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This was originally a comment, but it became too big. It doesn't provide a single answer per se, but more of a collection of ideas. First of all, I think I disagree with there’s nothing I can do to try to win In the two examples, making more answers increases the chance that you will win, and making more answers is what we should be incentivizing. ...


7

This is not possible I'm afraid, unless SE decides to add that feature network-wide. PPCG is a small community compared to SO, SU and the like, so I think we'll have a hard time convincing the developers (and everyone else) that this is something they should spend their time on. Until then: The only foolproof way to sort a answer-chaining challenge is by ...


3

The point of answer-chaining is that the challenge comes from the constraints imposed by the previous answer. The existence of a rule prohibiting two consecutive answers by the same person reinforces that point. Giving away an answer as an end-run around the rule would be intentionally violating the spirit of the game. If people start doing that then I think ...


3

Second-to-last answer This is (to my knowledge) basically the "standard" for answer-chaining. Essentially, the overall goal of answer chaining is to make the chain as long as possible, but in order to declare a single "winner" you want to make a condition that: Discourages answers that are difficult/impossible to follow Encourages ...


2

There is a strategy to win. Consider a KoTH where you won by making trades with other bots. By itself, the bot can't do anything to win. However, if you make the assumption that other bots will want to trade, then there's an obvious strategy: Trade. This is true for "second most-recent submisison" posts. By yourself, you are completely unable ...


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