#Fighting a Land War In this KoTH, you need to earn as much money as you can while fighting over tiles to take over. The board is a large hexagon made up of 91 smaller hexagonal tiles (A 6x6 hexagon). Each tile is either: 1. An impassable mountain 2. Hills that generate production. They start out with a random value (between 2 to 4) 3. Valleys that generate money. Their starting value is the distance from the corner multiplied by 2 (between 2 and 12) There are 6 players in each game, each starting in a different corner of the hexagon. The corner will always be a hill(4). Turn order is randomized at the start of the game. Each turn, the following happens: 1. Each tile that you have owned for N^2 turns (where N is an integer) increases in value by 1 2. You earn money/production. (Equal to the sum of the valley/hill values) 3. You can build defenses on a tile. You gain `1*Production` TileDefense. 3. You can attack tiles, costing `(1 + 2*TileDefense)` Production. Notes: - Tiles lose all defense on attack. - Multiple players can upgrade a single tile - The number of turns it takes for an upgrade is player-specific. This means that a newly-acquired tile immediately starts upgrading. (Assuming you've never owned the tile before) And that's it. The player with the most money after 500? turns wins.