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Nathan Merrill
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#Fighting a Land War

In this KoTH, you need to earn as much money as you can while fighting over tiles to take over.

The board is a large hexagon made up of 91 smaller hexagonal tiles (A 6x6 hexagon). Each

Each tile is either:

  1. An impassable mountain
  2. Hills that generate production. They start out with a random value (between 2 to 4)
  3. Valleys that generate money. Their starting value is the distance from the nearest corner multiplied by 2 (between 2 and 1210)

Board

There are 6 players in each game, each starting in a different corner of the hexagon. The corner will always be a hill(4). Turn order is randomized at the start of the game.

Each turn, the following happens:

  1. Each tile that you have owned for N^2 turns (where N is an integer) increases in value by 1
  2. You earn money/production. (Equal to the sum of the valley/hill values)
  3. You can spend production on defenses or capturing new tiles.
  • Adding N TileDefense costs N Production
  • Capturing a tile with N TileDefense costs 1 + 2*N Production
  • You can only capture a tile if it is a non-mountain tile that is adjacent to your current tiles.

Notes:

  • Tiles lose all defense on capture.
  • Multiple players can upgrade a single tile
  • The turn counter for tile upgrades is player-specific. This means that if you capture a tile from another player, the turn counter starts at 0.
  • If you capture a tile you've owned before, it starts off where you left it.

And that's it. The player with the most money after 500? turns wins.

#Fighting a Land War

In this KoTH, you need to earn as much money as you can while fighting over tiles to take over.

The board is a large hexagon made up of 91 smaller hexagonal tiles (A 6x6 hexagon). Each tile is either:

  1. An impassable mountain
  2. Hills that generate production. They start out with a random value (between 2 to 4)
  3. Valleys that generate money. Their starting value is the distance from the corner multiplied by 2 (between 2 and 12)

There are 6 players in each game, each starting in a different corner of the hexagon. The corner will always be a hill(4). Turn order is randomized at the start of the game.

Each turn, the following happens:

  1. Each tile that you have owned for N^2 turns (where N is an integer) increases in value by 1
  2. You earn money/production. (Equal to the sum of the valley/hill values)
  3. You can spend production on defenses or capturing new tiles.
  • Adding N TileDefense costs N Production
  • Capturing a tile with N TileDefense costs 1 + 2*N Production

Notes:

  • Tiles lose all defense on capture.
  • Multiple players can upgrade a single tile
  • The turn counter for tile upgrades is player-specific. This means that if you capture a tile from another player, the turn counter starts at 0.
  • If you capture a tile you've owned before, it starts off where you left it.

And that's it. The player with the most money after 500? turns wins.

#Fighting a Land War

In this KoTH, you need to earn as much money as you can while fighting over tiles to take over.

The board is a large hexagon made up of 91 smaller hexagonal tiles (A 6x6 hexagon)

Each tile is either:

  1. An impassable mountain
  2. Hills that generate production. They start out with a random value (between 2 to 4)
  3. Valleys that generate money. Their starting value is the distance from the nearest corner multiplied by 2 (between 2 and 10)

Board

There are 6 players in each game, each starting in a different corner of the hexagon. The corner will always be a hill(4). Turn order is randomized at the start of the game.

Each turn, the following happens:

  1. Each tile that you have owned for N^2 turns (where N is an integer) increases in value by 1
  2. You earn money/production. (Equal to the sum of the valley/hill values)
  3. You can spend production on defenses or capturing tiles.
  • Adding N TileDefense costs N Production
  • Capturing a tile with N TileDefense costs 1 + 2*N Production
  • You can only capture a tile if it is a non-mountain tile that is adjacent to your current tiles.

Notes:

  • Tiles lose all defense on capture.
  • Multiple players can upgrade a single tile
  • The turn counter for tile upgrades is player-specific. This means that if you capture a tile from another player, the turn counter starts at 0.
  • If you capture a tile you've owned before, it starts off where you left it.

And that's it. The player with the most money after 500? turns wins.

added 38 characters in body
Source Link
Nathan Merrill
  • 14.5k
  • 30
  • 61

#Fighting a Land War

In this KoTH, you need to earn as much money as you can while fighting over tiles to take over.

The board is a large hexagon made up of 91 smaller hexagonal tiles (A 6x6 hexagon). Each tile is either:

  1. An impassable mountain
  2. Hills that generate production. They start out with a random value (between 2 to 4)
  3. Valleys that generate money. Their starting value is the distance from the corner multiplied by 2 (between 2 and 12)

There are 6 players in each game, each starting in a different corner of the hexagon. The corner will always be a hill(4). Turn order is randomized at the start of the game.

Each turn, the following happens:

  1. Each tile that you have owned for N^2 turns (where N is an integer) increases in value by 1
  2. You earn money/production. (Equal to the sum of the valley/hill values)
  3. You can spend production on defenses or capturing new tiles.
  • Adding N TileDefense costs N Production
  • Capturing a tile with N TileDefense costs 1 + 2*N Production

Notes:

  • Tiles lose all defense on capture.
  • Multiple players can upgrade a single tile
  • The number of turns it takesturn counter for an upgradetile upgrades is player-specific. This means that if you capture a newly-captured tile immediatelyfrom another player, the turn counter starts upgradingat 0. (Assuming
  • If you capture a tile you've never owned the tile before), it starts off where you left it.

And that's it. The player with the most money after 500? turns wins.

#Fighting a Land War

In this KoTH, you need to earn as much money as you can while fighting over tiles to take over.

The board is a large hexagon made up of 91 smaller hexagonal tiles (A 6x6 hexagon). Each tile is either:

  1. An impassable mountain
  2. Hills that generate production. They start out with a random value (between 2 to 4)
  3. Valleys that generate money. Their starting value is the distance from the corner multiplied by 2 (between 2 and 12)

There are 6 players in each game, each starting in a different corner of the hexagon. The corner will always be a hill(4). Turn order is randomized at the start of the game.

Each turn, the following happens:

  1. Each tile that you have owned for N^2 turns (where N is an integer) increases in value by 1
  2. You earn money/production. (Equal to the sum of the valley/hill values)
  3. You can spend production on defenses or capturing new tiles.
  • Adding N TileDefense costs N Production
  • Capturing a tile with N TileDefense costs 1 + 2*N Production

Notes:

  • Tiles lose all defense on capture.
  • Multiple players can upgrade a single tile
  • The number of turns it takes for an upgrade is player-specific. This means that a newly-captured tile immediately starts upgrading. (Assuming you've never owned the tile before)

And that's it. The player with the most money after 500? turns wins.

#Fighting a Land War

In this KoTH, you need to earn as much money as you can while fighting over tiles to take over.

The board is a large hexagon made up of 91 smaller hexagonal tiles (A 6x6 hexagon). Each tile is either:

  1. An impassable mountain
  2. Hills that generate production. They start out with a random value (between 2 to 4)
  3. Valleys that generate money. Their starting value is the distance from the corner multiplied by 2 (between 2 and 12)

There are 6 players in each game, each starting in a different corner of the hexagon. The corner will always be a hill(4). Turn order is randomized at the start of the game.

Each turn, the following happens:

  1. Each tile that you have owned for N^2 turns (where N is an integer) increases in value by 1
  2. You earn money/production. (Equal to the sum of the valley/hill values)
  3. You can spend production on defenses or capturing new tiles.
  • Adding N TileDefense costs N Production
  • Capturing a tile with N TileDefense costs 1 + 2*N Production

Notes:

  • Tiles lose all defense on capture.
  • Multiple players can upgrade a single tile
  • The turn counter for tile upgrades is player-specific. This means that if you capture a tile from another player, the turn counter starts at 0.
  • If you capture a tile you've owned before, it starts off where you left it.

And that's it. The player with the most money after 500? turns wins.

added 38 characters in body
Source Link
Nathan Merrill
  • 14.5k
  • 30
  • 61

#Fighting a Land War

In this KoTH, you need to earn as much money as you can while fighting over tiles to take over.

The board is a large hexagon made up of 91 smaller hexagonal tiles (A 6x6 hexagon). Each tile is either:

  1. An impassable mountain
  2. Hills that generate production. They start out with a random value (between 2 to 4)
  3. Valleys that generate money. Their starting value is the distance from the corner multiplied by 2 (between 2 and 12)

There are 6 players in each game, each starting in a different corner of the hexagon. The corner will always be a hill(4). Turn order is randomized at the start of the game.

Each turn, the following happens:

  1. Each tile that you have owned for N^2 turns (where N is an integer) increases in value by 1
  2. You earn money/production. (Equal to the sum of the valley/hill values)
  3. You can build defensesspend production on a tile. You gain 1*Production TileDefense.
  4. You can capture a tile, costing (1 + 2*TileDefense) Productiondefenses or capturing new tiles.
  • Adding N TileDefense costs N Production
  • Capturing a tile with N TileDefense costs 1 + 2*N Production

Notes:

  • Tiles lose all defense on capture.
  • Multiple players can upgrade a single tile
  • The number of turns it takes for an upgrade is player-specific. This means that a newly-captured tile immediately starts upgrading. (Assuming you've never owned the tile before)

And that's it. The player with the most money after 500? turns wins.

#Fighting a Land War

In this KoTH, you need to earn as much money as you can while fighting over tiles to take over.

The board is a large hexagon made up of 91 smaller hexagonal tiles (A 6x6 hexagon). Each tile is either:

  1. An impassable mountain
  2. Hills that generate production. They start out with a random value (between 2 to 4)
  3. Valleys that generate money. Their starting value is the distance from the corner multiplied by 2 (between 2 and 12)

There are 6 players in each game, each starting in a different corner of the hexagon. The corner will always be a hill(4). Turn order is randomized at the start of the game.

Each turn, the following happens:

  1. Each tile that you have owned for N^2 turns (where N is an integer) increases in value by 1
  2. You earn money/production. (Equal to the sum of the valley/hill values)
  3. You can build defenses on a tile. You gain 1*Production TileDefense.
  4. You can capture a tile, costing (1 + 2*TileDefense) Production.

Notes:

  • Tiles lose all defense on capture.
  • Multiple players can upgrade a single tile
  • The number of turns it takes for an upgrade is player-specific. This means that a newly-captured tile immediately starts upgrading. (Assuming you've never owned the tile before)

And that's it. The player with the most money after 500? turns wins.

#Fighting a Land War

In this KoTH, you need to earn as much money as you can while fighting over tiles to take over.

The board is a large hexagon made up of 91 smaller hexagonal tiles (A 6x6 hexagon). Each tile is either:

  1. An impassable mountain
  2. Hills that generate production. They start out with a random value (between 2 to 4)
  3. Valleys that generate money. Their starting value is the distance from the corner multiplied by 2 (between 2 and 12)

There are 6 players in each game, each starting in a different corner of the hexagon. The corner will always be a hill(4). Turn order is randomized at the start of the game.

Each turn, the following happens:

  1. Each tile that you have owned for N^2 turns (where N is an integer) increases in value by 1
  2. You earn money/production. (Equal to the sum of the valley/hill values)
  3. You can spend production on defenses or capturing new tiles.
  • Adding N TileDefense costs N Production
  • Capturing a tile with N TileDefense costs 1 + 2*N Production

Notes:

  • Tiles lose all defense on capture.
  • Multiple players can upgrade a single tile
  • The number of turns it takes for an upgrade is player-specific. This means that a newly-captured tile immediately starts upgrading. (Assuming you've never owned the tile before)

And that's it. The player with the most money after 500? turns wins.

added 236 characters in body
Source Link
Nathan Merrill
  • 14.5k
  • 30
  • 61
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added 236 characters in body
Source Link
Nathan Merrill
  • 14.5k
  • 30
  • 61
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Source Link
Nathan Merrill
  • 14.5k
  • 30
  • 61
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