge
Create a program that takes two base-ten integer number inputs (w,x). The program should output the closest integer number that is x order of magnitude smaller than w, rounded downwards. The output should be zero if the result is less than 1.

Test cases

f(10,1) = 1
f(10,2) = 0
f(1000000, 3) = 1000
f(888, 2) = 8
f(99999, 4) = 9
f(7777777, 8) = 0
f(123455, 5) = 1
f(123455, 4) = 12345
f(123455, 0) = 123455

Example Code
Here's an ungolfed example in Lua:


b=io.read()
a,b=b:match("([^,]+),([^,]+)")

if (b+0 > #a) then 
    print(0)
else 
    d = (a+0)/(10^b)
    print (math.floor(d))
end

Try it online!

General rules

  • This is , so shortest code in bytes in its respective language wins.

  • Standard rules apply for your answer with default I/O rules, so you are allowed to use STDIN (with the specification above)/STDOUT, functions/method with the proper parameters and return-type, full programs.

  • Default Loopholes are forbidden.

  • If possible, please add a link with a test for your code (TIO).

| |
\$\endgroup\$
  • \$\begingroup\$ Can we take input as string where the two numbers are separated by "E-" ? \$\endgroup\$ – Adám Jun 22 at 21:52
  • \$\begingroup\$ @Adám, Is "E-" executable code? If so, I guess that's fine, but it has to be part of the byte count. If it is just a glorified separator, or a switch of some kind, then yes and doesn't have to be included in the byte count. \$\endgroup\$ – ouflak Jun 23 at 5:55
  • \$\begingroup\$ My idea what that one could do something like floor(input) where input is e.g. 888E-2 thus trivialising the challenge. \$\endgroup\$ – Adám Jun 23 at 5:57
  • \$\begingroup\$ @Adám, That would be fine, and the challenge will have many 'trivial' answers in several languages. I'd be surprised if there isn't atleast a few 2/3 byte solutions. \$\endgroup\$ – ouflak Jun 23 at 6:00
  • \$\begingroup\$ Maybe mention in the challenge text that this amounts to computing \$⌊w×10^{-x}⌋\$? \$\endgroup\$ – Adám Jun 23 at 6:10
  • \$\begingroup\$ @Adám, There are other ways to look at it. My Turing Machine Code solution certainly won't be computing any powers. \$\endgroup\$ – ouflak Jun 23 at 6:34
  • \$\begingroup\$ Is that integers or positive integers? ;) \$\endgroup\$ – Trebor Jun 23 at 16:07
  • 1
    \$\begingroup\$ The wording 'closest integer number that is \$x\$ order of magnitude smaller than \$w\$' is ambiguous. I initially interpreted it to mean, e.g., f(1000000, 3) = 9999 (closest integer to 1000000 that is 3 orders of magnitude smaller). As Adám said above, it seems that you're just asking for \$\lfloor w\times 10^{-x}\rfloor\$. \$\endgroup\$ – Dingus Jun 25 at 0:22
-2
\$\begingroup\$

Rage Against the Dying of the Light

Introduction

"Do not go gentle into that good night" is the title of a poem by 20th century English poet Dylan Thomas. If you've heard it before it was probably because you watched Interstellar, where it was quoted multiple times.

Challenge

Your program (or function), if it chooses to not go gently, should take no input and print the following text, with an optional trailing newline:

Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

Though wise men at their end know dark is right,
Because their words had forked no lightning they
Do not go gentle into that good night.

Good men, the last wave by, crying how bright
Their frail deeds might have danced in a green bay,
Rage, rage against the dying of the light.

Wild men who caught and sang the sun in flight,
And learn, too late, they grieved it on its way,
Do not go gentle into that good night.

Grave men, near death, who see with blinding sight
Blind eyes could blaze like meteors and be gay,
Rage, rage against the dying of the light.

And you, my father, there on the sad height,
Curse, bless, me now with your fierce tears, I pray.
Do not go gentle into that good night.
Rage, rage against the dying of the light.

This is , so smallest code in bytes wins.

Sanbox

  • Is this too bland/simple of a challenge? There's a lot of potential for compressing the poem, but it's not really complex.
| |
\$\endgroup\$
  • 1
    \$\begingroup\$ Just be careful it isn't marked as a duplicate of this \$\endgroup\$ – Lyxal Aug 15 at 3:09
  • 1
    \$\begingroup\$ Is the string being different not enough? \$\endgroup\$ – nope Aug 15 at 12:31
  • \$\begingroup\$ I hope this one is different enough. Things like this are usually borderline since there are several lyrics question closed but some are still open. \$\endgroup\$ – null Aug 15 at 14:51
  • 1
    \$\begingroup\$ Despite some interesting repetition in this poem, I think the text compression methods used would be the same, making it a duplicate. \$\endgroup\$ – xnor Aug 16 at 6:52
-2
\$\begingroup\$

Meta-golfing Numbers

The Esolangs Wiki has a page here cataloging the shortest known programs in Brainf*** to generate a given number. A similar catalog could exist for any language: it would simply be a list of the shortest known programs in that language outputting a given constant. By extension, we can assume that for any given language, a catalog like this could be generated programmatically, by creating a program that given a constant outputs another program outputting that constant.

The Challenge

Your challenge is to create a program in any language \$A\$, such that when that program is given an input \$N\$, it outputs a program in language \$B\$ that will ouput \$N\$.

  • Languages \$A\$ and \$B\$ need not be different; you can output a program in the same language as your source code.
  • All outputted programs must be in the same language \$B\$.
  • \$N\$ is guaranteed to be a positive integer. It may be \$0\$.

I/O

  • Input and output can be done with any of the default I/O methods.
  • \$N\$ should be inputted as an integer, the string representation of an integer, or an array of digits. Programs should be outputted as a string or a list of characters.

Restrictions

  • Your program must handle values of \$N\$ at least up to \$255\$.
  • Trailing whitespace and newlines are allowed, as long as they do not make any program invalid; ie., I can have trailing newlines and whitespace as long as the implementation of \$B\$ allows them in programs.

Scoring

This question is a , so the answer with the most votes wins!

| |
\$\endgroup\$
  • 2
    \$\begingroup\$ A critique of the scoring system (and possibly the challenge as a whole): In some languages, the empty program outputs its input, and in some languages, a numeric literal outputs itself. So the optimal submission will be program A, 0 bytes, for a score of 0. But even if the scoring system is changed to prevent the multiplying-by-zero exploit, I don't see how any other approach will be better than the empty-identity-program approach. So as it stands, this challenge will gather multiple trivial answers--and probably some interesting ones, but with worse scores. \$\endgroup\$ – DLosc Aug 21 at 1:52
  • \$\begingroup\$ I don't think lowest score wins is a good idea for a contest where you have the flexibility to choose how difficult the task it. Might be better as a popularity contest, or maybe it would be better with a list of difficult languages to print constants in. \$\endgroup\$ – Razetime Aug 21 at 2:09
  • \$\begingroup\$ @Razetime yeah, I actually hadn't realized the multiplying by zero exploit, so this seems like the best course of action - I've updated the answer. \$\endgroup\$ – sugarfi Aug 21 at 12:09
  • \$\begingroup\$ Righ now, this is not metagolf, this is just... meta? \$\endgroup\$ – the default. Aug 22 at 3:10
  • \$\begingroup\$ I guess so, yeah... But metagolf is a bit catchier, isn't it? \$\endgroup\$ – sugarfi Aug 22 at 13:23
  • \$\begingroup\$ Program: any implementation of cat in any language A. Language B: cat. \$\endgroup\$ – user253751 Aug 24 at 17:46
-3
\$\begingroup\$

Code-challenge: Guess my number

The challenge

You have a number from 1 to 10 in mind, and your program should ask questions to find out which number. These questions can be any questions, the program only has to find out the number as fast as possible.

Your program should ask a question, such as "Is the number a prime?", and the user must answer either y or n (yes or no). Ask questions until you know the number.

The scoring

To calculate the score, you need to take the sum of the question count for each number. For example, if you need 1 question to find the number 1, 2 questions to find the number 2, and so on, the score is 1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10, so the score is 55.

Important note: the question count for a specific number must always be the same. For example, if you need 4 questions to find out the number 10, then you have to ask always 4 questions to find out the number 10, otherwise it is impossible to calculate the score.

| |
\$\endgroup\$
  • 6
    \$\begingroup\$ boooring. The Huffman tree for a uniform set is any perfectly balanced tree. The question asks us to perform a binary search on the usr device. Is the number greater than 5? Is the number greater than 2? Is the number greater than 1? Hey' I think it's 1. \$\endgroup\$ – John Dvorak Jan 2 '14 at 11:49
  • 3
    \$\begingroup\$ Maybe if this were a pop-contest and the goal was to make the most original set of questions while still keeping the score at its theoretical minimum. \$\endgroup\$ – John Dvorak Jan 3 '14 at 5:28
-3
\$\begingroup\$

Bovine Ignorance

I'm curious about code which still works after being mangled by figlet, toilet, cowsay et al, but I'm not sure whether this in any way sane.

What I'm toying with is a challenge in which a participant may submit any program in any language. It should be possible to use this program's source code as input to cowsay or whatever, and the result should be another valid program in any language, which still does a similar thing. For instance, the following bf program prints Hello world! with no newline:

+++++ +++++
[
> +++++ ++
> +++++ +++++
> +++
> +
<<<< -
]
> ++ .
> + .
+++++ ++ .
.
+++ .
> ++ .
<< +++++ +++++ +++++ .
> .
+++ .
----- - .
----- --- .
> + .
+++++++++++++++++++++++++++++++++++++++++

Running cat ./prog.bf | cowsay -e .. -T $'>.' yields the following output:

 _________________________________________
/ +++++ +++++ [ > +++++ ++ > +++++ +++++  \
| > +++ > + <<<< - ] > ++ . > + . +++++   |
| ++ . . +++ . > ++ . << +++++ +++++      |
| +++++ . > . +++ . ----- - . ----- --- . |
| > + .                                   |
| +++++++++++++++++++++++++++++++++++++++ |
\ ++                                      /
 -----------------------------------------
        \   ^__^
         \  (..)\_______
            (__)\       )\/\
             >. ||----w |
                ||     ||

Which is itself a valid bf program which prints Hello world!!!, followed by a newline.

The problem with using bf here is that it ignores most of the cow, making this a bit too easy. The problem with using any other language is that it doesn't ignore most of the cow, making this far too difficult. Is there a sensible middle ground I could pick for this? I don't think it's impossible, I'm fairly sure you can exploit cowsay's behavior on one-liners to produce valid svgs, but I'm not sure how best to pose this challenge. Any ideas?

| |
\$\endgroup\$
  • 2
    \$\begingroup\$ I could not think of any language that falls in the middle ground. Even brainfuck is affected by the -----------------------------------------..>.---- inserted by cowsay. Most languages have strong parsing rules that would not cope with being post-processed by cowsay. The few exceptions for this will be either completely unaffected or badly affected, making the challenge uninteresting. \$\endgroup\$ – Victor Stafusa Feb 19 '14 at 12:32
  • \$\begingroup\$ Actually, you can't transform just any brainfuck program to cowsay-brainfuck. Namely those that can output fewer than three characters cannot be transformed at all. \$\endgroup\$ – John Dvorak Feb 19 '14 at 14:52
  • \$\begingroup\$ @JanDvorak, I was intending to allow competitors to choose the parameters of their calls to cowsay. For the uninitiated, -e controls the string used for eyes and defaults to oo, and -T controls the string used for the tongue, defaulting to ` U`. This is all yak-shaving, though, and having written this up and read the comments, I suspect that this idea has neither legs, horns nor udders. \$\endgroup\$ – ymbirtt Feb 19 '14 at 23:19
  • 2
    \$\begingroup\$ If I could propose a variant that is more feasible, you could do a challenge like "Write a program in your language of choice that draws ASCII art of a cow saying something (does not have to be identical or even similar to the cowsay art). The entire drawing must itself be valid source code that does something other than no-op. Post results of both programs." That gives people more leeway to work around the specific restrictions of their compiler. \$\endgroup\$ – Jonathan Van Matre Feb 21 '14 at 23:22
  • \$\begingroup\$ Ok, I found a language that falls within the middle ground: whitespace. Anyway, this question has a too narrow scope to develop an interesting challenge. \$\endgroup\$ – Victor Stafusa Feb 22 '14 at 18:31
  • \$\begingroup\$ @JonathanVanMatre That would be a subjective validity criterion, and would probably be closed as too broad. \$\endgroup\$ – wastl Jul 2 '18 at 13:55
-3
\$\begingroup\$

99 Bottles of Errors

While there are already many versions of "print 99 Bottles of Beer," I thought another one wouldn't hurt.


The challenge is fairly simple: print the lyrics to 99 bottles of Beer to STDERR. I don't care how you do it, so long as the entire lyrics show up. An entire program is required, so the following Java program would be invalid (even if it did do the correct thing):

System.out.println("99 Bottles of Beer on the Wall, take one down and pass it around...");

The scoring:

  • This challenge is , so shortest code by byte count wins.
  • If necessary, assume UTF-8 is the character encoding used.

The rules

  • All the code must be in one file.
  • Any language is allowed.
  • Reading input, whether it is from STDIN, a file, or the web, is not allowed.
| |
\$\endgroup\$
  • 6
    \$\begingroup\$ This is trivial in some languages (Java), where it reduces to a simple kolmogorov challenge, and impossible in others (those that have no distinct STDERR) \$\endgroup\$ – John Dvorak Mar 27 '14 at 7:42
-3
\$\begingroup\$

Create an Identicon Generator

The challenge is to create an identicon generator. The identicons must be randomly generated, so we get a new identicon for each key the program receives. You can input a key using std-in or you can use your language's random number generator for the key.

In order to make your identicon look reasonably nice, it must generate a picture, then rotate that picture around the bottom right corner, the way this mockup shows:

enter image description here

The output must be to a PNG file. Shortest code wins.

| |
\$\endgroup\$
  • 5
    \$\begingroup\$ Far too broad. As this stands I can create a 1-pixel image whose colour is just the key. I don't think this question will be ready to go until you've found a way to prevent me from making the images differ only in their palette (and to pre-empt, I think that adding a rule "Images may not differ only in their palette" isn't a real fix). \$\endgroup\$ – Peter Taylor Mar 28 '14 at 14:50
  • 5
    \$\begingroup\$ If you just ask for "random" images, you'll get images that are either hardly random at all (a solitary pixel in a random location), or completely random (noise). To get something "reasonably nice", you'll have to provide very clear instructions on how to produce these images. I suggest you try creating a few of these yourself, and find a minimal set of rules that produces results that look OK. Include requirements on dimensions (100x100px?), selection of colours (at least 2, not too similar), and drawing method (e.g., "five triangles with random vertices and a minimum area of 20 px²"). \$\endgroup\$ – r3mainer Mar 28 '14 at 15:25
  • 1
    \$\begingroup\$ How important is the PNG file output? This will be a challenge in itself for many languages. Would you accept an uncompressed non-interlaced format like PPM? \$\endgroup\$ – trichoplax Apr 16 '14 at 9:45
-3
\$\begingroup\$

Underhand Bejewled

Help me to write a game of bejewled, which cannot be lost!

Bejewled game rules

If you ever played bejewled, you can skip this, but for those who did not see it ever:

  • Playing field of 8*8 grid is filled in with gems of 7 different types randomly
  • By swapping two adjective stones, your goal is to create a line of at least three same type of stones in the either vertical or horizontal line
  • If did so, the gems will dissappear, points are added (say 20 points for a matching) and new gems are provided randomly from the top
  • image related:

enter image description here

Your challenge

Provide me a game which cannot be lost. In other words, the gems falling from the top are not random at all, but are falling in order that there is always at least one possibility to match three gems

But, from looking at the code at level of newbie programmer, it should look like that game acts as if it was random

Output

Playable game. As long as it is the grid of 8*8 filled in with 7 different types of "gems" the game is ok. It does not to have killer graphics, neither it does not need to be playable by mouse. (But in that case please make sure you show which "gem" is hovered and then selected)

Winning criteria

This is popularity contest. So highest rated game wins

| |
\$\endgroup\$
  • 1
    \$\begingroup\$ I think this is too big a task to work well for an underhanded contest. The programs will be way too large for anyone to actually read the source and try to find what's underhanded about it. \$\endgroup\$ – Martin Ender Nov 11 '14 at 8:32
  • \$\begingroup\$ Thats what I was also afraid of. I will either take it as lesson to progress on my programming skill, or abandon the idea completly \$\endgroup\$ – Pavel Janicek Nov 11 '14 at 8:38
-3
\$\begingroup\$

Shortest Program that May or May not Terminate:

Write a program such that whether or not it terminates depends on the answer to an unsolved question in Computer Science or Mathematics. For example, your program might test the Goldbach conjecture for every N and quit if a counterexample is found, or hunt for odd perfect numbers. Please include an explanation of why your program may or may not terminate!

Note: assume infinite memory and stack size, because otherwise they all terminate. Your program must be self contained, take no input, and only use standard libraries. This is Codegolf, so shortest code wins!

| |
\$\endgroup\$
  • \$\begingroup\$ What about "unsolvable" problems, e.g. halting problem? Can I take another code as input and terminate if that terminates? Because that other program may or may not terminate, and there's no way to tell. \$\endgroup\$ – Martin Ender Nov 20 '14 at 18:03
  • \$\begingroup\$ The intention was that the program isn't allowed to take input. I'll be more specific. \$\endgroup\$ – QuadmasterXLII Nov 20 '14 at 18:50
  • 2
    \$\begingroup\$ Does this differ from this previous question in the sandbox? \$\endgroup\$ – trichoplax Nov 20 '14 at 19:34
  • \$\begingroup\$ (even if not the comments explaining why that one wouldn't work as a question may help Taylor this one) \$\endgroup\$ – trichoplax Nov 20 '14 at 19:35
  • \$\begingroup\$ The intent of this doesn't differ significantly from the question you linked, I searched posted questions but forgot to search the sandbox. \$\endgroup\$ – QuadmasterXLII Nov 20 '14 at 19:41
  • \$\begingroup\$ Infinite memory isn't required. \$\endgroup\$ – feersum Nov 20 '14 at 21:46
-3
\$\begingroup\$

Something Else - ASCII Art maker:

A text to ASCII art generator maker, the program must input a string and return ASCII art from it. Something like patorjk.com/software/taag/. It has to use the Graffiti font. The winning criteria is the whoever gets the most likes.

| |
\$\endgroup\$
  • 1
    \$\begingroup\$ Hello! Just a few things to point out: 1) The current spec is very broad. For example, what fonts, how does spacing look, what characters need to be supported... there's a lot more details that need to be included than just "return ASCII art of this text" \$\endgroup\$ – Sp3000 Feb 24 '15 at 4:07
  • 1
    \$\begingroup\$ 2) What's the winning criterion? Popularity contest? Code golf? \$\endgroup\$ – Sp3000 Feb 24 '15 at 4:08

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .