6 added 77 characters in body

Fighting a Land War

In this KoTH, you need to earn as much money as you can while fighting over tiles to take over.

The board is a large hexagon made up of 91 smaller hexagonal tiles (A 6x6 hexagon). Each

Each tile is either:

1. An impassable mountain
2. Hills that generate production. They start out with a random value (between 2 to 4)
3. Valleys that generate money. Their starting value is the distance from the nearest corner multiplied by 2 (between 2 and 1210)

There are 6 players in each game, each starting in a different corner of the hexagon. The corner will always be a hill(4). Turn order is randomized at the start of the game.

Each turn, the following happens:

1. Each tile that you have owned for N^2 turns (where N is an integer) increases in value by 1
2. You earn money/production. (Equal to the sum of the valley/hill values)
3. You can spend production on defenses or capturing new tiles.
• Adding N TileDefense costs N Production
• Capturing a tile with N TileDefense costs 1 + 2*N Production
• You can only capture a tile if it is a non-mountain tile that is adjacent to your current tiles.

Notes:

• Tiles lose all defense on capture.
• Multiple players can upgrade a single tile
• The turn counter for tile upgrades is player-specific. This means that if you capture a tile from another player, the turn counter starts at 0.
• If you capture a tile you've owned before, it starts off where you left it.

And that's it. The player with the most money after 500? turns wins.

Fighting a Land War

In this KoTH, you need to earn as much money as you can while fighting over tiles to take over.

The board is a large hexagon made up of 91 smaller hexagonal tiles (A 6x6 hexagon). Each tile is either:

1. An impassable mountain
2. Hills that generate production. They start out with a random value (between 2 to 4)
3. Valleys that generate money. Their starting value is the distance from the corner multiplied by 2 (between 2 and 12)

There are 6 players in each game, each starting in a different corner of the hexagon. The corner will always be a hill(4). Turn order is randomized at the start of the game.

Each turn, the following happens:

1. Each tile that you have owned for N^2 turns (where N is an integer) increases in value by 1
2. You earn money/production. (Equal to the sum of the valley/hill values)
3. You can spend production on defenses or capturing new tiles.
• Adding N TileDefense costs N Production
• Capturing a tile with N TileDefense costs 1 + 2*N Production

Notes:

• Tiles lose all defense on capture.
• Multiple players can upgrade a single tile
• The turn counter for tile upgrades is player-specific. This means that if you capture a tile from another player, the turn counter starts at 0.
• If you capture a tile you've owned before, it starts off where you left it.

And that's it. The player with the most money after 500? turns wins.

Fighting a Land War

In this KoTH, you need to earn as much money as you can while fighting over tiles to take over.

The board is a large hexagon made up of 91 smaller hexagonal tiles (A 6x6 hexagon)

Each tile is either:

1. An impassable mountain
2. Hills that generate production. They start out with a random value (between 2 to 4)
3. Valleys that generate money. Their starting value is the distance from the nearest corner multiplied by 2 (between 2 and 10)

There are 6 players in each game, each starting in a different corner of the hexagon. The corner will always be a hill(4). Turn order is randomized at the start of the game.

Each turn, the following happens:

1. Each tile that you have owned for N^2 turns (where N is an integer) increases in value by 1
2. You earn money/production. (Equal to the sum of the valley/hill values)
3. You can spend production on defenses or capturing tiles.
• Adding N TileDefense costs N Production
• Capturing a tile with N TileDefense costs 1 + 2*N Production
• You can only capture a tile if it is a non-mountain tile that is adjacent to your current tiles.

Notes:

• Tiles lose all defense on capture.
• Multiple players can upgrade a single tile
• The turn counter for tile upgrades is player-specific. This means that if you capture a tile from another player, the turn counter starts at 0.
• If you capture a tile you've owned before, it starts off where you left it.

And that's it. The player with the most money after 500? turns wins.

5 added 38 characters in body

Fighting a Land War

In this KoTH, you need to earn as much money as you can while fighting over tiles to take over.

The board is a large hexagon made up of 91 smaller hexagonal tiles (A 6x6 hexagon). Each tile is either:

1. An impassable mountain
2. Hills that generate production. They start out with a random value (between 2 to 4)
3. Valleys that generate money. Their starting value is the distance from the corner multiplied by 2 (between 2 and 12)

There are 6 players in each game, each starting in a different corner of the hexagon. The corner will always be a hill(4). Turn order is randomized at the start of the game.

Each turn, the following happens:

1. Each tile that you have owned for N^2 turns (where N is an integer) increases in value by 1
2. You earn money/production. (Equal to the sum of the valley/hill values)
3. You can spend production on defenses or capturing new tiles.
• Adding N TileDefense costs N Production
• Capturing a tile with N TileDefense costs 1 + 2*N Production

Notes:

• Tiles lose all defense on capture.
• Multiple players can upgrade a single tile
• The number of turns it takes for an upgrade is player-specific. This means that a newly-captured tile immediately starts upgrading. (Assuming you've never owned the tile before)
• The turn counter for tile upgrades is player-specific. This means that if you capture a tile from another player, the turn counter starts at 0.
• If you capture a tile you've owned before, it starts off where you left it.

And that's it. The player with the most money after 500? turns wins.

Fighting a Land War

In this KoTH, you need to earn as much money as you can while fighting over tiles to take over.

The board is a large hexagon made up of 91 smaller hexagonal tiles (A 6x6 hexagon). Each tile is either:

1. An impassable mountain
2. Hills that generate production. They start out with a random value (between 2 to 4)
3. Valleys that generate money. Their starting value is the distance from the corner multiplied by 2 (between 2 and 12)

There are 6 players in each game, each starting in a different corner of the hexagon. The corner will always be a hill(4). Turn order is randomized at the start of the game.

Each turn, the following happens:

1. Each tile that you have owned for N^2 turns (where N is an integer) increases in value by 1
2. You earn money/production. (Equal to the sum of the valley/hill values)
3. You can spend production on defenses or capturing new tiles.
• Adding N TileDefense costs N Production
• Capturing a tile with N TileDefense costs 1 + 2*N Production

Notes:

• Tiles lose all defense on capture.
• Multiple players can upgrade a single tile
• The number of turns it takes for an upgrade is player-specific. This means that a newly-captured tile immediately starts upgrading. (Assuming you've never owned the tile before)

And that's it. The player with the most money after 500? turns wins.

Fighting a Land War

In this KoTH, you need to earn as much money as you can while fighting over tiles to take over.

The board is a large hexagon made up of 91 smaller hexagonal tiles (A 6x6 hexagon). Each tile is either:

1. An impassable mountain
2. Hills that generate production. They start out with a random value (between 2 to 4)
3. Valleys that generate money. Their starting value is the distance from the corner multiplied by 2 (between 2 and 12)

There are 6 players in each game, each starting in a different corner of the hexagon. The corner will always be a hill(4). Turn order is randomized at the start of the game.

Each turn, the following happens:

1. Each tile that you have owned for N^2 turns (where N is an integer) increases in value by 1
2. You earn money/production. (Equal to the sum of the valley/hill values)
3. You can spend production on defenses or capturing new tiles.
• Adding N TileDefense costs N Production
• Capturing a tile with N TileDefense costs 1 + 2*N Production

Notes:

• Tiles lose all defense on capture.
• Multiple players can upgrade a single tile
• The turn counter for tile upgrades is player-specific. This means that if you capture a tile from another player, the turn counter starts at 0.
• If you capture a tile you've owned before, it starts off where you left it.

And that's it. The player with the most money after 500? turns wins.

4 added 38 characters in body

Fighting a Land War

In this KoTH, you need to earn as much money as you can while fighting over tiles to take over.

The board is a large hexagon made up of 91 smaller hexagonal tiles (A 6x6 hexagon). Each tile is either:

1. An impassable mountain
2. Hills that generate production. They start out with a random value (between 2 to 4)
3. Valleys that generate money. Their starting value is the distance from the corner multiplied by 2 (between 2 and 12)

There are 6 players in each game, each starting in a different corner of the hexagon. The corner will always be a hill(4). Turn order is randomized at the start of the game.

Each turn, the following happens:

1. Each tile that you have owned for N^2 turns (where N is an integer) increases in value by 1
2. You earn money/production. (Equal to the sum of the valley/hill values)
3. You can build defensesspend production on a tile. You gain 1*Production TileDefense.
4. You can capture a tile, costing (1 + 2*TileDefense) Productiondefenses or capturing new tiles.
• Adding N TileDefense costs N Production
• Capturing a tile with N TileDefense costs 1 + 2*N Production

Notes:

• Tiles lose all defense on capture.
• Multiple players can upgrade a single tile
• The number of turns it takes for an upgrade is player-specific. This means that a newly-captured tile immediately starts upgrading. (Assuming you've never owned the tile before)

And that's it. The player with the most money after 500? turns wins.

Fighting a Land War

In this KoTH, you need to earn as much money as you can while fighting over tiles to take over.

The board is a large hexagon made up of 91 smaller hexagonal tiles (A 6x6 hexagon). Each tile is either:

1. An impassable mountain
2. Hills that generate production. They start out with a random value (between 2 to 4)
3. Valleys that generate money. Their starting value is the distance from the corner multiplied by 2 (between 2 and 12)

There are 6 players in each game, each starting in a different corner of the hexagon. The corner will always be a hill(4). Turn order is randomized at the start of the game.

Each turn, the following happens:

1. Each tile that you have owned for N^2 turns (where N is an integer) increases in value by 1
2. You earn money/production. (Equal to the sum of the valley/hill values)
3. You can build defenses on a tile. You gain 1*Production TileDefense.
4. You can capture a tile, costing (1 + 2*TileDefense) Production.

Notes:

• Tiles lose all defense on capture.
• Multiple players can upgrade a single tile
• The number of turns it takes for an upgrade is player-specific. This means that a newly-captured tile immediately starts upgrading. (Assuming you've never owned the tile before)

And that's it. The player with the most money after 500? turns wins.

Fighting a Land War

In this KoTH, you need to earn as much money as you can while fighting over tiles to take over.

The board is a large hexagon made up of 91 smaller hexagonal tiles (A 6x6 hexagon). Each tile is either:

1. An impassable mountain
2. Hills that generate production. They start out with a random value (between 2 to 4)
3. Valleys that generate money. Their starting value is the distance from the corner multiplied by 2 (between 2 and 12)

There are 6 players in each game, each starting in a different corner of the hexagon. The corner will always be a hill(4). Turn order is randomized at the start of the game.

Each turn, the following happens:

1. Each tile that you have owned for N^2 turns (where N is an integer) increases in value by 1
2. You earn money/production. (Equal to the sum of the valley/hill values)
3. You can spend production on defenses or capturing new tiles.
• Adding N TileDefense costs N Production
• Capturing a tile with N TileDefense costs 1 + 2*N Production

Notes:

• Tiles lose all defense on capture.
• Multiple players can upgrade a single tile
• The number of turns it takes for an upgrade is player-specific. This means that a newly-captured tile immediately starts upgrading. (Assuming you've never owned the tile before)

And that's it. The player with the most money after 500? turns wins.

3 added 236 characters in body
2 added 236 characters in body
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