I'm always fan of game theory game with chance. However, one of the downsides is, that when one agent plays random, it's basically become mixed strategy, and meh....
One interesting case is my penalty shooter. When I designed this game, what comes into my mind is that this will be something like RPSSV just with more variable.
When we discuss this game on sandbox, nobody really taught about this game being abused by randomness. What we're talking about that this game is boring because it's zero sum game.
Then when it's launched... a bot with pure randomness comes in less then a minute. I tried to bend the rule, but I can't find the right word to "forbid" randomness.
The trouble is, too much randomness is mixed strategy, too few randomness is too deterministic, and starts the trend of "this entry is specifically to kill other entry"
What will be the right wording, to "forbid" randomness, without killing the game spirit.